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author | Yuri Victorovich <yuri@FreeBSD.org> | 2018-08-04 07:16:21 +0000 |
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committer | Yuri Victorovich <yuri@FreeBSD.org> | 2018-08-04 07:16:21 +0000 |
commit | c790f961168150be25e3e1976cf1e45301c0a06e (patch) | |
tree | 2b8c6b8c11a0b929ae27e42a517407dc1a65023f /graphics/reactphysics3d | |
parent | 0adbee37b01a5d8778435227085149b30d70e648 (diff) | |
download | ports-c790f961168150be25e3e1976cf1e45301c0a06e.tar.gz ports-c790f961168150be25e3e1976cf1e45301c0a06e.zip |
Notes
Diffstat (limited to 'graphics/reactphysics3d')
-rw-r--r-- | graphics/reactphysics3d/Makefile | 20 | ||||
-rw-r--r-- | graphics/reactphysics3d/distinfo | 3 | ||||
-rw-r--r-- | graphics/reactphysics3d/pkg-descr | 22 | ||||
-rw-r--r-- | graphics/reactphysics3d/pkg-plist | 89 |
4 files changed, 134 insertions, 0 deletions
diff --git a/graphics/reactphysics3d/Makefile b/graphics/reactphysics3d/Makefile new file mode 100644 index 000000000000..c384a693aa5f --- /dev/null +++ b/graphics/reactphysics3d/Makefile @@ -0,0 +1,20 @@ +# $FreeBSD$ + +PORTNAME= reactphysics3d +DISTVERSION= 0.7.0 +CATEGORIES= graphics + +MAINTAINER= yuri@FreeBSD.org +COMMENT= C++ physics engine library in 3D + +LICENSE= ZLIB +LICENSE_FILE= ${WRKSRC}/LICENSE + +USES= cmake:outsource +USE_GITHUB= yes +GH_ACCOUNT= DanielChappuis +GH_TAGNAME= f86038aa31875daacc2d950be7b999c0d6a19986 # branch 'fix37' +USE_LDCONFIG= yes +CMAKE_ON= BUILD_SHARED_LIBS + +.include <bsd.port.mk> diff --git a/graphics/reactphysics3d/distinfo b/graphics/reactphysics3d/distinfo new file mode 100644 index 000000000000..6fc2119007dd --- /dev/null +++ b/graphics/reactphysics3d/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1533363447 +SHA256 (DanielChappuis-reactphysics3d-0.7.0-f86038aa31875daacc2d950be7b999c0d6a19986_GH0.tar.gz) = 7786e7ae19fa0594adda83719325791d732947bb9bde908f9de9a599e95b2afa +SIZE (DanielChappuis-reactphysics3d-0.7.0-f86038aa31875daacc2d950be7b999c0d6a19986_GH0.tar.gz) = 8823041 diff --git a/graphics/reactphysics3d/pkg-descr b/graphics/reactphysics3d/pkg-descr new file mode 100644 index 000000000000..ef8a58975252 --- /dev/null +++ b/graphics/reactphysics3d/pkg-descr @@ -0,0 +1,22 @@ +ReactPhysics3D is a C++ physics engine library that can be used in 3D +simulations and games. + +ReactPhysics3D has the following features: +* Rigid body dynamics +* Discrete collision detection +* Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh) +* Multiple collision shapes per body +* Broadphase collision detection (Dynamic AABB tree) +* Narrowphase collision detection (SAT/GJK) +* Collision response and friction (Sequential Impulses Solver) +* Joints (Ball and Socket, Hinge, Slider, Fixed) +* Collision filtering with categories +* Ray casting +* Sleeping technique for inactive bodies +* Multi-platform (Windows, Linux, Mac OS X) +* No external libraries (do not use STL containers) +* Documentation (user manual and Doxygen API) +* Testbed application with demos +* Integrated Profiler + +WWW: https://www.reactphysics3d.com/ diff --git a/graphics/reactphysics3d/pkg-plist b/graphics/reactphysics3d/pkg-plist new file mode 100644 index 000000000000..3e6e3fcd48a7 --- /dev/null +++ b/graphics/reactphysics3d/pkg-plist @@ -0,0 +1,89 @@ +include/reactphysics3d/AABB.h +include/reactphysics3d/BallAndSocketJoint.h +include/reactphysics3d/Body.h +include/reactphysics3d/BoxShape.h +include/reactphysics3d/BroadPhaseAlgorithm.h +include/reactphysics3d/CapsuleShape.h +include/reactphysics3d/CapsuleVsCapsuleAlgorithm.h +include/reactphysics3d/CapsuleVsConvexPolyhedronAlgorithm.h +include/reactphysics3d/CollisionBody.h +include/reactphysics3d/CollisionCallback.h +include/reactphysics3d/CollisionDetection.h +include/reactphysics3d/CollisionDispatch.h +include/reactphysics3d/CollisionShape.h +include/reactphysics3d/CollisionWorld.h +include/reactphysics3d/ConcaveMeshShape.h +include/reactphysics3d/ConcaveShape.h +include/reactphysics3d/ConstraintSolver.h +include/reactphysics3d/ContactManifold.h +include/reactphysics3d/ContactManifoldInfo.h +include/reactphysics3d/ContactManifoldSet.h +include/reactphysics3d/ContactPoint.h +include/reactphysics3d/ContactPointInfo.h +include/reactphysics3d/ContactSolver.h +include/reactphysics3d/ConvexMeshShape.h +include/reactphysics3d/ConvexPolyhedronShape.h +include/reactphysics3d/ConvexPolyhedronVsConvexPolyhedronAlgorithm.h +include/reactphysics3d/ConvexShape.h +include/reactphysics3d/DefaultAllocator.h +include/reactphysics3d/DefaultCollisionDispatch.h +include/reactphysics3d/DynamicAABBTree.h +include/reactphysics3d/DynamicsWorld.h +include/reactphysics3d/EventListener.h +include/reactphysics3d/FixedJoint.h +include/reactphysics3d/GJKAlgorithm.h +include/reactphysics3d/HalfEdgeStructure.h +include/reactphysics3d/HeightFieldShape.h +include/reactphysics3d/HingeJoint.h +include/reactphysics3d/Island.h +include/reactphysics3d/Joint.h +include/reactphysics3d/LinkedList.h +include/reactphysics3d/List.h +include/reactphysics3d/Logger.h +include/reactphysics3d/Map.h +include/reactphysics3d/Material.h +include/reactphysics3d/Matrix2x2.h +include/reactphysics3d/Matrix3x3.h +include/reactphysics3d/MemoryAllocator.h +include/reactphysics3d/MemoryManager.h +include/reactphysics3d/MiddlePhaseTriangleCallback.h +include/reactphysics3d/NarrowPhaseAlgorithm.h +include/reactphysics3d/NarrowPhaseInfo.h +include/reactphysics3d/OverlapCallback.h +include/reactphysics3d/OverlappingPair.h +include/reactphysics3d/Pair.h +include/reactphysics3d/PolygonVertexArray.h +include/reactphysics3d/PolyhedronMesh.h +include/reactphysics3d/PoolAllocator.h +include/reactphysics3d/Profiler.h +include/reactphysics3d/ProxyShape.h +include/reactphysics3d/Quaternion.h +include/reactphysics3d/Ray.h +include/reactphysics3d/RaycastInfo.h +include/reactphysics3d/RigidBody.h +include/reactphysics3d/SATAlgorithm.h +include/reactphysics3d/Set.h +include/reactphysics3d/SingleFrameAllocator.h +include/reactphysics3d/SliderJoint.h +include/reactphysics3d/SphereShape.h +include/reactphysics3d/SphereVsCapsuleAlgorithm.h +include/reactphysics3d/SphereVsConvexPolyhedronAlgorithm.h +include/reactphysics3d/SphereVsSphereAlgorithm.h +include/reactphysics3d/Stack.h +include/reactphysics3d/Timer.cpp +include/reactphysics3d/Timer.h +include/reactphysics3d/Transform.h +include/reactphysics3d/TriangleMesh.h +include/reactphysics3d/TriangleShape.h +include/reactphysics3d/TriangleVertexArray.h +include/reactphysics3d/Vector2.h +include/reactphysics3d/Vector3.h +include/reactphysics3d/VoronoiSimplex.h +include/reactphysics3d/configuration.h +include/reactphysics3d/decimal.h +include/reactphysics3d/mathematics.h +include/reactphysics3d/mathematics_functions.h +include/reactphysics3d/reactphysics3d.h +lib/libreactphysics3d.so +lib/libreactphysics3d.so.0.7 +lib/libreactphysics3d.so.0.7.0 |