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author | Pav Lucistnik <pav@FreeBSD.org> | 2005-09-14 18:35:34 +0000 |
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committer | Pav Lucistnik <pav@FreeBSD.org> | 2005-09-14 18:35:34 +0000 |
commit | 2800dfe3eefe0f023c6f5b39b604db64618039c6 (patch) | |
tree | e5c79dd5e96fdfc2c394c246a37923d6cb701218 /math/qhull5 | |
parent | d58c93c1817b753aae10ec54f5d3b1fcad8b2ada (diff) | |
download | ports-2800dfe3eefe0f023c6f5b39b604db64618039c6.tar.gz ports-2800dfe3eefe0f023c6f5b39b604db64618039c6.zip |
Notes
Diffstat (limited to 'math/qhull5')
-rw-r--r-- | math/qhull5/pkg-descr | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/math/qhull5/pkg-descr b/math/qhull5/pkg-descr index 9a7aedb63908..08361b27cc71 100644 --- a/math/qhull5/pkg-descr +++ b/math/qhull5/pkg-descr @@ -1,4 +1,4 @@ - Qhull computes convex hulls, Delaunay triangulations, halfspace +Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams. It runs in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm @@ -6,7 +6,4 @@ for computing the convex hull. Qhull handles roundoff errors from floating point arithmetic. It computes volumes, surface areas, and approximations to the convex hull. -WWW: www.qhull.org - -- Eduard -pusto@web.de +WWW: http://www.qhull.org |