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authorDmitry Marakasov <amdmi3@FreeBSD.org>2010-01-28 00:31:58 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2010-01-28 00:31:58 +0000
commit335cc2aba932086206b134e003ce3810aa900e06 (patch)
treef76c3aae3c7d8940c6957f9f8ae31f867efe5893 /games
parent63125db65cc83d307507d17589e56852af9e2fd6 (diff)
downloadports-335cc2aba932086206b134e003ce3810aa900e06.tar.gz
ports-335cc2aba932086206b134e003ce3810aa900e06.zip
Notes
Diffstat (limited to 'games')
-rw-r--r--games/ioquake3-devel/Makefile2
-rw-r--r--games/ioquake3-devel/distinfo6
-rw-r--r--games/ioquake3-devel/pkg-message4
3 files changed, 6 insertions, 6 deletions
diff --git a/games/ioquake3-devel/Makefile b/games/ioquake3-devel/Makefile
index 9bfa4f6d5062..cedd56a4868d 100644
--- a/games/ioquake3-devel/Makefile
+++ b/games/ioquake3-devel/Makefile
@@ -17,7 +17,7 @@ COMMENT= Development SVN snapshots of ioquake3
PLIST= ${.CURDIR}/../ioquake3/pkg-plist
PATCHDIR= ${WRKDIR}/freebsd-patchset/
-SVNREVISION= 1771
+SVNREVISION= 1772
BINSUFFIX= -devel
.include "${.CURDIR}/../ioquake3/Makefile"
diff --git a/games/ioquake3-devel/distinfo b/games/ioquake3-devel/distinfo
index 0b3a5d6750fe..eec81e4d57da 100644
--- a/games/ioquake3-devel/distinfo
+++ b/games/ioquake3-devel/distinfo
@@ -1,3 +1,3 @@
-MD5 (ioquake3-devel-1.36_SVN1771.zip) = 651a912a4cebb68f33a9f7fc63a3ec0e
-SHA256 (ioquake3-devel-1.36_SVN1771.zip) = 75aecab911f880e19d319c9e508fc4495b1d53e22207fae26d0a1b436817b4d9
-SIZE (ioquake3-devel-1.36_SVN1771.zip) = 4927089
+MD5 (ioquake3-devel-1.36_SVN1772.zip) = ea23ffb0f6abd040d992338009dff4cf
+SHA256 (ioquake3-devel-1.36_SVN1772.zip) = 56b5ced7cd99d66c82b48257f8b7b44531769de6c2043cfb49067341003c8d38
+SIZE (ioquake3-devel-1.36_SVN1772.zip) = 4927184
diff --git a/games/ioquake3-devel/pkg-message b/games/ioquake3-devel/pkg-message
index d3ccac906611..ced414088790 100644
--- a/games/ioquake3-devel/pkg-message
+++ b/games/ioquake3-devel/pkg-message
@@ -1,6 +1,6 @@
==============================================================================
-Should you encounter freezes when playing a demo or single player game,
-rebuild without client libraries.
+Should the game freeze when entering a match, try to change the value of
+com_zoneMegs (e.g. to 48).
==============================================================================