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authorAlexey Dokuchaev <danfe@FreeBSD.org>2007-06-18 13:06:58 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2007-06-18 13:06:58 +0000
commit1c48db18f793584104ff3949bc1b01243d677d35 (patch)
tree1a47661da91c18de17568ee1f867081f4e729769 /graphics
parentd4c86491c42f32aa753a77c382eddf078cbccbae (diff)
downloadports-1c48db18f793584104ff3949bc1b01243d677d35.tar.gz
ports-1c48db18f793584104ff3949bc1b01243d677d35.zip
Notes
Diffstat (limited to 'graphics')
-rw-r--r--graphics/truevision/pkg-descr33
1 files changed, 17 insertions, 16 deletions
diff --git a/graphics/truevision/pkg-descr b/graphics/truevision/pkg-descr
index 2bcb71710e77..b66bf040d3e2 100644
--- a/graphics/truevision/pkg-descr
+++ b/graphics/truevision/pkg-descr
@@ -1,21 +1,22 @@
-Truevision is a 3D modeler for Gnome. It is still in development, so not
+Truevision is a 3D modeler for Gnome. It is still in development, so not
really stable and quite not usable yet.
-Feature :
- - create some objects :
- - finite solid primitives : box, sphere, cone, cylinder, torus,
+Features:
+
+ - Create some objects:
+ - finite solid primitives: box, sphere, cone, cylinder, torus,
heightfield, superellipsoid
- - finite patch primitive : disc
- - infinite solid primitive : plane
- - lights : point, cylindrical, spot, area
- - csg operators : union, merge, intersection, difference
- - atmospherics : background, skysphere, media, fog
- - manipulate them ( rotate, scale, translate ... )
- - manipulate and edit the camera.
- - render the scene with the multithreaded povray frontend.
- - create and edit materials ( except slope maps ), with preview in editor.
- - output the scene to povray.
- - save and load scenes, objects, materials.
- - save materials with preview in material library.
+ - finite patch primitive: disc
+ - infinite solid primitive: plane
+ - lights: point, cylindrical, spot, area
+ - csg operators: union, merge, intersection, difference
+ - atmospherics: background, skysphere, media, fog
+ - Manipulate them (rotate, scale, translate, etc)
+ - Manipulate and edit the camera
+ - Render the scene with the multithreaded povray frontend
+ - Create and edit materials (except slope maps), with preview in editor
+ - Output the scene to povray
+ - Save and load scenes, objects, materials
+ - Save materials with preview in material library
WWW: http://truevision.sourceforge.net/