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authorEdwin Groothuis <edwin@FreeBSD.org>2005-12-29 06:26:25 +0000
committerEdwin Groothuis <edwin@FreeBSD.org>2005-12-29 06:26:25 +0000
commitb17ed67ddc622dd079a043f7258ada45d65a8a2e (patch)
tree97dc45eb0287f1a8e89afffc3a9bcec19d3e7c29 /games
parent53de3cc14d0d7bc325472c00ca828e04f27e26da (diff)
downloadports-b17ed67ddc622dd079a043f7258ada45d65a8a2e.tar.gz
ports-b17ed67ddc622dd079a043f7258ada45d65a8a2e.zip
Notes
Diffstat (limited to 'games')
-rw-r--r--games/Makefile1
-rw-r--r--games/glest/Makefile86
-rw-r--r--games/glest/distinfo6
-rw-r--r--games/glest/files/glest-wrapper.in7
-rw-r--r--games/glest/files/patch-mk__linux__autogen.sh25
-rw-r--r--games/glest/pkg-descr8
-rw-r--r--games/glest/pkg-plist1214
7 files changed, 1347 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index 9b671321d98c..99f5b57c2a15 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -208,6 +208,7 @@
SUBDIR += glasteroids
SUBDIR += glbsp
SUBDIR += glchess
+ SUBDIR += glest
SUBDIR += gleyes
SUBDIR += glife
SUBDIR += glmaze
diff --git a/games/glest/Makefile b/games/glest/Makefile
new file mode 100644
index 000000000000..bb261d9b4f3b
--- /dev/null
+++ b/games/glest/Makefile
@@ -0,0 +1,86 @@
+# New ports collection makefile for: glest
+# Date created: 2005-10-30
+# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
+#
+# $FreeBSD$
+#
+
+PORTNAME= glest
+PORTVERSION= 1.2.1.2
+CATEGORIES= games
+MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
+MASTER_SITE_SUBDIR= ${PORTNAME}
+DISTFILES= ${PORTNAME}_source_${PORTVERSION}${EXTRACT_SUFX} \
+ ${PORTNAME}_data_1.2.1${EXTRACT_SUFX}
+
+MAINTAINER= acardenas@bsd.org.pe
+COMMENT= Free 3d real-time customizable strategy game
+
+LIB_DEPENDS= xerces-c.26:${PORTSDIR}/textproc/xerces-c2 \
+ vorbis.3:${PORTSDIR}/audio/libvorbis \
+ openal.0:${PORTSDIR}/audio/openal
+BUILD_DEPENDS= jam:${PORTSDIR}/devel/jam
+
+USE_REINPLACE= yes
+USE_X_PREFIX= yes
+USE_AUTOTOOLS= automake:15:env autoconf:259:env
+USE_ZIP= yes
+USE_GCC= 3.2+
+USE_SDL= yes
+USE_GL= yes
+GNU_CONFIGURE= yes
+CONFIGURE_SCRIPT= mk/linux/configure
+CONFIGURE_TARGET= --build=${MACHINE_ARCH}-portbld-freebsd${OSREL}
+
+WRKSRC= ${WRKDIR}/${PORTNAME}_source_${PORTVERSION}
+
+LDFLAGS+= -L${LOCALBASE}/lib -L${X11BASE}/lib ${PTHREAD_LIBS}
+CPPFLAGS+= -I${LOCALBASE}/include -I${X11BASE}/include ${PTHREAD_CFLAGS}
+MAKE_ENV= CC="${CC}" CFLAGS="${CFLAGS} ${CXX}" LDFLAGS="${LDFLAGS}" CPPFLAGS="${CPPFLAGS}"
+CONFIGURE_ENV= ${MAKE_ENV}
+
+GLESTDIRE= ${PREFIX}/lib/${PORTNAME}
+
+SUB_FILES= glest-wrapper
+
+post-extract:
+ @${FIND} -E ${WRKDIR} -type f -iregex ".*\.(c|cpp|h|txt|sh|ac|sub|ini|m4|jam|guess|rpath)" \
+ -print0 | ${XARGS} -0 ${REINPLACE_CMD} -e 's/[[:cntrl:]]*$$//'
+
+post-patch:
+ @${REINPLACE_CMD} -e "s|%%ACLOCAL%%|${ACLOCAL}|g" -e "s|%%AUTOCONF%%|${AUTOCONF}|g" \
+ ${WRKSRC}/mk/linux/autogen.sh
+ @${REINPLACE_CMD} -e "s|-lpthread|${PTHREAD_LIBS}|g" \
+ ${WRKSRC}/mk/linux/configure.ac ${WRKSRC}/mk/linux/mk/autoconf/binreloc.m4
+ @${FIND} -E ${WRKDIR} -type f -name '*.bak' -o -name '*.orig' | ${XARGS} ${RM}
+
+pre-configure:
+ @cd ${WRKSRC}/mk/linux && ${SH} autogen.sh
+
+do-build:
+ @cd ${WRKSRC} && jam -q
+
+do-install:
+.if !defined(NOPORTDOCS)
+ @${MKDIR} ${DOCSDIR}
+ ${INSTALL_DATA} ${WRKDIR}/${PORTNAME}_game/license.txt ${DOCSDIR}/license-data.txt
+ ${INSTALL_DATA} ${WRKDIR}/${PORTNAME}_game/readme.txt ${DOCSDIR}
+ ${INSTALL_DATA} ${WRKSRC}/docs/license.txt ${DOCSDIR}/license-game.txt
+.endif
+ @${RM} ${WRKDIR}/${PORTNAME}_game/license.txt
+ @${RM} ${WRKDIR}/${PORTNAME}_game/readme.txt
+ @${MKDIR} ${GLESTDIRE}
+ @cd ${WRKDIR}/${PORTNAME}_game && \
+ ${INSTALL_PROGRAM} ${WRKSRC}/glest ${GLESTDIRE} && \
+ ${INSTALL_DATA} ${WRKSRC}/mk/linux/glest.ini ${GLESTDIRE} && \
+ ${INSTALL_SCRIPT} ${WRKDIR}/glest-wrapper ${PREFIX}/bin/glest && \
+ ${FIND} * -type d -exec ${MKDIR} "${GLESTDIRE}/{}" \; && \
+ ${FIND} * -type f -exec ${INSTALL_DATA} "{}" "${GLESTDIRE}/{}" \;
+
+post-install:
+ @${CHMOD} 666 ${GLESTDIRE}/glest.log
+ @${ECHO_MSG}
+ @${ECHO_MSG} "* Configuration file ${GLESTDIRE}/glest.ini"
+ @${ECHO_MSG}
+
+.include <bsd.port.mk>
diff --git a/games/glest/distinfo b/games/glest/distinfo
new file mode 100644
index 000000000000..fb5aac1d6b42
--- /dev/null
+++ b/games/glest/distinfo
@@ -0,0 +1,6 @@
+MD5 (glest_source_1.2.1.2.zip) = 7a8f3fe40bb6591b81fe6bc175f3bde3
+SHA256 (glest_source_1.2.1.2.zip) = 462961ab562ac54e6b4535cd01f12d80ebbb83e15c883d7c9d09d456d3bdd1c0
+SIZE (glest_source_1.2.1.2.zip) = 491053
+MD5 (glest_data_1.2.1.zip) = 8594fa6d77685ec09d50174ded722f71
+SHA256 (glest_data_1.2.1.zip) = fac6280d4ac7a718b1acb419d72323b5ef9f949989b62fbb56f439f5451cebae
+SIZE (glest_data_1.2.1.zip) = 50989648
diff --git a/games/glest/files/glest-wrapper.in b/games/glest/files/glest-wrapper.in
new file mode 100644
index 000000000000..bedce487e08d
--- /dev/null
+++ b/games/glest/files/glest-wrapper.in
@@ -0,0 +1,7 @@
+#!/bin/sh
+
+# Prevent et from resetting unsafe settings to their default value (see
+# http://www.splashdamage.com/forums/viewtopic.php?t=3883&highlight=pid).
+
+cd %%PREFIX%%/lib/glest || exit 1
+exec ./glest "$@"
diff --git a/games/glest/files/patch-mk__linux__autogen.sh b/games/glest/files/patch-mk__linux__autogen.sh
new file mode 100644
index 000000000000..570f404547a5
--- /dev/null
+++ b/games/glest/files/patch-mk__linux__autogen.sh
@@ -0,0 +1,25 @@
+--- mk/linux/autogen.sh.orig Thu Dec 1 09:52:33 2005
++++ mk/linux/autogen.sh Thu Dec 1 09:53:14 2005
+@@ -8,11 +8,11 @@
+
+ echo "aclocal..."
+ #autoheader
+-aclocal -I mk/autoconf
++%%ACLOCAL%% -I mk/autoconf
+
+ # generate Jamconfig.in
+ echo "generating Jamconfig.in ..."
+-autoconf --trace=AC_SUBST \
++%%AUTOCONF%% --trace=AC_SUBST \
+ | sed -e 's/configure.ac:[0-9]*:AC_SUBST:\([^:]*\).*/\1 ?= "@\1@" ;/g' \
+ > Jamconfig.in
+ sed -e 's/.*BACKSLASH.*//' -i~ Jamconfig.in
+@@ -21,7 +21,7 @@
+ echo 'JAMCONFIG_READ = yes ;' >> Jamconfig.in
+
+ echo "autoconf"
+-autoconf
++%%AUTOCONF%%
+
+ # create symlinks to the source dirs
+ echo "Updating Source symlinks..."
diff --git a/games/glest/pkg-descr b/games/glest/pkg-descr
new file mode 100644
index 000000000000..5e49afaafd61
--- /dev/null
+++ b/games/glest/pkg-descr
@@ -0,0 +1,8 @@
+Glest is a project for making a free 3d real-time
+customizable strategy game. Current version is fully
+playable, includes single player game against CPU
+controlled players, two factions with their
+corresponding tech trees, units, buildings and some
+maps.
+
+WWW: http://www.glest.org/
diff --git a/games/glest/pkg-plist b/games/glest/pkg-plist
new file mode 100644
index 000000000000..de2bed2e1050
--- /dev/null
+++ b/games/glest/pkg-plist
@@ -0,0 +1,1214 @@
+bin/glest
+lib/glest/configuration.xml
+lib/glest/data/core/faction_textures/faction0.tga
+lib/glest/data/core/faction_textures/faction1.tga
+lib/glest/data/core/faction_textures/faction2.tga
+lib/glest/data/core/faction_textures/faction3.tga
+lib/glest/data/core/menu/about_models/character0.g3d
+lib/glest/data/core/menu/about_models/character1.g3d
+lib/glest/data/core/menu/about_models/character2.g3d
+lib/glest/data/core/menu/about_models/character3.g3d
+lib/glest/data/core/menu/about_models/character4.g3d
+lib/glest/data/core/menu/about_models/texture_archer.tga
+lib/glest/data/core/menu/about_models/texture_battle_mage.tga
+lib/glest/data/core/menu/about_models/texture_mage_worker.tga
+lib/glest/data/core/menu/about_models/texture_mapa #1.tga
+lib/glest/data/core/menu/about_models/texture_swordman.tga
+lib/glest/data/core/menu/about_models/texture_worker.tga
+lib/glest/data/core/menu/about_models/tree1.g3d
+lib/glest/data/core/menu/main_model/menu_main.g3d
+lib/glest/data/core/menu/main_model/texture_castle.tga
+lib/glest/data/core/menu/main_model/texture_grass.tga
+lib/glest/data/core/menu/main_model/texture_mage_tower.tga
+lib/glest/data/core/menu/main_model/texture_mapa #19.tga
+lib/glest/data/core/menu/main_model/texture_skull.tga
+lib/glest/data/core/menu/main_model/texture_tree1.tga
+lib/glest/data/core/menu/main_model/texture_tree2.tga
+lib/glest/data/core/menu/music/intro_music.ogg
+lib/glest/data/core/menu/music/menu_music.ogg
+lib/glest/data/core/menu/sound/click_a.wav
+lib/glest/data/core/menu/sound/click_b.wav
+lib/glest/data/core/menu/sound/click_c.wav
+lib/glest/data/core/menu/sound/click_d.wav
+lib/glest/data/core/menu/textures/back.tga
+lib/glest/data/core/menu/textures/button_big.tga
+lib/glest/data/core/menu/textures/button_small.tga
+lib/glest/data/core/menu/textures/custom_texture.tga
+lib/glest/data/core/menu/textures/logo.tga
+lib/glest/data/core/menu/textures/water.tga
+lib/glest/data/core/menu/menu.xml
+lib/glest/data/core/misc_textures/fire_particle.tga
+lib/glest/data/core/misc_textures/snow_particle.tga
+lib/glest/data/core/misc_textures/water_splash.tga
+lib/glest/data/core/water_sounds/water0.wav
+lib/glest/data/core/water_sounds/water1.wav
+lib/glest/data/core/water_sounds/water2.wav
+lib/glest/data/core/water_sounds/water3.wav
+lib/glest/data/core/water_sounds/water4.wav
+lib/glest/data/core/water_sounds/water5.wav
+lib/glest/data/lang/english.lng
+lib/glest/data/lang/espaņol.lng
+lib/glest/data/lang/galego.lng
+lib/glest/glest
+lib/glest/glest.ico
+lib/glest/glest.ini
+lib/glest/glest.log
+lib/glest/glest.url
+lib/glest/maps/four_rivers.gbm
+lib/glest/maps/in_the_forest.gbm
+lib/glest/maps/island_siege.gbm
+lib/glest/maps/one_on_one.gbm
+lib/glest/maps/riverside.gbm
+lib/glest/maps/the_island.gbm
+lib/glest/maps/the_ruins.gbm
+lib/glest/screens/screen0.tga
+lib/glest/techs/magitech/factions/magic/music/music_magic.ogg
+lib/glest/techs/magitech/factions/magic/units/archmage/images/archmage.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage/images/archmage_ice_nova.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage/images/archmage_particle.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage/images/archmage_static_fire.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage/images/magic_cancel.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage/images/magic_hold.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage/images/magic_move.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage/images/magic_stop.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage/models/archmage_attacking.g3d
+lib/glest/techs/magitech/factions/magic/units/archmage/models/archmage_dying.g3d
+lib/glest/techs/magitech/factions/magic/units/archmage/models/archmage_standing.g3d
+lib/glest/techs/magitech/factions/magic/units/archmage/models/archmage_walking.g3d
+lib/glest/techs/magitech/factions/magic/units/archmage/models/texture_archmage.tga
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_ack1.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_ack2.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_ack3.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_ack4.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_ack5.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_ack6.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_ack7.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack1.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack11.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack12.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack13.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack15.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack16.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack17.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack18.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack19.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack2.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack20.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack21.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack22.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack23.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack24.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack3.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack4.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack6.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_attack8.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_die1.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_die2.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_hit1.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_hit2.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_hit3.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_hit4.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_select1.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_select2.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_select3.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_select4.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/sounds/archmage_select5.wav
+lib/glest/techs/magitech/factions/magic/units/archmage/archmage.xml
+lib/glest/techs/magitech/factions/magic/units/archmage/fire_splash.xml
+lib/glest/techs/magitech/factions/magic/units/archmage/particle_proj.xml
+lib/glest/techs/magitech/factions/magic/units/archmage/particle_splash.xml
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/images/archmage_tower.bmp
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/models/archmage_tower.g3d
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/models/texture_archmage_tower.tga
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/sounds/magic_building_fall1.wav
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/sounds/magic_building_fall2.wav
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/sounds/magic_building_fall3.wav
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/sounds/magic_building_fall4.wav
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/sounds/magic_building_fall5.wav
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/sounds/magic_building_fall6.wav
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/sounds/magic_click.wav
+lib/glest/techs/magitech/factions/magic/units/archmage_tower/archmage_tower.xml
+lib/glest/techs/magitech/factions/magic/units/battlemage/images/battlemage.bmp
+lib/glest/techs/magitech/factions/magic/units/battlemage/images/battlemage_fire_bolt.bmp
+lib/glest/techs/magitech/factions/magic/units/battlemage/images/battlemage_particle.bmp
+lib/glest/techs/magitech/factions/magic/units/battlemage/models/battlemage_attacking.g3d
+lib/glest/techs/magitech/factions/magic/units/battlemage/models/battlemage_dying.g3d
+lib/glest/techs/magitech/factions/magic/units/battlemage/models/battlemage_morphing.g3d
+lib/glest/techs/magitech/factions/magic/units/battlemage/models/battlemage_standing.g3d
+lib/glest/techs/magitech/factions/magic/units/battlemage/models/battlemage_walking.g3d
+lib/glest/techs/magitech/factions/magic/units/battlemage/models/texture_battle_mage.tga
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack1.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack10.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack2.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack3.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack4.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack5.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack6.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack7.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack8.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_ack9.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_attack1.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_attack2.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_attack3.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_attack4.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_attack5.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_attack6.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_attack7.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_attack8.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_die1.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_die2.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_die3.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_hit1.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_hit2.wav
+lib/glest/techs/magitech/factions/magic/units/battlemage/sounds/battlemage_hit3.wav
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+%%PORTDOCS%%@dirrm %%DOCSDIR%%