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authorWen Heping <wen@FreeBSD.org>2009-12-07 14:41:50 +0000
committerWen Heping <wen@FreeBSD.org>2009-12-07 14:41:50 +0000
commit2956f23b0948d4c88631551740eebf6abc8e22fa (patch)
treeaf9b21bff65c7521b866c8dd4e546ad52492a157 /math/p5-Math-Random-ISAAC-XS/pkg-descr
parent5ff2b98adedbfc317dceb3a765d3f3a9a80bfd2c (diff)
downloadports-2956f23b0948d4c88631551740eebf6abc8e22fa.tar.gz
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+As with other Pseudo-Random Number Generator (PRNG) algorithms like the
+Mersenne Twister (see Math::Random::MT), this algorithm is designed to
+take some seed information and produce seemingly random results as output.
+
+However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has
+different goals than these commonly used algorithms. In particular, it's
+really fast - on average, it requires only 18.75 machine cycles to generate
+a 32-bit value. This makes it suitable for applications where a significant
+amount of random data needs to be produced quickly, such solving using the
+Monte Carlo method or for games.
+
+WWW: http://search.cpan.org/dist/Math-Random-ISAAC-XS/