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authorMarcus Alves Grando <mnag@FreeBSD.org>2005-11-13 03:02:22 +0000
committerMarcus Alves Grando <mnag@FreeBSD.org>2005-11-13 03:02:22 +0000
commit9b7b267cf9a68d0fefa7575bc6dfcf87bb7ffef0 (patch)
tree10432d61efee436b3c0e465b6fc873cef1419cdc /graphics/Makefile
parentdbdbfba7c76ee09dc823dffc134367400d70f771 (diff)
New port graphics/cal3d-devel
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ Add CONFLICTS in graphics/cal3d PR: 88536 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Repocopy by: marcus
Notes
Notes: svn path=/head/; revision=148073
Diffstat (limited to 'graphics/Makefile')
-rw-r--r--graphics/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/graphics/Makefile b/graphics/Makefile
index 00d2f0cd32f1..ce85d3ce735b 100644
--- a/graphics/Makefile
+++ b/graphics/Makefile
@@ -40,6 +40,7 @@
SUBDIR += cairo
SUBDIR += cairo-java
SUBDIR += cal3d
+ SUBDIR += cal3d-devel
SUBDIR += camediaplay
SUBDIR += cbrpager
SUBDIR += cbview