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authorDmitry Marakasov <amdmi3@FreeBSD.org>2009-03-07 14:51:39 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2009-03-07 14:51:39 +0000
commit464602e87ad7c0635c21a48f7da9c55a49fc04d9 (patch)
treeb62ac21be6c588e3beb88380f133c071b2b89f37 /graphics/Makefile
parent02a54d93f406b79f6ede8cff47e22df182e0c7ee (diff)
The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster. WWW: http://code.google.com/p/nvidia-texture-tools/
Notes
Notes: svn path=/head/; revision=229634
Diffstat (limited to 'graphics/Makefile')
-rw-r--r--graphics/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/graphics/Makefile b/graphics/Makefile
index e1d894d4702a..65e221fa016f 100644
--- a/graphics/Makefile
+++ b/graphics/Makefile
@@ -494,6 +494,7 @@
SUBDIR += nip2
SUBDIR += npretty
SUBDIR += nurbs++
+ SUBDIR += nvidia-texture-tools
SUBDIR += ocaml-images
SUBDIR += ocaml-lablgl
SUBDIR += ocrad