diff options
author | Yuri Victorovich <yuri@FreeBSD.org> | 2019-09-21 14:44:42 +0000 |
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committer | Yuri Victorovich <yuri@FreeBSD.org> | 2019-09-21 14:44:42 +0000 |
commit | 5b3a80c2914a3b0b8b27b0f30f1c40a550351340 (patch) | |
tree | 62648f2a7a964e2f805000bb1623d35b7d225367 /graphics/nanosvg | |
parent | 799253d29d8c6298a3743f0a5bdb6034d3ccdbf4 (diff) |
Notes
Diffstat (limited to 'graphics/nanosvg')
-rw-r--r-- | graphics/nanosvg/Makefile | 26 | ||||
-rw-r--r-- | graphics/nanosvg/distinfo | 3 | ||||
-rw-r--r-- | graphics/nanosvg/pkg-descr | 24 |
3 files changed, 53 insertions, 0 deletions
diff --git a/graphics/nanosvg/Makefile b/graphics/nanosvg/Makefile new file mode 100644 index 000000000000..0e5e87247a9f --- /dev/null +++ b/graphics/nanosvg/Makefile @@ -0,0 +1,26 @@ +# $FreeBSD$ + +PORTNAME= nanosvg +DISTVERSION= g20190422 +CATEGORIES= graphics + +MAINTAINER= yuri@FreeBSD.org +COMMENT= Simple C++ header-only SVG parser + +LICENSE= ZLIB +LICENSE_FILE= ${WRKSRC}/LICENSE.txt + +USE_GITHUB= yes +GH_ACCOUNT= memononen +GH_TAGNAME= 25241c5 + +NO_BUILD= yes +NO_ARCH= yes + +PLIST_FILES= include/nanosvg.h include/nanosvgrast.h + +do-install: + ${INSTALL_DATA} ${WRKSRC}/src/nanosvg.h ${STAGEDIR}${PREFIX}/include + ${INSTALL_DATA} ${WRKSRC}/src/nanosvgrast.h ${STAGEDIR}${PREFIX}/include + +.include <bsd.port.mk> diff --git a/graphics/nanosvg/distinfo b/graphics/nanosvg/distinfo new file mode 100644 index 000000000000..cfc4fd019922 --- /dev/null +++ b/graphics/nanosvg/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1569076700 +SHA256 (memononen-nanosvg-g20190422-25241c5_GH0.tar.gz) = 288d134f078c7bcb6360df65ab8de10331f59f96d08cf9be25eee6cec0756e12 +SIZE (memononen-nanosvg-g20190422-25241c5_GH0.tar.gz) = 295817 diff --git a/graphics/nanosvg/pkg-descr b/graphics/nanosvg/pkg-descr new file mode 100644 index 000000000000..3f545906522a --- /dev/null +++ b/graphics/nanosvg/pkg-descr @@ -0,0 +1,24 @@ +NanoSVG is a simple stupid single-header-file SVG parse. The output of the +parser is a list of cubic bezier shapes. + +The library suits well for anything from rendering scalable icons in your editor +application to prototyping a game. + +NanoSVG supports a wide range of SVG features, but something may be missing, +feel free to create a pull request! + +The shapes in the SVG images are transformed by the viewBox and converted to +specified units. That is, you should get the same looking data as your designed +in your favorite app. + +NanoSVG can return the paths in few different units. For example if you want to +render an image, you may choose to get the paths in pixels, or if you are +feeding the data into a CNC-cutter, you may want to use millimeters. + +The units passed to NanoSVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or +'in'. DPI (dots-per-inch) controls how the unit conversion is done. + +If you don't know or care about the units stuff, "px" and 96 should get you +going. + +WWW: https://github.com/memononen/nanosvg |