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Diffstat (limited to 'devel/physfs-devel/pkg-descr')
-rw-r--r-- | devel/physfs-devel/pkg-descr | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/devel/physfs-devel/pkg-descr b/devel/physfs-devel/pkg-descr deleted file mode 100644 index c1e07bc80f7d..000000000000 --- a/devel/physfs-devel/pkg-descr +++ /dev/null @@ -1,19 +0,0 @@ -PhysicsFS is a library to provide abstract access to various archives. -It is intended for use in video games, and the design was somewhat -inspired by Quake 3's file subsystem. The programmer defines a "write -directory" on the physical filesystem. No file writing done through the -PhysicsFS API can leave that write directory, for security. For example, -an embedded scripting language cannot write outside of this path if it -uses PhysFS for all of its I/O, which means that untrusted scripts can -run more safely. Symbolic links can be disabled as well, for added -safety. For file reading, the programmer lists directories and archives -that form a "search path". Once the search path is defined, it becomes -a single, transparent hierarchical filesystem. This makes for easy -access to ZIP files in the same way as you access a file directly on the -disk, and it makes it easy to ship a new archive that will override a -previous archive on a per-file basis. Finally, PhysicsFS gives you -platform-abstracted means to determine if CD-ROMs are available, the -user's home directory, where in the real filesystem your program is -running, etc. - -WWW: http://icculus.org/physfs/ |