diff options
Diffstat (limited to 'games/blackjack/files/patch-ad')
-rw-r--r-- | games/blackjack/files/patch-ad | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/games/blackjack/files/patch-ad b/games/blackjack/files/patch-ad deleted file mode 100644 index e9c40af96079..000000000000 --- a/games/blackjack/files/patch-ad +++ /dev/null @@ -1,82 +0,0 @@ ---- card.cpp.orig Sun Dec 5 16:45:34 1999 -+++ card.cpp Sun Feb 2 01:06:55 2003 -@@ -201,7 +201,7 @@ - QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE); - QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits, - TRUE); -- QBrush fill(Qt::white); -+ QBrush fill(QColor("white")); - QBrush pattern(Qt::CustomPattern); - QPainter painter; - -@@ -210,7 +210,7 @@ - delete (bitmap_p); - bitmap_p = NULL; - } else { -- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners -+ QBrush fill_ones(Qt::color1); // make a mask so we don't paint the corners - painter.setBrush(fill_ones); // make pixmap mask for card - painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); - painter.end(); -@@ -221,7 +221,7 @@ - delete (pixmap_p); - pixmap_p = NULL; - } else { -- painter.setPen(Qt::black); -+ painter.setPen(QColor("black")); - - if (bitmap_p) // if we made a mask bitmap - pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap -@@ -229,7 +229,7 @@ - painter.setBrush(fill); - painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); - pattern.setPixmap(*back_bitmap_p); -- pattern.setColor(Qt::red); -+ pattern.setColor(QColor("red")); - painter.setBrush(pattern); // set up some painter options - painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); - painter.end(); -@@ -255,21 +255,21 @@ - QColor color; - QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H); - QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE); -- QBrush fill(Qt::white); // make two brushes, fill and no_fill -+ QBrush fill(QColor("white")); // make two brushes, fill and no_fill - QBrush no_fill(Qt::NoBrush); - QPainter painter; - - if (_suit == HEART || _suit == DIAMOND) -- color = Qt::red; -+ color = QColor("red"); - else -- color = Qt::black; -+ color = QColor("black"); - - if ((painter.begin(bitmap_p)) == FALSE) { - cerr << "card::makePixmap(): Can't open bitmap paint device\n"; - delete (bitmap_p); - bitmap_p = NULL; - } else { -- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners -+ QBrush fill_ones(Qt::color1); // make a mask so we don't paint the corners - painter.setBrush(fill_ones); // make pixmap mask for card - painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); - painter.end(); -@@ -281,7 +281,7 @@ - pixmap_p = NULL; - } else { - painter.setBrush(fill); // set up some painter options -- painter.setPen(Qt::black); -+ painter.setPen(QColor("black")); - - if (bitmap_p) // if we made a mask bitmap - pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap -@@ -295,7 +295,7 @@ - painter.setWorldXForm(FALSE); // disable transformation for now - - painter.setPen(color); // draw rank and suit in corners -- painter.setBackgroundColor(Qt::white); -+ painter.setBackgroundColor(QColor("white")); - painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]); - painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]); - painter.setWorldXForm(TRUE); // now draw flipped rank and suit |