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authorAlexey Dokuchaev <danfe@FreeBSD.org>2011-08-09 03:52:24 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2011-08-09 03:52:24 +0000
commite67c50d010b1f162c828f91bf61c4d362f6966b9 (patch)
tree7b4107e55b6ed726ebc03f767ff3df6a8ef1f98c /games
parent5b77f054ad240b8e660d7c77d6f7898869b468da (diff)
downloadports-e67c50d010b1f162c828f91bf61c4d362f6966b9.tar.gz
ports-e67c50d010b1f162c828f91bf61c4d362f6966b9.zip
Notes
Diffstat (limited to 'games')
-rw-r--r--games/frikqcc/pkg-descr21
1 files changed, 9 insertions, 12 deletions
diff --git a/games/frikqcc/pkg-descr b/games/frikqcc/pkg-descr
index f1c453279b90..3dfa0310288c 100644
--- a/games/frikqcc/pkg-descr
+++ b/games/frikqcc/pkg-descr
@@ -1,13 +1,10 @@
-FrikQCC was started a few months before the Quake engine source was
-released. Originally based off of FastQCC, it was widely (well among
-the people at MDQNet) enjoyed for a few months. Then J. P. Grossman
-released QCCX, back in March 2000. QCCX implemented a ton of neato-
-whizbang features that I just had to have. I immediately set out to
-add some of the better stuff from FrikQCC 1.x, such as warnings and
-some of my own ideas of optimizations to his code. The result was
-FrikQCC 2.0, which has been updated many times since then. I've
-started moving away from some of the old QCCX features (for example my
-Arrays are different, as is the new int type) in an effort to make the
-code more user friendly.
+FrikQCC was started few months before the Quake engine source was released.
+Originally based off of FastQCC, it was widely (well, among the people at
+MDQNet) enjoyed for a few months. After J. P. Grossman released QCCX, back
+in March 2000, many of its features and ideas found their way into FrikQCC.
+The result was FrikQCC 2.0, which has been updated many times since then.
-WWW: http://wiki.quakesrc.org/index.php?pagename=FrikQCC
+It currently supports: goto, labels, static variables, new optimizations,
+compiler warnings, and many other features.
+
+WWW: http://www.inside3d.com/frikbot/frikqcc/