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-rw-r--r--games/doomlegacy/files/patch-i_sound.c54
1 files changed, 0 insertions, 54 deletions
diff --git a/games/doomlegacy/files/patch-i_sound.c b/games/doomlegacy/files/patch-i_sound.c
deleted file mode 100644
index ad6b62954e46..000000000000
--- a/games/doomlegacy/files/patch-i_sound.c
+++ /dev/null
@@ -1,54 +0,0 @@
---- sdl/i_sound.c.orig 2004-04-18 23:02:24.000000000 +0200
-+++ sdl/i_sound.c 2012-02-04 08:58:36.000000000 +0100
-@@ -118,7 +118,7 @@
-
- #define SAMPLERATE 11025 // Hz
-
--static int samplecount = 512;
-+static int samplecount = 1024;
-
- static int lengths[NUMSFX]; // The actual lengths of all sound effects.
- static unsigned int channelstep[NUM_CHANNELS]; // The channel step amount...
-@@ -517,12 +517,12 @@
- // Mixing channel index.
- int chan;
-
-- extern void music_mixer(void *udata, Uint8 * stream, int len);
-+ //extern void music_mixer(void *udata, Uint8 * stream, int len);
-
- if (nosound)
- return;
- // Mix in the music
-- music_mixer(NULL, stream, len);
-+ //music_mixer(NULL, stream, len);
-
- if (nosound)
- return;
-@@ -709,14 +709,15 @@
- /*
- Should this be exposed in mixer.h?
- */
-- extern void close_music(void);
-+ //extern void close_music(void);
- if (nomusic)
- return;
-
- if (!musicStarted)
- return;
-
-- close_music();
-+ //close_music();
-+ Mix_CloseAudio();
-
- CONS_Printf("I_ShutdownMusic: shut down\n");
- musicStarted = false;
-@@ -740,7 +741,8 @@
- if (nomusic)
- return;
-
-- if (open_music(&audio) < 0)
-+ //if (open_music(&audio) < 0)
-+ if (Mix_OpenAudio (audio.freq, audio.format, audio.channels, audio.samples) < 0)
- {
- CONS_Printf("Unable to open music: %s\n", Mix_GetError());
- nomusic = true;