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authorTilman Keskinoz <arved@FreeBSD.org>2007-05-29 20:06:15 +0000
committerTilman Keskinoz <arved@FreeBSD.org>2007-05-29 20:06:15 +0000
commitbb1bcd23db631d31e0406e93d4a7c7d68a14ef88 (patch)
tree9d6e78a8846fcd986da2cdf62af212143455d529 /graphics/ftgl
parentd3f5dbe79ef92b40b39eb12300f20a11b94e3a58 (diff)
downloadports-bb1bcd23db631d31e0406e93d4a7c7d68a14ef88.tar.gz
ports-bb1bcd23db631d31e0406e93d4a7c7d68a14ef88.zip
Notes
Diffstat (limited to 'graphics/ftgl')
-rw-r--r--graphics/ftgl/files/patch-include-FTTextureGlyph.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/graphics/ftgl/files/patch-include-FTTextureGlyph.h b/graphics/ftgl/files/patch-include-FTTextureGlyph.h
new file mode 100644
index 000000000000..586fc5c07060
--- /dev/null
+++ b/graphics/ftgl/files/patch-include-FTTextureGlyph.h
@@ -0,0 +1,11 @@
+--- include/FTTextureGlyph.h.orig Tue May 29 21:42:13 2007
++++ include/FTTextureGlyph.h Tue May 29 21:42:51 2007
+@@ -52,7 +52,7 @@
+ * Reset the currently active texture to zero to get into a known state before
+ * drawing a string. This is to get round possible threading issues.
+ */
+- static void FTTextureGlyph::ResetActiveTexture(){ activeTextureID = 0;}
++ static void ResetActiveTexture(){ activeTextureID = 0;}
+
+ private:
+ /**