diff options
-rw-r--r-- | games/xcubes/pkg-descr | 4 | ||||
-rw-r--r-- | games/xdino/pkg-descr | 95 | ||||
-rw-r--r-- | games/xrubik/pkg-descr | 69 | ||||
-rw-r--r-- | games/xtriangles/pkg-descr | 59 |
4 files changed, 8 insertions, 219 deletions
diff --git a/games/xcubes/pkg-descr b/games/xcubes/pkg-descr index 54b876a241da..b1ac4c6a11a0 100644 --- a/games/xcubes/pkg-descr +++ b/games/xcubes/pkg-descr @@ -1 +1,3 @@ -XCubes, cube puzzle for X-Window +XCubes is a puzzle for X Window System. + +Your goal is to exchange the numbered panels to be in order. diff --git a/games/xdino/pkg-descr b/games/xdino/pkg-descr index c2976c2b0eff..714411d51b7f 100644 --- a/games/xdino/pkg-descr +++ b/games/xdino/pkg-descr @@ -1,96 +1,5 @@ XDino, dino puzzle game for X-Window. -Usage: - xdino [-display <display>] [-geometry <geometry>] - [-{foreground | fg} <color>] [-{background | bg} - <color>] [-{border | bd} <color>] [-mono] [-[no]orient] - [-{mode <int> | both}] [-face{0|1|2|3|4|5} <color>] +XDino is the puzzle game like as a rubik's cube, not 9 but 4 pieces +on a surface. -Description: - - Use "mouse-left" to move ccw. - - Use "mouse-center", "P", or "p" to toggle the practice - mode (in practice mode the record should be "practice"). - One must double click on "mouse-center" if the puzzle is - being worked on. - - "mouse-right", "R", or "r", to randomize (this must be - done first to set a new record). One must double click on - "mouse-right" if the puzzle is being worked on. - - "O" or "o" keys toggle the orient mode. - - "2", "3", "B", or "b" keys change modes to Period 2, - Period 3, or Both. - - "S" or "s" keys reserved for the auto-solver (unimple- - mented). - - "U" or "u" keys to undo move. - - "G" or "g" keys to get a saved puzzle. - - "W" or "w" keys to write or save a puzzle. - - "Q", "q", or "CTRL-C" keys kill program. - - Use the arrows, key pad or, "R" keys to move other than - CCW. - - Use the control key and the keypad, or arrow keys to move - the whole cube. - -Options: - - -display host:dpy - This option specifies the X server to contact. - - -geometry {+|-}X{+|-}Y - This option sets the initial position of the dino - window (resource name "geometry"). - - -{foreground | fg} color - This option specifies the foreground of the dino - window (resource name "foreground"). - - -{background | bg} color - This option specifies the background of the dino - window (resource name "background"). - - -{border | bd} color - This option specifies the border color of the - cubelets in the dino window (resource name "bor- - derColor"). - - -mono This option allows you to access the mono mode on - a color monitor (resource name "mono"). - - -[no]orient - This option allows you to access the orient mode - (resource name "orient"). - - -mode <int> - This option allows you to set the turning mode - (resource name "mode"). - - -both This option allows you to set the turning mode to - both period 2 and period 3 (resource name "mode" - set at 4). - - -face{0|1|2|3|4|5} <color> - This option allows you to change the color of a - face (resource name "faceColorN"). In mono-mode, - color is represented as the first letter of the - color name. On the 2-D version, the faces are - ordered top to bottom and left to right on the "t" - configuration. The "+-" configuration is physi- - cally consistent with the former, so it is ordered - "0, 1, 2, 3, 5, 4". If you has two colors that - begin with the same letter you should have one in - uppercase and one in lowercase to distinguish them - in mono-mode. You can change the colors of the - faces to make a stupid cube (i.e. all White or in - mono-mode all "W"). Unfortunately, it will not - normally say its solved when its randomized. This - would be cheating. diff --git a/games/xrubik/pkg-descr b/games/xrubik/pkg-descr index 81be555cce13..ed39354c9c8f 100644 --- a/games/xrubik/pkg-descr +++ b/games/xrubik/pkg-descr @@ -1,69 +1,4 @@ Xrubik, X-based rubik's cube(tm) - Click on the left mouse button to move a piece. Release it on a - piece in the same row and on the face. The puzzle will then turn - towards where the mouse button was released. - Click on the middle mouse button toggle the practice mode. (This is - good for learning moves). Also 'P' or 'p' do the same thing. - One must double click on the middle mouse button if the puzzle is - being worked on. - Click on the right mouse button if you want to randomize the puzzle. - Also 'R' or 'r' do the same thing. One must double click on - the right mouse button if the puzzle is being worked on. - 'I' or 'i' to increase the number of cubes. - 'D' or 'd' to decrease the number of cubes. - 'O' or 'o' to toggle orient mode. (I prefer the orient mode since - it is slightly more challenging). - 'S', 's' to auto-solve. It only works on 1x1x1, 2x2x2, 3x3x3 cubes. - For the 3x3x3 it only solves it in the non-orient mode. - 'U' or 'u' to undo last move. - 'G' or 'g' to get a saved puzzle. - 'W' or 'w' to write or save a puzzle. - 'Q', 'q', or Control-C to kill program. - - Key pad is defined for 2d rubik as: - / - - 8 - ^ - 4 < 5 > 6 - v - 2 - - The key pad along with the use of the mouse will allow you to move the - cube i.e., - KP_DIVIDE=>CCW - KP_8=>Top - KP=>Left KP_5=>CW KP_6=>Right - KP_2=>Bottom - - Key pad for 3d rubik, use your intuition (is this a cop out or what?). - The key pad is defined differently depending on which side of the cube - your mouse is pointing at. One thing that stays the same is KP_5=>CW. - - The control key allows you to move the whole cube at once without - being entered as a move. Hold down the control key while using the - left mouse button or the keypad. - One has to orient the faces in orient mode, besides getting all the - faces to be the same color. To do this one has to get the lines to - be oriented in the same direction, this only matters with center - cubes (i.e. those cubes not on a corner or edge). This does add - complexity so there are 2 sets of records. - - Try resizing the cube. Notice the puzzle resizes to take advantage - of the "room" available. - - The title is in the following format (non-motif version): - xrubik{2|3}d: {1|2|3|4|5|6} @ (<Number of moves>/\ - {<Record number of moves>|NEVER|PRACTICE}) - <Comment> - {2|3}: current dimensional view - {1|2|3|4|5|6}: number of cubes per edge - {<Record...}: puzzle is either in practice mode or record mode - In record mode, if there is no record of the current puzzle, it - displays "NEVER". - - If you were looking for a auto-solver, sorry. One of the problems in - auto-solvers the generally don't work for different number of cuts. - If you know of one let me know. There is a real neat 3x3x3 cube called - "magiccube" with a better 3-D look, a auto-solver, and Motif. Use - "archie" to find "magiccube" at the site nearest you. +Rubik's cube is a puzzle that you put same color pieces to +the same faces on a cube. diff --git a/games/xtriangles/pkg-descr b/games/xtriangles/pkg-descr index 43d436db44e4..de159e06850a 100644 --- a/games/xtriangles/pkg-descr +++ b/games/xtriangles/pkg-descr @@ -1,60 +1,3 @@ XTriangles, triangle puzzle for X-Window -Usage: - xtriangles [ options ] - -Description: - - Use "mouse-left" to move a tile. - - "mouse-right", "R", or "r", to randomize. One must double - click on "mouse-right" if the puzzle is being worked on. - "I" or "i" keys "increase" or move "up" the number of tri- - angles. - - "D" or "d" keys "decrease" or move "down" the number of - triangles. - - "S" or "s" keys reserved for the auto-solver (unimple- - mented). - - "U" or "u" keys to undo move. - - "G" or "g" keys to get a saved puzzle. - - "W" or "w" keys to write or save a puzzle. - - "Q", "q", or "CTRL-C" keys kill program. - - Use the key pad or "R" keys to move without the mouse. - -Options: - - -display host:dpy - This option specifies the X server to contact. - - -geometry {+|-}X{+|-}Y - This option sets the initial position of the tri- - angles window (resource name "geometry"). - - -{foreground | fg} color - This option specifies the foreground of the trian- - gles window (resource name "foreground"). - - -{background | bg} color - This option specifies the background of the trian- - gles window (resource name "background"). - - -tile color - This option specifies the tile color of the trian- - gles window (resource name "tileColor"). - - -{border | bd} color - This option specifies the border color of the - tiles in the triangles window (resource name "bor- - derColor"). - - -size <int> - This option allows you to change the number of - triangles in a row (resource name "sizeA"). - +Your goal is to exchange the triangle panels to be in order. |