diff options
author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2010-01-28 00:31:58 +0000 |
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committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2010-01-28 00:31:58 +0000 |
commit | 335cc2aba932086206b134e003ce3810aa900e06 (patch) | |
tree | f76c3aae3c7d8940c6957f9f8ae31f867efe5893 /games | |
parent | 63125db65cc83d307507d17589e56852af9e2fd6 (diff) | |
download | ports-335cc2aba932086206b134e003ce3810aa900e06.tar.gz ports-335cc2aba932086206b134e003ce3810aa900e06.zip |
Notes
Diffstat (limited to 'games')
-rw-r--r-- | games/ioquake3-devel/Makefile | 2 | ||||
-rw-r--r-- | games/ioquake3-devel/distinfo | 6 | ||||
-rw-r--r-- | games/ioquake3-devel/pkg-message | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/games/ioquake3-devel/Makefile b/games/ioquake3-devel/Makefile index 9bfa4f6d5062..cedd56a4868d 100644 --- a/games/ioquake3-devel/Makefile +++ b/games/ioquake3-devel/Makefile @@ -17,7 +17,7 @@ COMMENT= Development SVN snapshots of ioquake3 PLIST= ${.CURDIR}/../ioquake3/pkg-plist PATCHDIR= ${WRKDIR}/freebsd-patchset/ -SVNREVISION= 1771 +SVNREVISION= 1772 BINSUFFIX= -devel .include "${.CURDIR}/../ioquake3/Makefile" diff --git a/games/ioquake3-devel/distinfo b/games/ioquake3-devel/distinfo index 0b3a5d6750fe..eec81e4d57da 100644 --- a/games/ioquake3-devel/distinfo +++ b/games/ioquake3-devel/distinfo @@ -1,3 +1,3 @@ -MD5 (ioquake3-devel-1.36_SVN1771.zip) = 651a912a4cebb68f33a9f7fc63a3ec0e -SHA256 (ioquake3-devel-1.36_SVN1771.zip) = 75aecab911f880e19d319c9e508fc4495b1d53e22207fae26d0a1b436817b4d9 -SIZE (ioquake3-devel-1.36_SVN1771.zip) = 4927089 +MD5 (ioquake3-devel-1.36_SVN1772.zip) = ea23ffb0f6abd040d992338009dff4cf +SHA256 (ioquake3-devel-1.36_SVN1772.zip) = 56b5ced7cd99d66c82b48257f8b7b44531769de6c2043cfb49067341003c8d38 +SIZE (ioquake3-devel-1.36_SVN1772.zip) = 4927184 diff --git a/games/ioquake3-devel/pkg-message b/games/ioquake3-devel/pkg-message index d3ccac906611..ced414088790 100644 --- a/games/ioquake3-devel/pkg-message +++ b/games/ioquake3-devel/pkg-message @@ -1,6 +1,6 @@ ============================================================================== -Should you encounter freezes when playing a demo or single player game, -rebuild without client libraries. +Should the game freeze when entering a match, try to change the value of +com_zoneMegs (e.g. to 48). ============================================================================== |