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author | Soeren Straarup <xride@FreeBSD.org> | 2012-06-09 19:43:10 +0000 |
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committer | Soeren Straarup <xride@FreeBSD.org> | 2012-06-09 19:43:10 +0000 |
commit | 10e6028febd3dca9ffe9e82fba5fcbabfc099bc3 (patch) | |
tree | ec534c5b48e2d632b84eef30b4e7a81d075cb3b7 /x11-toolkits/libgdiplus | |
parent | af019be81f36b82edab93153cdf6b767f7301e9d (diff) | |
download | ports-10e6028febd3dca9ffe9e82fba5fcbabfc099bc3.tar.gz ports-10e6028febd3dca9ffe9e82fba5fcbabfc099bc3.zip |
Notes
Diffstat (limited to 'x11-toolkits/libgdiplus')
-rw-r--r-- | x11-toolkits/libgdiplus/files/patch-src_gifcodec.c | 299 |
1 files changed, 0 insertions, 299 deletions
diff --git a/x11-toolkits/libgdiplus/files/patch-src_gifcodec.c b/x11-toolkits/libgdiplus/files/patch-src_gifcodec.c deleted file mode 100644 index 9d9e310a684f..000000000000 --- a/x11-toolkits/libgdiplus/files/patch-src_gifcodec.c +++ /dev/null @@ -1,299 +0,0 @@ - -$FreeBSD$ - ---- src/gifcodec.c.orig -+++ src/gifcodec.c -@@ -39,6 +39,293 @@ - - #include "gifcodec.h" - -+#define COLOR_ARRAY_SIZE 32768 -+#define BITS_PER_PRIM_COLOR 5 -+#define MAX_PRIM_COLOR 0x1f -+ -+static int SortRGBAxis; -+ -+typedef struct QuantizedColorType { -+ GifByteType RGB[3]; -+ GifByteType NewColorIndex; -+ long Count; -+ struct QuantizedColorType *Pnext; -+} QuantizedColorType; -+ -+typedef struct NewColorMapType { -+ GifByteType RGBMin[3], RGBWidth[3]; -+ unsigned int NumEntries; /* # of QuantizedColorType in linked list below */ -+ unsigned long Count; /* Total number of pixels in all the entries */ -+ QuantizedColorType *QuantizedColors; -+} NewColorMapType; -+ -+ -+/**************************************************************************** -+ * Routine called by qsort to compare two entries. -+ ****************************************************************************/ -+static int -+SortCmpRtn(const void *Entry1, -+ const void *Entry2) { -+ -+ return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] - -+ (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis]; -+} -+ -+/****************************************************************************** -+ * Routine to subdivide the RGB space recursively using median cut in each -+ * axes alternatingly until ColorMapSize different cubes exists. -+ * The biggest cube in one dimension is subdivide unless it has only one entry. -+ * Returns GIF_ERROR if failed, otherwise GIF_OK. -+ ******************************************************************************/ -+static int -+SubdivColorMap(NewColorMapType * NewColorSubdiv, -+ unsigned int ColorMapSize, -+ unsigned int *NewColorMapSize) { -+ -+ int MaxSize; -+ unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor; -+ long Sum, Count; -+ QuantizedColorType *QuantizedColor, **SortArray; -+ -+ while (ColorMapSize > *NewColorMapSize) { -+ /* Find candidate for subdivision: */ -+ MaxSize = -1; -+ for (i = 0; i < *NewColorMapSize; i++) { -+ for (j = 0; j < 3; j++) { -+ if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) && -+ (NewColorSubdiv[i].NumEntries > 1)) { -+ MaxSize = NewColorSubdiv[i].RGBWidth[j]; -+ Index = i; -+ SortRGBAxis = j; -+ } -+ } -+ } -+ -+ if (MaxSize == -1) -+ return GIF_OK; -+ -+ /* Split the entry Index into two along the axis SortRGBAxis: */ -+ -+ /* Sort all elements in that entry along the given axis and split at -+ * the median. */ -+ SortArray = (QuantizedColorType **)malloc( -+ sizeof(QuantizedColorType *) * -+ NewColorSubdiv[Index].NumEntries); -+ if (SortArray == NULL) -+ return GIF_ERROR; -+ for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors; -+ j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL; -+ j++, QuantizedColor = QuantizedColor->Pnext) -+ SortArray[j] = QuantizedColor; -+ -+ qsort(SortArray, NewColorSubdiv[Index].NumEntries, -+ sizeof(QuantizedColorType *), SortCmpRtn); -+ -+ /* Relink the sorted list into one: */ -+ for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++) -+ SortArray[j]->Pnext = SortArray[j + 1]; -+ SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL; -+ NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0]; -+ free((char *)SortArray); -+ -+ /* Now simply add the Counts until we have half of the Count: */ -+ Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count; -+ NumEntries = 1; -+ Count = QuantizedColor->Count; -+ while (QuantizedColor->Pnext != NULL && -+ (Sum -= QuantizedColor->Pnext->Count) >= 0 && -+ QuantizedColor->Pnext->Pnext != NULL) { -+ QuantizedColor = QuantizedColor->Pnext; -+ NumEntries++; -+ Count += QuantizedColor->Count; -+ } -+ /* Save the values of the last color of the first half, and first -+ * of the second half so we can update the Bounding Boxes later. -+ * Also as the colors are quantized and the BBoxes are full 0..255, -+ * they need to be rescaled. -+ */ -+ MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */ -+ /* coverity[var_deref_op] */ -+ MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */ -+ MaxColor <<= (8 - BITS_PER_PRIM_COLOR); -+ MinColor <<= (8 - BITS_PER_PRIM_COLOR); -+ -+ /* Partition right here: */ -+ NewColorSubdiv[*NewColorMapSize].QuantizedColors = -+ QuantizedColor->Pnext; -+ QuantizedColor->Pnext = NULL; -+ NewColorSubdiv[*NewColorMapSize].Count = Count; -+ NewColorSubdiv[Index].Count -= Count; -+ NewColorSubdiv[*NewColorMapSize].NumEntries = -+ NewColorSubdiv[Index].NumEntries - NumEntries; -+ NewColorSubdiv[Index].NumEntries = NumEntries; -+ for (j = 0; j < 3; j++) { -+ NewColorSubdiv[*NewColorMapSize].RGBMin[j] = -+ NewColorSubdiv[Index].RGBMin[j]; -+ NewColorSubdiv[*NewColorMapSize].RGBWidth[j] = -+ NewColorSubdiv[Index].RGBWidth[j]; -+ } -+ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] = -+ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] + -+ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor; -+ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor; -+ -+ NewColorSubdiv[Index].RGBWidth[SortRGBAxis] = -+ MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis]; -+ -+ (*NewColorMapSize)++; -+ } -+ -+ return GIF_OK; -+} -+ -+/****************************************************************************** -+ * Quantize high resolution image into lower one. Input image consists of a -+ * 2D array for each of the RGB colors with size Width by Height. There is no -+ * Color map for the input. Output is a quantized image with 2D array of -+ * indexes into the output color map. -+ * Note input image can be 24 bits at the most (8 for red/green/blue) and -+ * the output has 256 colors at the most (256 entries in the color map.). -+ * ColorMapSize specifies size of color map up to 256 and will be updated to -+ * real size before returning. -+ * Also non of the parameter are allocated by this routine. -+ * This function returns GIF_OK if succesfull, GIF_ERROR otherwise. -+ ******************************************************************************/ -+static int -+QuantizeBuffer(unsigned int Width, -+ unsigned int Height, -+ int *ColorMapSize, -+ GifByteType * RedInput, -+ GifByteType * GreenInput, -+ GifByteType * BlueInput, -+ GifByteType * OutputBuffer, -+ GifColorType * OutputColorMap) { -+ -+ unsigned int Index, NumOfEntries; -+ int i, j, MaxRGBError[3]; -+ unsigned int NewColorMapSize; -+ long Red, Green, Blue; -+ NewColorMapType NewColorSubdiv[256]; -+ QuantizedColorType *ColorArrayEntries, *QuantizedColor; -+ -+ ColorArrayEntries = (QuantizedColorType *)malloc( -+ sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE); -+ if (ColorArrayEntries == NULL) { -+ return GIF_ERROR; -+ } -+ -+ for (i = 0; i < COLOR_ARRAY_SIZE; i++) { -+ ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR); -+ ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) & -+ MAX_PRIM_COLOR; -+ ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR; -+ ColorArrayEntries[i].Count = 0; -+ } -+ -+ /* Sample the colors and their distribution: */ -+ for (i = 0; i < (int)(Width * Height); i++) { -+ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << -+ (2 * BITS_PER_PRIM_COLOR)) + -+ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << -+ BITS_PER_PRIM_COLOR) + -+ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); -+ ColorArrayEntries[Index].Count++; -+ } -+ -+ /* Put all the colors in the first entry of the color map, and call the -+ * recursive subdivision process. */ -+ for (i = 0; i < 256; i++) { -+ NewColorSubdiv[i].QuantizedColors = NULL; -+ NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0; -+ for (j = 0; j < 3; j++) { -+ NewColorSubdiv[i].RGBMin[j] = 0; -+ NewColorSubdiv[i].RGBWidth[j] = 255; -+ } -+ } -+ -+ /* Find the non empty entries in the color table and chain them: */ -+ for (i = 0; i < COLOR_ARRAY_SIZE; i++) -+ if (ColorArrayEntries[i].Count > 0) -+ break; -+ QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i]; -+ NumOfEntries = 1; -+ while (++i < COLOR_ARRAY_SIZE) -+ if (ColorArrayEntries[i].Count > 0) { -+ QuantizedColor->Pnext = &ColorArrayEntries[i]; -+ QuantizedColor = &ColorArrayEntries[i]; -+ NumOfEntries++; -+ } -+ QuantizedColor->Pnext = NULL; -+ -+ NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */ -+ NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */ -+ NewColorMapSize = 1; -+ if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) != -+ GIF_OK) { -+ free((char *)ColorArrayEntries); -+ return GIF_ERROR; -+ } -+ if (NewColorMapSize < *ColorMapSize) { -+ /* And clear rest of color map: */ -+ for (i = NewColorMapSize; i < *ColorMapSize; i++) -+ OutputColorMap[i].Red = OutputColorMap[i].Green = -+ OutputColorMap[i].Blue = 0; -+ } -+ -+ /* Average the colors in each entry to be the color to be used in the -+ * output color map, and plug it into the output color map itself. */ -+ for (i = 0; i < NewColorMapSize; i++) { -+ if ((j = NewColorSubdiv[i].NumEntries) > 0) { -+ QuantizedColor = NewColorSubdiv[i].QuantizedColors; -+ Red = Green = Blue = 0; -+ while (QuantizedColor) { -+ QuantizedColor->NewColorIndex = i; -+ Red += QuantizedColor->RGB[0]; -+ Green += QuantizedColor->RGB[1]; -+ Blue += QuantizedColor->RGB[2]; -+ QuantizedColor = QuantizedColor->Pnext; -+ } -+ OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j; -+ OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j; -+ OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j; -+ } else -+ fprintf(stderr, -+ "\n%s: Null entry in quantized color map - that's weird.\n", -+ "libgdiplus"); -+ } -+ -+ /* Finally scan the input buffer again and put the mapped index in the -+ * output buffer. */ -+ MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0; -+ for (i = 0; i < (int)(Width * Height); i++) { -+ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << -+ (2 * BITS_PER_PRIM_COLOR)) + -+ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << -+ BITS_PER_PRIM_COLOR) + -+ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); -+ Index = ColorArrayEntries[Index].NewColorIndex; -+ OutputBuffer[i] = Index; -+ if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i])) -+ MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]); -+ if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i])) -+ MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]); -+ if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i])) -+ MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]); -+ } -+ -+#ifdef DEBUG -+ fprintf(stderr, -+ "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n", -+ MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]); -+#endif /* DEBUG */ -+ -+ free((char *)ColorArrayEntries); -+ -+ *ColorMapSize = NewColorMapSize; -+ -+ return GIF_OK; -+} -+ - /* giflib declares this incorrectly as EgifOpen */ - extern GifFileType *EGifOpen(void *userData, OutputFunc writeFunc); - |