diff options
Diffstat (limited to 'games/hexglass')
-rw-r--r-- | games/hexglass/Makefile | 38 | ||||
-rw-r--r-- | games/hexglass/distinfo | 2 | ||||
-rw-r--r-- | games/hexglass/pkg-descr | 8 |
3 files changed, 48 insertions, 0 deletions
diff --git a/games/hexglass/Makefile b/games/hexglass/Makefile new file mode 100644 index 000000000000..6fb49239a4d8 --- /dev/null +++ b/games/hexglass/Makefile @@ -0,0 +1,38 @@ +# New ports collection makefile for: hexglass +# Date created: 2010-12-17 +# Whom: Max Brazhnikov <makc@FreeBSD.org> +# +# $FreeBSD$ +# + +PORTNAME= hexglass +PORTVERSION= 1.2.0 +CATEGORIES= games +MASTER_SITES= GOOGLE_CODE + +MAINTAINER= makc@FreeBSD.org +COMMENT= Tetris-like puzzle game based on a hexagonal grid + +USE_QT_VER= 4 +QT_COMPONENTS= gui qmake_build moc_build rcc_build +HAS_CONFIGURE= yes +MAKE_JOBS_SAFE= yes + +PLIST_FILES= bin/${PORTNAME} \ + share/pixmaps/${PORTNAME}.xpm + +DESKTOP_ENTRIES= "HexGlass" "${COMMENT}" \ + "${PREFIX}/share/pixmaps/${PORTNAME}.xpm" \ + "${PORTNAME}" "Application;BlocksGame;Game;" false + +do-configure: + cd ${WRKSRC} && ${SETENV} ${CONFIGURE_ENV} ${QMAKE} ${QMAKEFLAGS} + +do-install: + ${MKDIR} ${PREFIX}/bin + ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin + ${MKDIR} ${PREFIX}/share/pixmaps + ${INSTALL_DATA} ${WRKSRC}/resources/logo512x512.xpm \ + ${PREFIX}/share/pixmaps/${PORTNAME}.xpm + +.include <bsd.port.mk> diff --git a/games/hexglass/distinfo b/games/hexglass/distinfo new file mode 100644 index 000000000000..7c7d28e0c0d9 --- /dev/null +++ b/games/hexglass/distinfo @@ -0,0 +1,2 @@ +SHA256 (hexglass-1.2.0.tar.gz) = b280815bbe92b09ad5c272b40b37b89fa6c1431134ffdae39415a85a82208214 +SIZE (hexglass-1.2.0.tar.gz) = 146670 diff --git a/games/hexglass/pkg-descr b/games/hexglass/pkg-descr new file mode 100644 index 000000000000..233b99f8a7e5 --- /dev/null +++ b/games/hexglass/pkg-descr @@ -0,0 +1,8 @@ +The HexGlass is a Tetris-like puzzle game. Ten different types of +blocks continuously fall from above and you must arrange them to +make horizontal rows of hexagonal bricks. Completing any row causes +those hexagonal blocks to disappear and the rest above move downwards. +The blocks above gradually fall faster and the game is over when +the screen fills up and blocks can no longer fall from the top. + +WWW: http://code.google.com/p/hexglass/ |