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-rw-r--r--audio/libsidplay2/Makefile28
-rw-r--r--audio/libsidplay2/distinfo1
-rw-r--r--audio/libsidplay2/pkg-comment1
-rw-r--r--audio/libsidplay2/pkg-descr14
-rw-r--r--audio/libsidplay2/pkg-plist15
5 files changed, 0 insertions, 59 deletions
diff --git a/audio/libsidplay2/Makefile b/audio/libsidplay2/Makefile
deleted file mode 100644
index f4c87f3d32c3..000000000000
--- a/audio/libsidplay2/Makefile
+++ /dev/null
@@ -1,28 +0,0 @@
-# New ports collection makefile for: sidplay
-# Version required: 1.36.31
-# Date created: 31 October 1996
-# Whom: Stefan Zehl <sec@42.org>
-#
-# $FreeBSD$
-#
-
-DISTNAME= sidplay-1_36_35
-PKGNAME= sidplay-1.36.35
-CATEGORIES= audio emulators
-MASTER_SITES= http://www.geocities.com/SiliconValley/Lakes/5147/sidplay/packages/
-EXTRACT_SUFX= .tgz
-
-MAINTAINER= sec@42.org
-
-BUILD_DEPENDS= makedepend:${PORTSDIR}/x11/XFree86
-
-GNU_CONFIGURE= YES
-
-USE_GMAKE= YES
-
-WRKSRC= ${WRKDIR}/${PKGNAME}
-
-post-install:
- strip ${PREFIX}/bin/sidplay ${PREFIX}/bin/sid2wav ${PREFIX}/bin/sidcon
-
-.include <bsd.port.mk>
diff --git a/audio/libsidplay2/distinfo b/audio/libsidplay2/distinfo
deleted file mode 100644
index 95d8fa0ca4d5..000000000000
--- a/audio/libsidplay2/distinfo
+++ /dev/null
@@ -1 +0,0 @@
-MD5 (sidplay-1_36_35.tgz) = 9b540cfbf28a3b2e619173f69680c33e
diff --git a/audio/libsidplay2/pkg-comment b/audio/libsidplay2/pkg-comment
deleted file mode 100644
index 83fc036bdc06..000000000000
--- a/audio/libsidplay2/pkg-comment
+++ /dev/null
@@ -1 +0,0 @@
-A Commodore SID-chip emulator that plays SID music files
diff --git a/audio/libsidplay2/pkg-descr b/audio/libsidplay2/pkg-descr
deleted file mode 100644
index 3850e15fa6a3..000000000000
--- a/audio/libsidplay2/pkg-descr
+++ /dev/null
@@ -1,14 +0,0 @@
-Basically, SIDPLAY is just an ordinary music player software. More
-specifically, it emulates the Sound Interface Device chip (MOS 6581,
-known as SID) and the Micro Processor Unit (MOS 6510) of the
-Commodore 64 on your computer. Its platform-independent software
-emulates hardware components. Therefore it is able to load and execute
-C64 machine code programs which produce music or sound. In general,
-these are independent fragments of code and data which have been
-ripped from games and demonstration programs and were transferred
-directly from the C64. All you need is a supported operating system and
-audio hardware with average PCM waveform playback capabilities. A
-fast CPU and a 16-bit sound card are recommended for better
-performance.
-
-WWW: http://www.geocities.com/SiliconValley/Lakes/5147/index.html
diff --git a/audio/libsidplay2/pkg-plist b/audio/libsidplay2/pkg-plist
deleted file mode 100644
index 91dc3239a6cb..000000000000
--- a/audio/libsidplay2/pkg-plist
+++ /dev/null
@@ -1,15 +0,0 @@
-bin/sidplay
-bin/sid2wav
-bin/sidcon
-include/sidplay/compconf.h
-include/sidplay/config.h
-include/sidplay/emucfg.h
-include/sidplay/fformat.h
-include/sidplay/myendian.h
-include/sidplay/mytypes.h
-include/sidplay/player.h
-include/sidplay/sidtune.h
-include/sidplay/version.h
-include/sidplay/fixpoint.h
-@dirrm include/sidplay
-lib/libsidplay.a