diff options
author | Joe Marcus Clarke <marcus@FreeBSD.org> | 2004-06-28 19:19:23 +0000 |
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committer | Joe Marcus Clarke <marcus@FreeBSD.org> | 2004-06-28 19:19:23 +0000 |
commit | 164145aaa13a492985076191b4aa51a864c4b7f5 (patch) | |
tree | 19ea6f622fff3b52f8f8cdecf951c8d9d8a91424 /net-im | |
parent | 087e31488c8285135fa178e90b1b37d35767cc12 (diff) | |
download | ports-164145aaa13a492985076191b4aa51a864c4b7f5.tar.gz ports-164145aaa13a492985076191b4aa51a864c4b7f5.zip |
Notes
Diffstat (limited to 'net-im')
-rw-r--r-- | net-im/meanwhile-gaim/Makefile | 3 | ||||
-rw-r--r-- | net-im/meanwhile-gaim/distinfo | 4 | ||||
-rw-r--r-- | net-im/meanwhile-gaim/files/patch-src_mwgaim.c | 1088 |
3 files changed, 3 insertions, 1092 deletions
diff --git a/net-im/meanwhile-gaim/Makefile b/net-im/meanwhile-gaim/Makefile index 44b8142378b0..1a5a88faf535 100644 --- a/net-im/meanwhile-gaim/Makefile +++ b/net-im/meanwhile-gaim/Makefile @@ -6,8 +6,7 @@ # PORTNAME= meanwhile -PORTVERSION= 0.78 -PORTREVISION= 1 +PORTVERSION= 0.79 CATEGORIES= net MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} MASTER_SITE_SUBDIR= ${PORTNAME} diff --git a/net-im/meanwhile-gaim/distinfo b/net-im/meanwhile-gaim/distinfo index 64819c462631..08224b01750c 100644 --- a/net-im/meanwhile-gaim/distinfo +++ b/net-im/meanwhile-gaim/distinfo @@ -1,2 +1,2 @@ -MD5 (meanwhile-gaim-0.78.tar.gz) = 61a26d5572d4095468635e7899bf311b -SIZE (meanwhile-gaim-0.78.tar.gz) = 311692 +MD5 (meanwhile-gaim-0.79.tar.gz) = 0959d88e267c7882fb2a056212ccbb2b +SIZE (meanwhile-gaim-0.79.tar.gz) = 315393 diff --git a/net-im/meanwhile-gaim/files/patch-src_mwgaim.c b/net-im/meanwhile-gaim/files/patch-src_mwgaim.c deleted file mode 100644 index 58a00009e263..000000000000 --- a/net-im/meanwhile-gaim/files/patch-src_mwgaim.c +++ /dev/null @@ -1,1088 +0,0 @@ ---- src/mwgaim.c Tue Jun 1 19:29:17 2004 -+++ src/mwgaim.c Wed Jun 23 03:53:08 2004 -@@ -1,24 +1,23 @@ - --/* --Meanwhile Gaim Protocol Plugin (prpl). Adds Lotus Sametime support to Gaim. -+/* Meanwhile Gaim Protocol Plugin (prpl). Adds Lotus Sametime support -+to Gaim. - --Copyright (C) 2004 Christopher (siege) O'Brien <obriencj@us.ibm.com> --Copyright (C) 2004 IBM Corporation -+Copyright (C) 2004 Christopher (siege) O'Brien <siege@preoccupied.net> - --This program is free software; you can redistribute it and/or --modify it under the terms of the GNU General Public License --as published by the Free Software Foundation; either version 2 --of the License, or (at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU General Public License for more details. -+This program is free software; you can redistribute it and/or modify -+it under the terms of the GNU General Public License as published by -+the Free Software Foundation; either version 2 of the License, or (at -+your option) any later version. -+ -+This program is distributed in the hope that it will be useful, but -+WITHOUT ANY WARRANTY; without even the implied warranty of -+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -+General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software --Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. --*/ -+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, -+USA. */ - - - #define GAIM_PLUGINS -@@ -41,10 +40,75 @@ - #include <meanwhile/srvc_aware.h> - #include <meanwhile/srvc_conf.h> - #include <meanwhile/srvc_im.h> -+#include <meanwhile/srvc_store.h> -+#include <meanwhile/st_list.h> - --#include "mwgaim.h" -+ -+/* considering that there's no display of this information for prpls, -+ I don't know why I even bother providing these. Oh valiant reader, -+ I do it all for you. */ -+#define PLUGIN_ID "prpl-meanwhile" -+#define PLUGIN_NAME "Meanwhile" -+#define PLUGIN_SUMMARY "Meanwhile Protocol Plugin" -+#define PLUGIN_DESC "Open implementation of a Lotus Sametime client" -+#define PLUGIN_AUTHOR "Christopher (siege) O'Brien <siege@preoccupied.net>" -+#define PLUGIN_HOMEPAGE "http://meanwhile.sf.net/" -+ -+#define MW_CONNECT_STEPS 7 -+#define MW_CONNECT_1 _("Looking up server") -+#define MW_CONNECT_2 _("Sending Handshake") -+#define MW_CONNECT_3 _("Waiting for Handshake Acknowledgement") -+#define MW_CONNECT_4 _("Handshake Acknowledged, Sending Login") -+#define MW_CONNECT_5 _("Waiting for Login Acknowledgement") -+#define MW_CONNECT_6 _("Login Acknowledged") -+ -+#define UC_NORMAL 0x10 -+ -+#define MW_STATE_OFFLINE _("Offline") -+#define MW_STATE_ACTIVE _("Active") -+#define MW_STATE_AWAY _("Away") -+#define MW_STATE_BUSY _("Do Not Disturb") -+#define MW_STATE_IDLE _("Idle") -+#define MW_STATE_UNKNOWN _("Unknown") -+ -+ -+/* keys to get/set chat information */ -+#define CHAT_CREATOR_KEY "chat_creator" -+#define CHAT_NAME_KEY "chat_name" -+#define CHAT_TOPIC_KEY "chat_topic" -+#define CHAT_INVITE_KEY "chat_invite" -+ -+ -+/* keys to get/set gaim plugin information */ -+#define MW_KEY_HOST "server" -+#define MW_KEY_PORT "port" -+ -+ -+/** default host for the gaim plugin. You can specialize a build to -+ default to your server by supplying this at compile time */ -+#ifndef PLUGIN_DEFAULT_HOST -+#define PLUGIN_DEFAULT_HOST "" -+#endif -+ -+ -+/** default port for the gaim plugin. You can specialize a build to -+ default to your server by supplying this at compile time */ -+#ifndef PLUGIN_DEFAULT_PORT -+#define PLUGIN_DEFAULT_PORT 1533 -+#endif -+ -+ -+/** the amount of data the plugin will attempt to read from a socket -+ in a single call */ -+#define READ_BUFFER_SIZE 1024 -+ -+ -+/** default inactivity threshold for the gaim plugin to pass to -+ mwChannel_destroyInactive. length in seconds */ -+#define INACTIVE_THRESHOLD 30 - - -+/* there's probably a better way, I just never bothered finding it */ - #ifndef os_write - # ifndef _WIN32 - # define os_write(fd, buffer, len) write(fd, buffer, len) -@@ -54,6 +118,7 @@ - #endif - - -+/* there's probably a better way, I just never bothered finding it */ - #ifndef os_read - # ifndef _WIN32 - # define os_read(fd, buffer, size) read(fd, buffer, size) -@@ -63,6 +128,7 @@ - #endif - - -+/* there's probably a better way, I just never bothered finding it */ - #ifndef os_close - # ifndef _WIN32 - # define os_close(fd) close(fd) -@@ -72,34 +138,44 @@ - #endif - - --#define DEBUG_ERROR(a) gaim_debug_error(G_LOG_DOMAIN, a) --#define DEBUG_INFO(a) gaim_debug_info(G_LOG_DOMAIN, a) --#define DEBUG_MISC(a) gaim_debug_misc(G_LOG_DOMAIN, a) --#define DEBUG_WARN(a) gaim_debug_warning(G_LOG_DOMAIN, a) -+#define DEBUG_ERROR(a) gaim_debug_error(G_LOG_DOMAIN, a "\n") -+#define DEBUG_INFO(a) gaim_debug_info(G_LOG_DOMAIN, a "\n") -+#define DEBUG_MISC(a) gaim_debug_misc(G_LOG_DOMAIN, a "\n") -+#define DEBUG_WARN(a) gaim_debug_warning(G_LOG_DOMAIN, a "\n") - - -+/** get the mw_handler from a mwSession */ - #define SESSION_HANDLER(session) \ - ((struct mw_handler *) (session)->handler) - - -+/** get the mw_plugin_data from a GaimConnection */ - #define PLUGIN_DATA(gc) \ - ((struct mw_plugin_data *) (gc)->proto_data) - - -+/** get the mwSession from a GaimConnection */ - #define GC_TO_SESSION(gc) \ - ((PLUGIN_DATA(gc))->session) - - -+/** get the GaimConnection from a mwSession */ - #define SESSION_TO_GC(session) \ - ((SESSION_HANDLER(session))->gc) - - - struct mw_plugin_data { - struct mwSession *session; -- struct mwServiceIM *srvc_im; -+ - struct mwServiceAware *srvc_aware; -+ - struct mwServiceConf *srvc_conf; - -+ struct mwServiceIM *srvc_im; -+ -+ struct mwServiceStorage *srvc_store; -+ -+ GHashTable *list_map; - GHashTable *convo_map; - }; - -@@ -111,33 +187,29 @@ - }; - - --/* returns 0 if all bytes were written successfully, -1 for any sort of -- failure. */ -+/** returns 0 if all bytes were written successfully, -1 for any sort -+ of failure. */ - static int mw_handler_write(struct mwSessionHandler *this, - const char *b, gsize n) { - - struct mw_handler *h = (struct mw_handler *) this; -- int ret; -+ int ret = 0; - - while(n) { -- /* this looks weird, but it's almost sane. I'm going from an unsigned int -- length to a signed int length. The likely-hood of n ever being that -- large is super-duper-minimal, but I don't like chances. So mask off the -- sign bit and only write that many bytes at a time. The normal write -- loop then continues writing until n is decremented to zero, or os_write -- errors */ -- ret = os_write(h->sock_fd, b, (n & 0xefffffff)); -+ ret = os_write(h->sock_fd, b, n); - if(ret <= 0) break; - n -= ret; - } - -- if( (ret = n) ) { -+ if(n > 0) { -+ /* if there's data left over, something must have failed */ - gaim_debug_error(G_LOG_DOMAIN, "mw_handler_write returning %i\n", ret); - gaim_connection_error(h->gc, "Connection died"); -- ret = -1; -- } -+ return -1; - -- return ret; -+ } else { -+ return 0; -+ } - } - - -@@ -169,18 +241,18 @@ - char buf[READ_BUFFER_SIZE]; - int len = READ_BUFFER_SIZE; - -+ /* note, don't use gsize. len might be -1 */ -+ - len = os_read(h->sock_fd, buf, len); - if(len > 0) { -- gaim_debug_info("meanwhile", "reading %u bytes\n", len); -+ gaim_debug_info(G_LOG_DOMAIN, "read %i bytes\n", len); - mwSession_recv(session, buf, (unsigned int) len); -- -- } else { -- gaim_connection_destroy(gc); -+ return; - } -- -- } else { -- gaim_connection_destroy(gc); - } -+ -+ /* fall-through indicates an error */ -+ gaim_connection_destroy(gc); - } - - -@@ -191,18 +263,14 @@ - struct mwSession *session = GC_TO_SESSION(gc); - struct mw_handler *h; - -- DEBUG_INFO(" --> mw_login_callback\n"); -- - if(! g_list_find(gaim_connections_get_all(), data)) { - os_close(source); -- DEBUG_INFO(" <-- mw_login_callback (connection not found)\n"); -- return; -+ g_return_if_reached(); - } - - if(source < 0) { - gaim_connection_error(gc, "Unable to connect"); -- DEBUG_ERROR(" unable to connect in mw_login_callback\n"); -- DEBUG_INFO(" <-- mw_login_callback (unable to connect)\n"); -+ DEBUG_ERROR(" unable to connect in mw_login_callback"); - return; - } - -@@ -211,9 +279,7 @@ - session->handler = (struct mwSessionHandler *) h; - - gc->inpa = gaim_input_add(source, GAIM_INPUT_READ, mw_read_callback, gc); -- mwSession_initConnect(session); -- -- DEBUG_INFO(" <-- mw_login_callback\n"); -+ mwSession_start(session); - } - - -@@ -224,13 +290,14 @@ - g_return_if_fail(s); - - if(mw_handler_write(s->handler, &c, 1)) { -- DEBUG_WARN("looks like keepalive byte failed\n"); -+ DEBUG_WARN("looks like keepalive byte failed"); - - } else { -- /* close any OPEN or WAIT channels which have been inactive for -- at least the INACTIVE_THRESHOLD seconds, but only if we're -- still connected. */ -- mwChannelSet_destroyInactive(s->channels, time(NULL) - INACTIVE_THRESHOLD); -+ /* close any OPEN or WAIT channels which have been inactive for at -+ least the INACTIVE_THRESHOLD seconds, but only if we're still -+ connected. */ -+ mwChannelSet_destroyInactive(s->channels, -+ time(NULL) - INACTIVE_THRESHOLD); - } - } - -@@ -238,19 +305,15 @@ - static void on_initConnect(struct mwSession *s) { - GaimConnection *gc = SESSION_TO_GC(s); - -- DEBUG_INFO(" --> on_initConnect\n"); - gaim_connection_update_progress(gc, MW_CONNECT_2, 2, MW_CONNECT_STEPS); -- initConnect_sendHandshake(s); -- DEBUG_INFO(" <-- on_initConnect\n"); -+ onStart_sendHandshake(s); - } - - - static void on_handshake(struct mwSession *s, struct mwMsgHandshake *msg) { - GaimConnection *gc = SESSION_TO_GC(s); - -- DEBUG_INFO(" --> on_handshake\n"); - gaim_connection_update_progress(gc, MW_CONNECT_3, 3, MW_CONNECT_STEPS); -- DEBUG_INFO(" <-- on_handshake\n"); - } - - -@@ -259,100 +322,186 @@ - - GaimConnection *gc = SESSION_TO_GC(s); - -- DEBUG_INFO(" --> on_handshakeAck\n"); - gaim_connection_update_progress(gc, MW_CONNECT_4, 4, MW_CONNECT_STEPS); -- handshakeAck_sendLogin(s, msg); -- DEBUG_INFO(" <-- on_handshakeAck\n"); -+ onHandshakeAck_sendLogin(s, msg); - } - - - static void on_login(struct mwSession *s, struct mwMsgLogin *msg) { - GaimConnection *gc = SESSION_TO_GC(s); - -- DEBUG_INFO(" --> on_login\n"); - gaim_connection_update_progress(gc, MW_CONNECT_5, 5, MW_CONNECT_STEPS); -- DEBUG_INFO(" <-- on_login\n"); -+} -+ -+ -+static GaimGroup *ensure_group(GaimConnection *gc, -+ struct mwSametimeGroup *stgroup) { -+ GaimGroup *group; -+ const char *name = mwSametimeGroup_getName(stgroup); -+ -+ group = gaim_find_group(name); -+ if(! group) { -+ group = gaim_group_new(name); -+ gaim_blist_add_group(group, NULL); -+ } -+ -+ return group; -+} -+ -+ -+static GaimBuddy *ensure_buddy(GaimConnection *gc, GaimGroup *group, -+ struct mwSametimeUser *stuser) { -+ -+ GaimBuddy *buddy; -+ -+ GaimAccount *acct = gaim_connection_get_account(gc); -+ -+ const char *name = mwSametimeUser_getUser(stuser); -+ const char *alias = mwSametimeUser_getAlias(stuser); -+ -+ buddy = gaim_find_buddy_in_group(acct, name, group); -+ if(! buddy) { -+ buddy = gaim_buddy_new(acct, name, alias); -+ gaim_blist_add_buddy(buddy, NULL, group, NULL); -+ -+ } -+ -+ return buddy; -+} -+ -+ -+static void import_blist(GaimConnection *gc, struct mwSametimeList *stlist) { -+ struct mwSametimeGroup *stgroup; -+ struct mwSametimeUser *stuser; -+ -+ GaimGroup *group; -+ GaimBuddy *buddy; -+ -+ GList *gl, *gtl, *ul, *utl; -+ -+ gl = gtl = mwSametimeList_getGroups(stlist); -+ for(; gl; gl = gl->next) { -+ -+ stgroup = (struct mwSametimeGroup *) gl->data; -+ group = ensure_group(gc, stgroup); -+ -+ ul = utl = mwSametimeGroup_getUsers(stgroup); -+ for(; ul; ul = ul->next) { -+ -+ stuser = (struct mwSametimeUser *) ul->data; -+ buddy = ensure_buddy(gc, group, stuser); -+ } -+ g_list_free(utl); -+ } -+ g_list_free(gtl); -+} -+ -+ -+static void storage_load_cb(struct mwServiceStorage *srvc, guint result, -+ struct mwStorageUnit *item, gpointer dat) { -+ -+ struct mwSametimeList *stlist; -+ char *b, *tmp; -+ gsize n; -+ -+ g_message(" storage_cb, key = 0x%08x, result = 0x%08x, length = 0x%08x", -+ item->key, result, item->data.len); -+ -+ if(result) return; -+ -+ b = tmp = mwStorageUnit_asString(item); -+ n = strlen(b); -+ -+ if(! n) return; -+ -+ stlist = mwSametimeList_new(); -+ mwSametimeList_get(&b, &n, stlist); -+ -+ import_blist(SESSION_TO_GC(mwService_getSession(MW_SERVICE(srvc))), stlist); -+ -+ mwSametimeList_free(stlist); -+ -+ /* no need to free the storage unit, that will happen automatically -+ after this callback */ -+ g_free(tmp); -+} -+ -+ -+static void fetch_blist(struct mwServiceStorage *srvc) { -+ struct mwStorageUnit *unit = mwStorageUnit_new(mwStore_AWARE_LIST); -+ mwServiceStorage_load(srvc, unit, storage_load_cb, NULL); - } - - - static void on_loginAck(struct mwSession *s, struct mwMsgLoginAck *msg) { - GaimConnection *gc = SESSION_TO_GC(s); -- /* struct mwUserStatus stat = { mwStatus_ACTIVE, 0, NULL }; */ -+ struct mw_plugin_data *pd = (struct mw_plugin_data *) gc->proto_data; - -- DEBUG_INFO(" --> on_loginAck\n"); - gaim_connection_update_progress(gc, MW_CONNECT_6, 6, MW_CONNECT_STEPS); -- -- DEBUG_INFO(" 1\n"); - gaim_connection_set_state(gc, GAIM_CONNECTED); -- -- DEBUG_INFO(" 2\n"); - serv_finish_login(gc); - -- /* Have to do this. Would be nicer if this happened in the session -- code. */ -- /* DEBUG_INFO(" 3\n"); -- mwSession_setUserStatus(s, &stat); */ -+ /* later this won't be necessary, as the session will auto-start -+ services on receipt of the service available message */ - -- DEBUG_INFO(" <-- on_loginAck\n"); -+ mwService_start(MW_SERVICE(pd->srvc_conf)); -+ mwService_start(MW_SERVICE(pd->srvc_im)); -+ -+ mwService_start(MW_SERVICE(pd->srvc_store)); -+ fetch_blist(pd->srvc_store); -+ -+ /* do this last, otherwise the storage stuff won't receive initial -+ presence notification */ -+ mwService_start(MW_SERVICE(pd->srvc_aware)); - } - - - static void on_closeConnect(struct mwSession *session, guint32 reason) { -- - GaimConnection *gc; - -- DEBUG_INFO(" --> on_closeConnect\n"); -+ g_return_if_fail(SESSION_HANDLER(session)); - -- if(SESSION_HANDLER(session)) { -- gc = SESSION_TO_GC(session); -- if(! gc) return; -- -- if(reason & ERR_FAILURE) { -- gchar *text = mwError(reason); -- gaim_connection_error(gc, text); -- g_free(text); -- -- } else if(gc->inpa) { -- /* remove the input checker, so that closing the socket won't be -- seen as an error, and won't trigger a re-connect */ -- gaim_input_remove(gc->inpa); -- gc->inpa = 0; -- } -- } -+ gc = SESSION_TO_GC(session); -+ g_return_if_fail(gc); - -- DEBUG_INFO(" <-- on_closeConnect\n"); -+ if(reason & ERR_FAILURE) { -+ gchar *text = mwError(reason); -+ gaim_connection_error(gc, text); -+ g_free(text); -+ -+ } else if(gc->inpa) { -+ /* remove the input checker, so that closing the socket won't be -+ seen as an error, and won't trigger a re-connect */ -+ gaim_input_remove(gc->inpa); -+ gc->inpa = 0; -+ } - } - - - static void on_setUserStatus(struct mwSession *s, - struct mwMsgSetUserStatus *msg) { - -- /* this plugin allows the user to add themselves to their buddy list. the -- server's aware service doesn't always honor that by sending updates back -- to us. so we're going to ensure our status is updated by passing it back -- to the aware service when we receive a SetUserStatus message */ -+ /* this plugin allows the user to add themselves to their buddy -+ list. the server's aware service doesn't always honor that by -+ sending updates back to us. so we're going to ensure our status -+ is updated by passing it back to the aware service when we -+ receive a SetUserStatus message */ - - GaimConnection *gc = SESSION_TO_GC(s); - struct mw_plugin_data *pd = PLUGIN_DATA(gc); - struct mwServiceAware *srvc = pd->srvc_aware; - - struct mwAwareIdBlock id = { mwAware_USER, -- s->login.user_id, s->login.community }; -+ s->login.user_id, -+ s->login.community }; - - mwServiceAware_setStatus(srvc, &id, &msg->status); - } - - - static void on_admin(struct mwSession *s, struct mwMsgAdmin *msg) { -- DEBUG_INFO(" admin message:\n"); -- DEBUG_INFO(msg->text); -- -- gaim_connection_notice(SESSION_TO_GC(s), msg->text); -- -- /* - gaim_notify_message(SESSION_TO_GC(s), GAIM_NOTIFY_MSG_INFO, - _("Admin Alert"), msg->text, NULL, NULL, NULL); -- */ - } - - -@@ -387,30 +536,32 @@ - - - static void got_typing(struct mwServiceIM *srvc, -- struct mwIdBlock *who, int typing) { -+ struct mwIdBlock *who, gboolean typing) { - - /* if user@community split, compose buddy name */ - - struct mwSession *s = srvc->service.session; - -- if(typing) -+ if(typing) { - serv_got_typing(SESSION_TO_GC(s), who->user, 0, GAIM_TYPING); -- else -- serv_got_typing_stopped(SESSION_TO_GC(s), who->user); -+ } else { -+ serv_got_typing_stopped(SESSION_TO_GC(s), who->user); -+ } - } - - --static void update_buddy(struct mwSession *s, -- struct mwSnapshotAwareIdBlock *idb) { -- -- GaimConnection *gc = SESSION_TO_GC(s); -+static void got_aware(struct mwAwareList *list, -+ struct mwSnapshotAwareIdBlock *idb, gpointer data) { - -+ GaimConnection *gc = (GaimConnection *) data; - time_t idle = 0; -- /* unsigned int i = idb->status.time; */ - -- /* deadbeef or 0 from the client means not idle (unless the status indicates -- otherwise), but deadbeef to the blist causes idle with no time */ -+ /* deadbeef or 0 from the client means not idle (unless the status -+ indicates otherwise), but deadbeef to the blist causes idle with -+ no time */ - /* -+ unsigned int i = idb->status.time; -+ - if( (idb->status.status == mwStatus_IDLE) || - ((i > 0) && (i != 0xdeadbeef)) ) { - -@@ -418,7 +569,7 @@ - } - */ - -- /* over-riding idle times until fixed in a later release */ -+ /* idle times unused until fixed in a later release */ - if(idb->status.status == mwStatus_IDLE) - idle = -1; - -@@ -427,28 +578,19 @@ - } - - --static void got_aware(struct mwServiceAware *srvc, -- struct mwSnapshotAwareIdBlock *idb, unsigned int c) { -- -- struct mwSession *s = srvc->service.session; -- while(c--) update_buddy(s, idb + c); --} -- -- - static void got_invite(struct mwConference *conf, struct mwIdBlock *id, - const char *text) { - - GaimConnection *gc; - GHashTable *ht; - -- /* the trick here is that we want these strings cleaned up when we're done, -- but not until then. When we return, the originals will be cleaned up. The -- copies are in the hash table, so when the hash table goes, they'll be -- free'd too. Just don't try to free the keys */ -+ /* the trick here is that we want these strings cleaned up when -+ we're done, but not until then. When we return, the originals -+ will be cleaned up. The copies are in the hash table, so when the -+ hash table goes, they'll be free'd too. Just don't try to free -+ the keys */ - char *a, *b, *c, *d; - -- DEBUG_INFO(" --> got invite\n"); -- - gc = SESSION_TO_GC(conf->channel->session); - ht = g_hash_table_new_full(g_str_hash, g_str_equal, NULL, g_free); - -@@ -462,14 +604,12 @@ - g_hash_table_insert(ht, CHAT_TOPIC_KEY, c); - g_hash_table_insert(ht, CHAT_INVITE_KEY, d); - -- gaim_debug_info("meanwhile", -- "invitor: '%s', name: '%s', topic: '%s', text: '%s'\n", -+ gaim_debug_info(G_LOG_DOMAIN, -+ "Got invite: '%s', name: '%s', topic: '%s', text: '%s'\n", - a, b, c, d); - -- DEBUG_INFO(" triggering serv_got_invite\n"); -+ DEBUG_INFO(" triggering serv_got_invite"); - serv_got_chat_invite(gc, c, a, d, ht); -- -- DEBUG_INFO(" <-- got invite\n"); - } - - -@@ -480,7 +620,7 @@ - struct mw_plugin_data *pd = PLUGIN_DATA(gc); - GaimConversation *conv; - -- DEBUG_INFO(" got welcome\n"); -+ DEBUG_INFO(" got welcome"); - - conv = serv_got_joined_chat(gc, conf->channel->id, conf->topic); - gaim_conv_chat_set_id(GAIM_CONV_CHAT(conv), conf->channel->id); -@@ -500,7 +640,7 @@ - struct mw_plugin_data *pd = PLUGIN_DATA(gc); - GaimConversation *conv; - -- DEBUG_INFO(" got closed\n"); -+ DEBUG_INFO(" got closed"); - - conv = (GaimConversation *) g_hash_table_lookup(pd->convo_map, conf); - -@@ -516,10 +656,10 @@ - GaimConversation *conv; - - conv = (GaimConversation *) g_hash_table_lookup(pd->convo_map, conf); -- if(conv) { -- DEBUG_INFO(" got join\n"); -- gaim_conv_chat_add_user(GAIM_CONV_CHAT(conv), id->user, NULL); -- } -+ g_return_if_fail(conv); -+ -+ DEBUG_INFO(" got join"); -+ gaim_conv_chat_add_user(GAIM_CONV_CHAT(conv), id->user, NULL); - } - - -@@ -529,10 +669,10 @@ - GaimConversation *conv; - - conv = (GaimConversation *) g_hash_table_lookup(pd->convo_map, conf); -- if(conv) { -- DEBUG_INFO(" got part\n"); -- gaim_conv_chat_remove_user(GAIM_CONV_CHAT(conv), id->user, NULL); -- } -+ g_return_if_fail(conv); -+ -+ DEBUG_INFO(" got part"); -+ gaim_conv_chat_remove_user(GAIM_CONV_CHAT(conv), id->user, NULL); - } - - -@@ -544,18 +684,17 @@ - GaimConversation *conv; - - conv = (GaimConversation *) g_hash_table_lookup(pd->convo_map, conf); -- if(conv) { -- gaim_debug_info("meanwhile", " got conf text: '%s'\n", text); -- serv_got_chat_in(gc, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)), -- id->user, 0, text, time(NULL)); -- } -+ g_return_if_fail(conv); -+ -+ serv_got_chat_in(gc, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)), -+ id->user, 0, text, time(NULL)); - } - - - static void got_conf_typing(struct mwConference *conf, struct mwIdBlock *id, -- int typing) { -+ gboolean typing) { - -- /* no gaim support for this?? oh no! */ -+ ; /* no gaim support for this?? oh no! */ - } - - -@@ -567,11 +706,12 @@ - struct mwServiceAware *srvc_aware; - struct mwServiceIM *srvc_im; - struct mwServiceConf *srvc_conf; -+ struct mwServiceStorage *srvc_store; - - const char *host; - unsigned int port; - -- DEBUG_INFO(" --> mw_login\n"); -+ DEBUG_INFO(" --> mw_login"); - - gc->proto_data = pd = g_new0(struct mw_plugin_data, 1); - -@@ -581,31 +721,25 @@ - session->on_handshakeAck = on_handshakeAck; - session->on_login = on_login; - session->on_loginAck = on_loginAck; -- session->on_initConnect = on_initConnect; -- session->on_closeConnect = on_closeConnect; -+ session->on_start = on_initConnect; -+ session->on_stop = on_closeConnect; - session->on_setUserStatus = on_setUserStatus; - session->on_admin = on_admin; - -- /* user_id, community */ -+ /* user_id, password */ - session->login.user_id = g_strdup(gaim_account_get_username(acct)); -- /* session->login.community = -- g_strdup(gaim_account_get_string(acct, MW_KEY_COMMUNITY, -- PLUGIN_DEFAULT_COMMUNITY)); */ -- -- /* password */ - session->auth.password = g_strdup(gaim_account_get_password(acct)); - - /* aware service and call-backs */ - pd->srvc_aware = srvc_aware = mwServiceAware_new(session); -- srvc_aware->got_aware = got_aware; -- mwSession_putService(session, (struct mwService *) srvc_aware); -+ mwSession_putService(session, MW_SERVICE(srvc_aware)); - - /* im service and call-backs */ - pd->srvc_im = srvc_im = mwServiceIM_new(session); - srvc_im->got_error = got_error; - srvc_im->got_text = got_text; - srvc_im->got_typing = got_typing; -- mwSession_putService(session, (struct mwService *) srvc_im); -+ mwSession_putService(session, MW_SERVICE(srvc_im)); - - /* conference service and call-backs */ - pd->srvc_conf = srvc_conf = mwServiceConf_new(session); -@@ -616,9 +750,14 @@ - srvc_conf->got_part = got_part; - srvc_conf->got_text = got_conf_text; - srvc_conf->got_typing = got_conf_typing; -- mwSession_putService(session, (struct mwService *) srvc_conf); -+ mwSession_putService(session, MW_SERVICE(srvc_conf)); - - pd->convo_map = g_hash_table_new(NULL, NULL); -+ pd->list_map = g_hash_table_new(NULL, NULL); -+ -+ /* storage service */ -+ pd->srvc_store = srvc_store = mwServiceStorage_new(session); -+ mwSession_putService(session, MW_SERVICE(srvc_store)); - - /* server:port */ - host = gaim_account_get_string(acct, "server", PLUGIN_DEFAULT_HOST); -@@ -629,7 +768,7 @@ - if(gaim_proxy_connect(acct, host, port, mw_login_callback, gc)) - gaim_connection_error(gc, "Unable to connect"); - -- DEBUG_INFO(" <-- mw_login\n"); -+ DEBUG_INFO(" <-- mw_login"); - } - - -@@ -637,26 +776,24 @@ - struct mwSession *session; - struct mw_plugin_data *pd = PLUGIN_DATA(gc); - -- DEBUG_INFO(" --> mw_close\n"); -- -- if(pd) { -- session = GC_TO_SESSION(gc); -+ g_return_if_fail(pd != NULL); - -- if(session) { -- mwSession_closeConnect(session, ERR_SUCCESS); -+ session = pd->session; -+ if(session) { -+ mwSession_stop(session, ERR_SUCCESS); - -- /* we created it, so we need to clean it up */ -- g_free(session->handler); -- session->handler = NULL; -- mwSession_free(&session); -- } -+ mwService_free(MW_SERVICE(pd->srvc_aware)); -+ mwService_free(MW_SERVICE(pd->srvc_conf)); -+ mwService_free(MW_SERVICE(pd->srvc_im)); -+ mwService_free(MW_SERVICE(pd->srvc_store)); - -- gc->proto_data = NULL; -- g_hash_table_destroy(pd->convo_map); -- g_free(pd); -+ g_free(session->handler); -+ mwSession_free(session); - } - -- DEBUG_INFO(" <-- mw_close\n"); -+ gc->proto_data = NULL; -+ g_hash_table_destroy(pd->convo_map); -+ g_free(pd); - } - - -@@ -669,6 +806,9 @@ - careful to center it. Then, just change the color saturation to - bring the red down a bit, and voila! */ - -+ /* then, throw all of that away and use sodipodi to make a new -+ icon. You know, LIKE A REAL MAN. */ -+ - return "meanwhile"; - } - -@@ -723,12 +863,13 @@ - - - static char *mw_list_status_text(GaimBuddy *b) { -- g_return_val_if_fail(b, NULL); -+ GaimConnection *gc = b->account->gc; -+ struct mw_plugin_data *pd = PLUGIN_DATA(gc); -+ struct mwAwareIdBlock i = { mwAware_USER, b->name, NULL }; -+ const char *t; - -- struct mw_plugin_data *pd = PLUGIN_DATA(b->account->gc); -- struct mwIdBlock i = { b->name, NULL }; -- const char *t = mwServiceAware_getText(pd->srvc_aware, &i); -- return t? g_strdup(t): NULL; -+ t = mwServiceAware_getText(pd->srvc_aware, &i); -+ return t ? g_strdup(t) : NULL; - } - - -@@ -736,7 +877,7 @@ - GaimConnection *gc = b->account->gc; - struct mw_plugin_data *pd = PLUGIN_DATA(gc); - -- struct mwIdBlock t = { b->name, NULL }; -+ struct mwAwareIdBlock t = { mwAware_USER, b->name, NULL }; - - char *stat, *ret; - stat = mw_status_text(b); -@@ -773,9 +914,10 @@ - - mwUserStatus_clone(&stat, &s->status); - -- /* re-reading the specification, this is incorrect. It should be the count -- of minutes since last action. In order to fix this, I am going to turn -- off all idle-time reporting for the next meanwhile version. */ -+ /* re-reading the specification, this is incorrect. It should be the -+ count of minutes since last action. In order to fix this, I am -+ going to turn off all idle-time reporting for the next meanwhile -+ version. */ - - /* stat.time = (t > 0)? time(NULL) - t: 0; */ - -@@ -815,12 +957,12 @@ - mwUserStatus_clone(&stat, &s->status); - - if(state != NULL) { -- /* when we go to/from a standard state, the state indicates whether we're -- away or not */ -+ /* when we go to/from a standard state, the state indicates -+ whether we're away or not */ - - if(! strcmp(state, GAIM_AWAY_CUSTOM)) { -- /* but when we go to/from a custom state, then it's the message which -- indicates whether we're away or not */ -+ /* but when we go to/from a custom state, then it's the message -+ which indicates whether we're away or not */ - - if(message != NULL) { - stat.status = mwStatus_AWAY; -@@ -877,61 +1019,47 @@ - } - - --static void mw_add_buddy(GaimConnection *gc, const char *name, -- GaimGroup *group) { -+static struct mwAwareList *ensure_list(GaimConnection *gc, GaimGroup *group) { - - struct mw_plugin_data *pd = PLUGIN_DATA(gc); -+ struct mwAwareList *list; - -- /* later support name@community splits */ -- struct mwIdBlock t = { (char *) name, NULL }; -+ list = (struct mwAwareList *) g_hash_table_lookup(pd->list_map, group); -+ if(! list) { - -- mwServiceAware_add(pd->srvc_aware, &t, 1); -+ g_message("creating aware list for group %s", group->name); -+ list = mwAwareList_new(pd->srvc_aware); -+ mwAwareList_setOnAware(list, got_aware, gc); -+ g_hash_table_replace(pd->list_map, group, list); -+ } -+ -+ return list; - } - - --static void mw_add_buddies(GaimConnection *gc, GList *buddies) { -- struct mw_plugin_data *pd = PLUGIN_DATA(gc); -- unsigned int count, c; -- struct mwIdBlock *t; -+static void mw_add_buddy(GaimConnection *gc, -+ GaimBuddy *buddy, GaimGroup *group) { - -- count = g_list_length(buddies); -- t = g_new0(struct mwIdBlock, count); -+ struct mwAwareIdBlock t = { mwAware_USER, (char *) buddy->name, NULL }; -+ struct mwAwareList *list; - -- for(c = count; c--; buddies = buddies->next) -- (t + c)->user = (char *) buddies->data; -- -- mwServiceAware_add(pd->srvc_aware, t, count); -- g_free(t); -+ GaimGroup *found = gaim_find_buddys_group(buddy); -+ list = ensure_list(gc, found); -+ -+ mwAwareList_addAware(list, &t, 1); - } - - - static void mw_remove_buddy(GaimConnection *gc, -- const char *name, const char *group) { -+ GaimBuddy *buddy, GaimGroup *group) { - -- struct mw_plugin_data *pd = PLUGIN_DATA(gc); -- -- /* later support name@community splits */ -- struct mwIdBlock t = { (char *) name, NULL }; -- -- mwServiceAware_remove(pd->srvc_aware, &t, 1); --} -- -+ struct mwAwareIdBlock t = { mwAware_USER, (char *) buddy->name, NULL }; -+ struct mwAwareList *list = ensure_list(gc, group); - --static void mw_remove_buddies(GaimConnection *gc, GList *buddies, -- const char *group) { -+ GaimGroup *found = gaim_find_buddys_group(buddy); -+ list = ensure_list(gc, found); - -- struct mw_plugin_data *pd = PLUGIN_DATA(gc); -- unsigned int count, c; -- struct mwIdBlock *t; -- -- count = g_list_length(buddies); -- t = g_new0(struct mwIdBlock, count); -- -- for(c = count; c--; buddies = buddies->next) -- (t + c)->user = (char *) buddies->data; -- -- mwServiceAware_remove(pd->srvc_aware, t, count); -- g_free(t); -+ mwAwareList_removeAware(list, &t, 1); - } - - -@@ -958,13 +1086,13 @@ - char *name = g_hash_table_lookup(components, CHAT_NAME_KEY); - - if(name) { -- DEBUG_INFO(" accepting conference invite\n"); -+ DEBUG_INFO(" accepting conference invite"); - conf = mwConference_findByName(srvc, name); - if(conf) mwConference_accept(conf); - - } else { - char *topic; -- DEBUG_INFO(" creating new conference\n"); -+ DEBUG_INFO(" creating new conference"); - - topic = (char *) g_hash_table_lookup(components, CHAT_TOPIC_KEY); - conf = mwConference_new(srvc); -@@ -972,7 +1100,7 @@ - mwConference_create(conf); - } - -- DEBUG_INFO(" ... leaving mw_chat_join\n"); -+ DEBUG_INFO(" ... leaving mw_chat_join"); - } - - -@@ -1029,9 +1157,10 @@ - - static GaimPluginProtocolInfo prpl_info = { - GAIM_PRPL_API_VERSION, /* options */ -- 0, /* flags? */ -+ 0, /* flags */ - NULL, - NULL, -+ NO_BUDDY_ICONS, /* icon spec */ - mw_blist_icon, - mw_blist_emblems, - mw_list_status_text, -@@ -1049,9 +1178,9 @@ - mw_set_idle, - NULL, /* change password, */ - mw_add_buddy, -- mw_add_buddies, -+ NULL, /* mw_add_buddies, */ - mw_remove_buddy, -- mw_remove_buddies, -+ NULL, /* mw_remove_buddies, */ - NULL, /* mw_add_permit, */ - NULL, /* mw_add_deny, */ - NULL, /* mw_rem_permit, */ -@@ -1107,7 +1236,7 @@ - NULL, /**< ui_info */ - &prpl_info, /**< extra_info */ - NULL, /**< prefs info */ -- NULL -+ NULL /**< actions */ - }; - - -@@ -1121,16 +1250,11 @@ - opt = gaim_account_option_int_new("Port", MW_KEY_PORT, PLUGIN_DEFAULT_PORT); - prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, opt); - -- /* -- opt = gaim_account_option_string_new("Community", MW_KEY_COMMUNITY, -- PLUGIN_DEFAULT_COMMUNITY); -- prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, opt); -- */ -- - meanwhile_plugin = plugin; - } - - --GAIM_INIT_PLUGIN(meanwhile, init_plugin, info) -+GAIM_INIT_PLUGIN(meanwhile, init_plugin, info); - - -+/* The End. */ |