diff options
author | Marcus Alves Grando <mnag@FreeBSD.org> | 2005-11-13 03:02:22 +0000 |
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committer | Marcus Alves Grando <mnag@FreeBSD.org> | 2005-11-13 03:02:22 +0000 |
commit | 9b7b267cf9a68d0fefa7575bc6dfcf87bb7ffef0 (patch) | |
tree | 10432d61efee436b3c0e465b6fc873cef1419cdc /graphics/Makefile | |
parent | dbdbfba7c76ee09dc823dffc134367400d70f771 (diff) |
New port graphics/cal3d-devel
Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://cal3d.sourceforge.net/
Add CONFLICTS in graphics/cal3d
PR: 88536
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus
Notes
Notes:
svn path=/head/; revision=148073
Diffstat (limited to 'graphics/Makefile')
-rw-r--r-- | graphics/Makefile | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/graphics/Makefile b/graphics/Makefile index 00d2f0cd32f1..ce85d3ce735b 100644 --- a/graphics/Makefile +++ b/graphics/Makefile @@ -40,6 +40,7 @@ SUBDIR += cairo SUBDIR += cairo-java SUBDIR += cal3d + SUBDIR += cal3d-devel SUBDIR += camediaplay SUBDIR += cbrpager SUBDIR += cbview |