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authorDmitry Marakasov <amdmi3@FreeBSD.org>2010-09-12 23:31:50 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2010-09-12 23:31:50 +0000
commitb714c8a18f78623cb8f9e6baad4a05c787d2c4c3 (patch)
tree5c66d3c946f9cbe5142030d70199fabfe29210a3 /games
parent6f2f51d2f4af3b0ac021c934efaf508b5239ab46 (diff)
downloadports-b714c8a18f78623cb8f9e6baad4a05c787d2c4c3.tar.gz
ports-b714c8a18f78623cb8f9e6baad4a05c787d2c4c3.zip
Notes
Diffstat (limited to 'games')
-rw-r--r--games/Makefile1
-rw-r--r--games/caph/Makefile60
-rw-r--r--games/caph/distinfo3
-rw-r--r--games/caph/pkg-descr6
-rw-r--r--games/caph/pkg-plist32
5 files changed, 102 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index 4c4e5efedd50..ce15c93d1efe 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -117,6 +117,7 @@
SUBDIR += bygfoot
SUBDIR += bzflag
SUBDIR += cake
+ SUBDIR += caph
SUBDIR += cardpics
SUBDIR += cave9
SUBDIR += cavezofphear
diff --git a/games/caph/Makefile b/games/caph/Makefile
new file mode 100644
index 000000000000..b0e0291b67f5
--- /dev/null
+++ b/games/caph/Makefile
@@ -0,0 +1,60 @@
+# New ports collection makefile for: caph
+# Date created: 13 Sep 2010
+# Whom: Dmitry Marakasov <amdmi3@FreeBSD.org>
+#
+# $FreeBSD$
+#
+
+PORTNAME= caph
+PORTVERSION= 1.0
+CATEGORIES= games
+MASTER_SITES= SF/caphgame/${PORTNAME}/caphgame-${PORTVERSION}/
+DISTNAME= caphgame-${PORTVERSION}
+
+MAINTAINER= amdmi3@FreeBSD.org
+COMMENT= Physics-based sandbox game
+
+LIB_DEPENDS= png.6:${PORTSDIR}/graphics/png
+
+LICENSE= GPLv3
+LICENSE_FILE= ${WRKSRC}/doc/caph/COPYING
+
+USE_SDL= sdl
+USE_GL= gl
+
+BUILD_WRKSRC= ${WRKSRC}/src
+
+PORTDOCS= README CHANGELOG
+
+DESKTOP_ENTRIES="Caph" \
+ "Physics-based sandbox game" \
+ "${DATADIR}/brush.png" \
+ "caph" \
+ "Game;LogicGame;" \
+ false
+
+OPTIONS= OPTIMIZED_CFLAGS "Use optimized compiler flags" on
+
+.include <bsd.port.options.mk>
+
+.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
+CFLAGS+= -O3 -ffast-math
+.endif
+
+do-build:
+ cd ${BUILD_WRKSRC} && ${CC} ${CFLAGS} -o caph -I../include *.c \
+ `${SDL_CONFIG} --libs --cflags` -D_OPENGL -lGL -lpng
+
+post-patch:
+ @${REINPLACE_CMD} -e 's|../share/caph|${DATADIR}|' ${BUILD_WRKSRC}/caph.c
+
+do-install:
+ ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/${PORTNAME} ${PREFIX}/bin/
+ ${MKDIR} ${DATADIR}
+ cd ${WRKSRC}/share/caph && ${COPYTREE_SHARE} '*' ${DATADIR}
+.if !defined(NOPORTDOCS)
+ ${MKDIR} ${DOCSDIR}
+ cd ${WRKSRC}/doc/caph && ${INSTALL_DATA} ${PORTDOCS} ${DOCSDIR}/
+.endif
+
+.include <bsd.port.mk>
diff --git a/games/caph/distinfo b/games/caph/distinfo
new file mode 100644
index 000000000000..726011b5a205
--- /dev/null
+++ b/games/caph/distinfo
@@ -0,0 +1,3 @@
+MD5 (caphgame-1.0.tar.gz) = fd9ea5debafb527c5faa3c40b7f02a2f
+SHA256 (caphgame-1.0.tar.gz) = f2eeebe13ac2f70e6a1a9a072a41b1b7e30fadd69cb711b98805ed814b688ba1
+SIZE (caphgame-1.0.tar.gz) = 752562
diff --git a/games/caph/pkg-descr b/games/caph/pkg-descr
new file mode 100644
index 000000000000..fc3769ddd78e
--- /dev/null
+++ b/games/caph/pkg-descr
@@ -0,0 +1,6 @@
+It is a sandbox game, based on physics. The game aim is to make
+contact red object with green object. You can use various objects,
+solid, wire (rope), and bendable objects. Gravitation will help
+you.
+
+WWW: http://caphgame.sourceforge.net/
diff --git a/games/caph/pkg-plist b/games/caph/pkg-plist
new file mode 100644
index 000000000000..5aaaca5c6564
--- /dev/null
+++ b/games/caph/pkg-plist
@@ -0,0 +1,32 @@
+bin/caph
+%%DATADIR%%/brush.png
+%%DATADIR%%/caph.conf
+%%DATADIR%%/maps/bend.map
+%%DATADIR%%/maps/car.map
+%%DATADIR%%/maps/cave.map
+%%DATADIR%%/maps/cave2.map
+%%DATADIR%%/maps/door.map
+%%DATADIR%%/maps/downfall.map
+%%DATADIR%%/maps/fire.map
+%%DATADIR%%/maps/infinity.map
+%%DATADIR%%/maps/jump.map
+%%DATADIR%%/maps/loop.map
+%%DATADIR%%/maps/loop2.map
+%%DATADIR%%/maps/maps.list
+%%DATADIR%%/maps/move.map
+%%DATADIR%%/maps/push.map
+%%DATADIR%%/maps/roll.map
+%%DATADIR%%/maps/start.map
+%%DATADIR%%/maps/supermassive.map
+%%DATADIR%%/maps/tear.map
+%%DATADIR%%/maps/tech.map
+%%DATADIR%%/maps/temple.map
+%%DATADIR%%/maps/tube.map
+%%DATADIR%%/maps/up.map
+%%DATADIR%%/maps/wall.map
+%%DATADIR%%/maps/wind.map
+%%DATADIR%%/maps/winter.map
+%%DATADIR%%/maps/wire.map
+%%DATADIR%%/paper.png
+@dirrm %%DATADIR%%/maps
+@dirrm %%DATADIR%%