diff options
author | Maxim Sobolev <sobomax@FreeBSD.org> | 2000-05-18 09:41:57 +0000 |
---|---|---|
committer | Maxim Sobolev <sobomax@FreeBSD.org> | 2000-05-18 09:41:57 +0000 |
commit | 23dea21c8ff65be7b2b0bc49ff4028fed3f36b58 (patch) | |
tree | 8d4fcfee981c33936be55149a1e281603c14a7c7 /games | |
parent | da2b85ca61f71265a10cf7f05413b418681002c1 (diff) | |
download | ports-23dea21c8ff65be7b2b0bc49ff4028fed3f36b58.tar.gz ports-23dea21c8ff65be7b2b0bc49ff4028fed3f36b58.zip |
Notes
Diffstat (limited to 'games')
-rw-r--r-- | games/quakeforge/files/patch-aa | 164 | ||||
-rw-r--r-- | games/quakeforge/files/patch-ab | 11 | ||||
-rw-r--r-- | games/quakeforge/files/patch-ac | 42 | ||||
-rw-r--r-- | games/quakeforge/files/patch-ad | 42 |
4 files changed, 259 insertions, 0 deletions
diff --git a/games/quakeforge/files/patch-aa b/games/quakeforge/files/patch-aa new file mode 100644 index 000000000000..5ff35452191a --- /dev/null +++ b/games/quakeforge/files/patch-aa @@ -0,0 +1,164 @@ +--- common/snd_oss.c.orig Wed Jan 19 13:01:04 2000 ++++ common/snd_oss.c Thu Mar 30 17:41:06 2000 +@@ -22,6 +22,7 @@ + #include "quakedef.h" + + #include <stdio.h> ++#ifndef SDL + #include <stdlib.h> + #ifdef HAVE_UNISTD_H + #include <unistd.h> +@@ -50,9 +51,30 @@ + static int snd_inited; + + static int tryrates[] = { 11025, 22051, 44100, 8000 }; ++#else /* SDL */ ++#include "SDL_audio.h" ++#include "SDL_byteorder.h" ++ ++static dma_t the_shm; ++static int snd_inited; ++ ++extern int desired_speed; ++extern int desired_bits; ++ ++static void paint_audio(void *unused, Uint8 *stream, int len) ++{ ++ if ( shm ) { ++ shm->buffer = stream; ++ shm->samplepos += len/(shm->samplebits/8); ++ // Check for samplepos overflow? ++ S_PaintChannels (shm->samplepos); ++ } ++} ++#endif /*SDL */ + + qboolean SNDDMA_Init(void) + { ++#ifndef SDL + + int rc; + int fmt; +@@ -147,7 +169,7 @@ + // memory map the dma buffer + + shm->buffer = (unsigned char *) mmap(NULL, info.fragstotal +- * info.fragsize, PROT_WRITE, MAP_FILE|MAP_SHARED, audio_fd, 0); ++ * info.fragsize, PROT_READ | PROT_WRITE, MAP_FILE|MAP_SHARED, audio_fd, 0); + + if (shm->buffer == MAP_FAILED) + { +@@ -240,11 +262,87 @@ + snd_inited = 1; + return 1; + ++#else /* SDL */ ++ ++ SDL_AudioSpec desired, obtained; ++ ++ snd_inited = 0; ++ ++ /* Set up the desired format */ ++ desired.freq = desired_speed; ++ switch (desired_bits) { ++ case 8: ++ desired.format = AUDIO_U8; ++ break; ++ case 16: ++ if ( SDL_BYTEORDER == SDL_BIG_ENDIAN ) ++ desired.format = AUDIO_S16MSB; ++ else ++ desired.format = AUDIO_S16LSB; ++ break; ++ default: ++ Con_Printf("Unknown number of audio bits: %d\n", ++ desired_bits); ++ return 0; ++ } ++ desired.channels = 2; ++ desired.samples = 512; ++ desired.callback = paint_audio; ++ ++ /* Open the audio device */ ++ if ( SDL_OpenAudio(&desired, &obtained) < 0 ) { ++ Con_Printf("Couldn't open SDL audio: %s\n", SDL_GetError()); ++ return 0; ++ } ++ ++ /* Make sure we can support the audio format */ ++ switch (obtained.format) { ++ case AUDIO_U8: ++ /* Supported */ ++ break; ++ case AUDIO_S16LSB: ++ case AUDIO_S16MSB: ++ if ( ((obtained.format == AUDIO_S16LSB) && ++ (SDL_BYTEORDER == SDL_LIL_ENDIAN)) || ++ ((obtained.format == AUDIO_S16MSB) && ++ (SDL_BYTEORDER == SDL_BIG_ENDIAN)) ) { ++ /* Supported */ ++ break; ++ } ++ /* Unsupported, fall through */; ++ default: ++ /* Not supported -- force SDL to do our bidding */ ++ SDL_CloseAudio(); ++ if ( SDL_OpenAudio(&desired, NULL) < 0 ) { ++ Con_Printf("Couldn't open SDL audio: %s\n", ++ SDL_GetError()); ++ return 0; ++ } ++ memcpy(&obtained, &desired, sizeof(desired)); ++ break; ++ } ++ SDL_PauseAudio(0); ++ ++ /* Fill the audio DMA information block */ ++ shm = &the_shm; ++ shm->splitbuffer = 0; ++ shm->samplebits = (obtained.format & 0xFF); ++ shm->speed = obtained.freq; ++ shm->channels = obtained.channels; ++ shm->samples = obtained.samples*shm->channels; ++ shm->samplepos = 0; ++ shm->submission_chunk = 1; ++ shm->buffer = NULL; ++ ++ snd_inited = 1; ++ return 1; ++#endif /* SDL */ + } + + int SNDDMA_GetDMAPos(void) + { + ++#ifndef SDL + struct count_info count; + + if (!snd_inited) return 0; +@@ -260,6 +358,7 @@ + // shm->samplepos = (count.bytes / (shm->samplebits / 8)) & (shm->samples-1); + // fprintf(stderr, "%d \r", count.ptr); + shm->samplepos = count.ptr / (shm->samplebits / 8); ++#endif /* SDL */ + + return shm->samplepos; + +@@ -267,11 +366,17 @@ + + void SNDDMA_Shutdown(void) + { ++ + if (snd_inited) + { ++#ifndef SDL + close(audio_fd); ++#else /* SDL */ ++ SDL_CloseAudio(); ++#endif + snd_inited = 0; + } ++ + } + + /* diff --git a/games/quakeforge/files/patch-ab b/games/quakeforge/files/patch-ab new file mode 100644 index 000000000000..d34e5eafa190 --- /dev/null +++ b/games/quakeforge/files/patch-ab @@ -0,0 +1,11 @@ +--- configure.in.orig Thu Mar 30 17:32:37 2000 ++++ configure.in Thu Mar 30 17:32:45 2000 +@@ -335,7 +335,7 @@ + dnl Make sure -lpthread works (for SDL) + if test "x$HAS_SDL" = xyes; then + AC_CHECK_LIB(pthread, pthread_exit ,SDL_LIBS="$SDL_LIBS -lpthread" +- HAS_SDL=yes, HAS_SDL=no, [$SDL_LIBS]) ++ HAS_SDL=yes, HAS_SDL=yes, [$SDL_LIBS]) + fi + if test "x$HAS_SDL" != xyes; then + SDL_CFLAGS="" SDL_LIBS="" diff --git a/games/quakeforge/files/patch-ac b/games/quakeforge/files/patch-ac new file mode 100644 index 000000000000..46711cfe434c --- /dev/null +++ b/games/quakeforge/files/patch-ac @@ -0,0 +1,42 @@ +--- uquake/Makefile.in.orig Wed Jan 19 03:24:41 2000 ++++ uquake/Makefile.in Wed Apr 19 12:15:39 2000 +@@ -282,10 +282,13 @@ + $(COMMON_DIR)/@X11_VID_SRC@ + $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< + ++$(BUILD_DIR)/soft/snd_oss.@OBJEXT@: $(COMMON_DIR)/snd_oss.c ++ $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< ++ + $(X11QUAKE): soft_DIR $(BUILD_DIR)/../$(X11QUAKE) + + $(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS) +- $(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \ ++ $(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \ + -o $(BUILD_DIR)/../$(X11QUAKE) + + endif +@@ -358,6 +361,9 @@ + $(BUILD_DIR)/soft/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c + $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< + ++$(BUILD_DIR)/soft/snd_oss.@OBJEXT@: $(COMMON_DIR)/snd_oss.c ++ $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< ++ + $(SDLQUAKE): soft_DIR $(BUILD_DIR)/../$(SDLQUAKE) + + $(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS) +@@ -438,10 +444,13 @@ + $(BUILD_DIR)/gl/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c + $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< + ++$(BUILD_DIR)/soft/snd_oss.@OBJEXT@: $(COMMON_DIR)/snd_oss.c ++ $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< ++ + $(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE) + + $(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS) +- $(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \ ++ $(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \ + -o $(BUILD_DIR)/../$(GLQUAKE) + + endif diff --git a/games/quakeforge/files/patch-ad b/games/quakeforge/files/patch-ad new file mode 100644 index 000000000000..97f9a2db692b --- /dev/null +++ b/games/quakeforge/files/patch-ad @@ -0,0 +1,42 @@ +--- qw_client/Makefile.in.orig Wed Jan 19 03:24:41 2000 ++++ qw_client/Makefile.in Wed Apr 19 12:14:39 2000 +@@ -277,10 +277,13 @@ + $(COMMON_DIR)/@X11_VID_SRC@ + $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< + ++$(BUILD_DIR)/soft/snd_oss.@OBJEXT@: $(COMMON_DIR)/snd_oss.c ++ $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< ++ + $(X11QUAKE): soft_DIR $(BUILD_DIR)/../$(X11QUAKE) + + $(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS) +- $(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \ ++ $(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \ + -o $(BUILD_DIR)/../$(X11QUAKE) + + endif +@@ -353,6 +356,9 @@ + $(BUILD_DIR)/soft/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c + $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< + ++$(BUILD_DIR)/soft/snd_oss.@OBJEXT@: $(COMMON_DIR)/snd_oss.c ++ $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< ++ + $(SDLQUAKE): soft_DIR $(BUILD_DIR)/../$(SDLQUAKE) + + $(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS) +@@ -402,10 +408,13 @@ + $(BUILD_DIR)/gl/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c + $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< + ++$(BUILD_DIR)/soft/snd_oss.@OBJEXT@: $(COMMON_DIR)/snd_oss.c ++ $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< ++ + $(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE) + + $(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS) +- $(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \ ++ $(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \ + -o $(BUILD_DIR)/../$(GLQUAKE) + + endif |