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author | Alexey Dokuchaev <danfe@FreeBSD.org> | 2011-08-09 03:52:24 +0000 |
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committer | Alexey Dokuchaev <danfe@FreeBSD.org> | 2011-08-09 03:52:24 +0000 |
commit | e67c50d010b1f162c828f91bf61c4d362f6966b9 (patch) | |
tree | 7b4107e55b6ed726ebc03f767ff3df6a8ef1f98c /games | |
parent | 5b77f054ad240b8e660d7c77d6f7898869b468da (diff) | |
download | ports-e67c50d010b1f162c828f91bf61c4d362f6966b9.tar.gz ports-e67c50d010b1f162c828f91bf61c4d362f6966b9.zip |
Notes
Diffstat (limited to 'games')
-rw-r--r-- | games/frikqcc/pkg-descr | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/games/frikqcc/pkg-descr b/games/frikqcc/pkg-descr index f1c453279b90..3dfa0310288c 100644 --- a/games/frikqcc/pkg-descr +++ b/games/frikqcc/pkg-descr @@ -1,13 +1,10 @@ -FrikQCC was started a few months before the Quake engine source was -released. Originally based off of FastQCC, it was widely (well among -the people at MDQNet) enjoyed for a few months. Then J. P. Grossman -released QCCX, back in March 2000. QCCX implemented a ton of neato- -whizbang features that I just had to have. I immediately set out to -add some of the better stuff from FrikQCC 1.x, such as warnings and -some of my own ideas of optimizations to his code. The result was -FrikQCC 2.0, which has been updated many times since then. I've -started moving away from some of the old QCCX features (for example my -Arrays are different, as is the new int type) in an effort to make the -code more user friendly. +FrikQCC was started few months before the Quake engine source was released. +Originally based off of FastQCC, it was widely (well, among the people at +MDQNet) enjoyed for a few months. After J. P. Grossman released QCCX, back +in March 2000, many of its features and ideas found their way into FrikQCC. +The result was FrikQCC 2.0, which has been updated many times since then. -WWW: http://wiki.quakesrc.org/index.php?pagename=FrikQCC +It currently supports: goto, labels, static variables, new optimizations, +compiler warnings, and many other features. + +WWW: http://www.inside3d.com/frikbot/frikqcc/ |