diff options
Diffstat (limited to 'games/eduke32/files/patch-source__jaudiolib__sdlmusic.c')
-rw-r--r-- | games/eduke32/files/patch-source__jaudiolib__sdlmusic.c | 481 |
1 files changed, 481 insertions, 0 deletions
diff --git a/games/eduke32/files/patch-source__jaudiolib__sdlmusic.c b/games/eduke32/files/patch-source__jaudiolib__sdlmusic.c new file mode 100644 index 000000000000..59c1b5147d85 --- /dev/null +++ b/games/eduke32/files/patch-source__jaudiolib__sdlmusic.c @@ -0,0 +1,481 @@ +--- ./source/jaudiolib/sdlmusic.c.orig Wed Aug 2 00:35:30 2006 ++++ ./source/jaudiolib/sdlmusic.c Wed Aug 2 00:35:30 2006 +@@ -0,0 +1,478 @@ ++/* ++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org) ++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu) ++ ++*/ ++/* ++ * A reimplementation of Jim Dose's FX_MAN routines, using SDL_mixer 1.2. ++ * Whee. FX_MAN is also known as the "Apogee Sound System", or "ASS" for ++ * short. How strangely appropriate that seems. ++ */ ++ ++#include <stdio.h> ++#include <stdlib.h> ++#include <stdarg.h> ++#include <string.h> ++#include <assert.h> ++ ++#include "duke3d.h" ++#include "cache1d.h" ++ ++#ifndef MAX_PATH ++#define MAX_PATH 256 ++#endif ++ ++#if (defined __WATCOMC__) ++// This is probably out of date. --ryan. ++#include "dukesnd_watcom.h" ++#endif ++ ++#if (!defined __WATCOMC__) ++#define cdecl ++#endif ++ ++#include "SDL.h" ++#include "SDL_mixer.h" ++#include "music.h" ++ ++#define __FX_TRUE (1 == 1) ++#define __FX_FALSE (!__FX_TRUE) ++ ++#define DUKESND_DEBUG "DUKESND_DEBUG" ++ ++#ifndef min ++#define min(a, b) (((a) < (b)) ? (a) : (b)) ++#endif ++ ++#ifndef max ++#define max(a, b) (((a) > (b)) ? (a) : (b)) ++#endif ++ ++void GetUnixPathFromEnvironment( char *fullname, int32 length, const char *filename ); ++ ++int MUSIC_ErrorCode = MUSIC_Ok; ++ ++static char warningMessage[80]; ++static char errorMessage[80]; ++static int fx_initialized = 0; ++static int numChannels = MIX_CHANNELS; ++static void (*callback)(unsigned long); ++static int reverseStereo = 0; ++static int reverbDelay = 256; ++static int reverbLevel = 0; ++static int fastReverb = 0; ++static FILE *debug_file = NULL; ++static int initialized_debugging = 0; ++static int mixerIsStereo = 1; ++ ++// This gets called all over the place for information and debugging messages. ++// If the user set the DUKESND_DEBUG environment variable, the messages ++// go to the file that is specified in that variable. Otherwise, they ++// are ignored for the expense of the function call. If DUKESND_DEBUG is ++// set to "-" (without the quotes), then the output goes to stdout. ++static void musdebug(const char *fmt, ...) ++{ ++ va_list ap; ++ ++ if (debug_file) ++ { ++ fprintf(debug_file, "DUKEMUS: "); ++ va_start(ap, fmt); ++ vfprintf(debug_file, fmt, ap); ++ va_end(ap); ++ fprintf(debug_file, "\n"); ++ fflush(debug_file); ++ } // if ++} // musdebug ++ ++static void init_debugging(void) ++{ ++ const char *envr; ++ ++ if (initialized_debugging) ++ return; ++ ++ envr = getenv(DUKESND_DEBUG); ++ if (envr != NULL) ++ { ++ if (strcmp(envr, "-") == 0) ++ debug_file = stdout; ++ else ++ debug_file = fopen(envr, "w"); ++ ++ if (debug_file == NULL) ++ fprintf(stderr, "DUKESND: -WARNING- Could not open debug file!\n"); ++ else ++ setbuf(debug_file, NULL); ++ } // if ++ ++ initialized_debugging = 1; ++} // init_debugging ++ ++static void setWarningMessage(const char *msg) ++{ ++ strncpy(warningMessage, msg, sizeof (warningMessage)); ++ // strncpy() doesn't add the null char if there isn't room... ++ warningMessage[sizeof (warningMessage) - 1] = '\0'; ++ musdebug("Warning message set to [%s].", warningMessage); ++} // setErrorMessage ++ ++ ++static void setErrorMessage(const char *msg) ++{ ++ strncpy(errorMessage, msg, sizeof (errorMessage)); ++ // strncpy() doesn't add the null char if there isn't room... ++ errorMessage[sizeof (errorMessage) - 1] = '\0'; ++ musdebug("Error message set to [%s].", errorMessage); ++} // setErrorMessage ++ ++// The music functions... ++ ++char *MUSIC_ErrorString(int ErrorNumber) ++{ ++ switch (ErrorNumber) ++ { ++ case MUSIC_Warning: ++ return(warningMessage); ++ ++ case MUSIC_Error: ++ return(errorMessage); ++ ++ case MUSIC_Ok: ++ return("OK; no error."); ++ ++ case MUSIC_ASSVersion: ++ return("Incorrect sound library version."); ++ ++ case MUSIC_SoundCardError: ++ return("General sound card error."); ++ ++ case MUSIC_InvalidCard: ++ return("Invalid sound card."); ++ ++ case MUSIC_MidiError: ++ return("MIDI error."); ++ ++ case MUSIC_MPU401Error: ++ return("MPU401 error."); ++ ++ case MUSIC_TaskManError: ++ return("Task Manager error."); ++ ++ //case MUSIC_FMNotDetected: ++ // return("FM not detected error."); ++ ++ case MUSIC_DPMI_Error: ++ return("DPMI error."); ++ ++ default: ++ return("Unknown error."); ++ } // switch ++ ++ assert(0); // shouldn't hit this point. ++ return(NULL); ++} // MUSIC_ErrorString ++ ++ ++static int music_initialized = 0; ++static int music_context = 0; ++static int music_loopflag = MUSIC_PlayOnce; ++static char *music_songdata = NULL; ++static Mix_Music *music_musicchunk = NULL; ++ ++int MUSIC_Init(int SoundCard, int Address) ++{ ++ init_debugging(); ++ ++ musdebug("INIT! card=>%d, address=>%d...", SoundCard, Address); ++ ++ if (music_initialized) ++ { ++ setErrorMessage("Music system is already initialized."); ++ return(MUSIC_Error); ++ } // if ++ ++ SoundCard = 1; ++ ++ music_initialized = 1; ++ return(MUSIC_Ok); ++} // MUSIC_Init ++ ++ ++int MUSIC_Shutdown(void) ++{ ++ musdebug("shutting down sound subsystem."); ++ ++ MUSIC_StopSong(); ++ music_context = 0; ++ music_initialized = 0; ++ music_loopflag = MUSIC_PlayOnce; ++ return(MUSIC_Ok); ++} // MUSIC_Shutdown ++ ++ ++void MUSIC_SetMaxFMMidiChannel(int channel) ++{ ++ musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel); ++} // MUSIC_SetMaxFMMidiChannel ++ ++ ++void MUSIC_SetVolume(int volume) ++{ ++ volume = max( 0, volume ); ++ volume = min( volume, 255 ); ++ ++ Mix_VolumeMusic(volume >> 1); // convert 0-255 to 0-128. ++} // MUSIC_SetVolume ++ ++ ++void MUSIC_SetMidiChannelVolume(int channel, int volume) ++{ ++ musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume); ++} // MUSIC_SetMidiChannelVolume ++ ++ ++void MUSIC_ResetMidiChannelVolumes(void) ++{ ++ musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n"); ++} // MUSIC_ResetMidiChannelVolumes ++ ++ ++int MUSIC_GetVolume(void) ++{ ++ return(Mix_VolumeMusic(-1) << 1); // convert 0-128 to 0-255. ++} // MUSIC_GetVolume ++ ++ ++void MUSIC_SetLoopFlag(int loopflag) ++{ ++ music_loopflag = loopflag; ++} // MUSIC_SetLoopFlag ++ ++ ++int MUSIC_SongPlaying(void) ++{ ++ return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE); ++} // MUSIC_SongPlaying ++ ++ ++void MUSIC_Continue(void) ++{ ++ if (Mix_PausedMusic()) ++ Mix_ResumeMusic(); ++ else if (music_songdata) ++ MUSIC_PlaySong(music_songdata, MUSIC_PlayOnce); ++} // MUSIC_Continue ++ ++ ++void MUSIC_Pause(void) ++{ ++ Mix_PauseMusic(); ++} // MUSIC_Pause ++ ++ ++int MUSIC_StopSong(void) ++{ ++ //if (!fx_initialized) ++ if (!Mix_QuerySpec(NULL, NULL, NULL)) ++ { ++ setErrorMessage("Need FX system initialized, too. Sorry."); ++ return(MUSIC_Error); ++ } // if ++ ++ if ( (Mix_PlayingMusic()) || (Mix_PausedMusic()) ) ++ Mix_HaltMusic(); ++ ++ if (music_musicchunk) ++ Mix_FreeMusic(music_musicchunk); ++ ++ music_songdata = NULL; ++ music_musicchunk = NULL; ++ return(MUSIC_Ok); ++} // MUSIC_StopSong ++ ++ ++int MUSIC_PlaySong(unsigned char *song, int loopflag) ++{ ++ //SDL_RWops *rw; ++ ++ MUSIC_StopSong(); ++ ++ music_songdata = song; ++ ++ // !!! FIXME: This could be a problem...SDL/SDL_mixer wants a RWops, which ++ // !!! FIXME: is an i/o abstraction. Since we already have the MIDI data ++ // !!! FIXME: in memory, we fake it with a memory-based RWops. None of ++ // !!! FIXME: this is a problem, except the RWops wants to know how big ++ // !!! FIXME: its memory block is (so it can do things like seek on an ++ // !!! FIXME: offset from the end of the block), and since we don't have ++ // !!! FIXME: this information, we have to give it SOMETHING. ++ ++ /* !!! ARGH! There's no LoadMUS_RW ?! ++ rw = SDL_RWFromMem((void *) song, (10 * 1024) * 1024); // yikes. ++ music_musicchunk = Mix_LoadMUS_RW(rw); ++ Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1); ++ */ ++ ++ return(MUSIC_Ok); ++} // MUSIC_PlaySong ++ ++ ++extern char ApogeePath[256] = "/tmp/"; ++ ++// Duke3D-specific. --ryan. ++void PlayMusic(char *_filename) ++{ ++ //char filename[MAX_PATH]; ++ //strcpy(filename, _filename); ++ //FixFilePath(filename); ++ ++ char filename[MAX_PATH]; ++ long handle; ++ long size; ++ void *song; ++ long rc; ++ ++ MUSIC_StopSong(); ++ ++ // Read from a groupfile, write it to disk so SDL_mixer can read it. ++ // Lame. --ryan. ++ handle = kopen4load(_filename, 0); ++ if (handle == -1) ++ return; ++ ++ size = kfilelength(handle); ++ if (size == -1) ++ { ++ kclose(handle); ++ return; ++ } // if ++ ++ song = malloc(size); ++ if (song == NULL) ++ { ++ kclose(handle); ++ return; ++ } // if ++ ++ rc = kread(handle, song, size); ++ kclose(handle); ++ if (rc != size) ++ { ++ free(song); ++ return; ++ } // if ++ ++ // save the file somewhere, so SDL_mixer can load it ++ GetUnixPathFromEnvironment(filename, MAX_PATH, "tmpsong.mid"); ++ handle = SafeOpenWrite(filename, filetype_binary); ++ ++ SafeWrite(handle, song, size); ++ close(handle); ++ free(song); ++ ++ //music_songdata = song; ++ ++ music_musicchunk = Mix_LoadMUS(filename); ++ if (music_musicchunk != NULL) ++ { ++ // !!! FIXME: I set the music to loop. Hope that's okay. --ryan. ++ Mix_PlayMusic(music_musicchunk, -1); ++ } // if ++} ++ ++ ++void MUSIC_SetContext(int context) ++{ ++ musdebug("STUB ... MUSIC_SetContext().\n"); ++ music_context = context; ++} // MUSIC_SetContext ++ ++ ++int MUSIC_GetContext(void) ++{ ++ return(music_context); ++} // MUSIC_GetContext ++ ++ ++void MUSIC_SetSongTick(unsigned long PositionInTicks) ++{ ++ musdebug("STUB ... MUSIC_SetSongTick().\n"); ++} // MUSIC_SetSongTick ++ ++ ++void MUSIC_SetSongTime(unsigned long milliseconds) ++{ ++ musdebug("STUB ... MUSIC_SetSongTime().\n"); ++}// MUSIC_SetSongTime ++ ++ ++void MUSIC_SetSongPosition(int measure, int beat, int tick) ++{ ++ musdebug("STUB ... MUSIC_SetSongPosition().\n"); ++} // MUSIC_SetSongPosition ++ ++ ++void MUSIC_GetSongPosition(songposition *pos) ++{ ++ musdebug("STUB ... MUSIC_GetSongPosition().\n"); ++} // MUSIC_GetSongPosition ++ ++ ++void MUSIC_GetSongLength(songposition *pos) ++{ ++ musdebug("STUB ... MUSIC_GetSongLength().\n"); ++} // MUSIC_GetSongLength ++ ++ ++int MUSIC_FadeVolume(int tovolume, int milliseconds) ++{ ++ Mix_FadeOutMusic(milliseconds); ++ return(MUSIC_Ok); ++} // MUSIC_FadeVolume ++ ++ ++int MUSIC_FadeActive(void) ++{ ++ return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE); ++} // MUSIC_FadeActive ++ ++ ++void MUSIC_StopFade(void) ++{ ++ musdebug("STUB ... MUSIC_StopFade().\n"); ++} // MUSIC_StopFade ++ ++ ++void MUSIC_RerouteMidiChannel(int channel, int cdecl (*function)( int event, int c1, int c2 )) ++{ ++ musdebug("STUB ... MUSIC_RerouteMidiChannel().\n"); ++} // MUSIC_RerouteMidiChannel ++ ++ ++void MUSIC_RegisterTimbreBank(unsigned char *timbres) ++{ ++ musdebug("STUB ... MUSIC_RegisterTimbreBank().\n"); ++} // MUSIC_RegisterTimbreBank ++ ++ ++void MUSIC_Update(void) ++{ ++} |