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-The idea behind OpenAL is a 3d positional spatialized sound library analogous
-to OpenGL: instead of micromanaging each aspect of sound playback and effect,
-the application writer may limit themselves to placing the sounds in the
-scene and letting the native OpenAL implementation determine the correct
-amount of pitch alteration, gain attenuation, phase shift, etc, required to
-render the sounds correctly.
-
-That's the goal, anyway.
-
-WWW: http://www.openal.org/