aboutsummaryrefslogtreecommitdiff
path: root/games/kmquake2/files/patch-Makefile
diff options
context:
space:
mode:
Diffstat (limited to 'games/kmquake2/files/patch-Makefile')
-rw-r--r--games/kmquake2/files/patch-Makefile81
1 files changed, 73 insertions, 8 deletions
diff --git a/games/kmquake2/files/patch-Makefile b/games/kmquake2/files/patch-Makefile
index a2a8708815a4..fa5149d83782 100644
--- a/games/kmquake2/files/patch-Makefile
+++ b/games/kmquake2/files/patch-Makefile
@@ -1,16 +1,18 @@
--- ./Makefile.orig Mon Apr 10 04:38:03 2006
-+++ ./Makefile Sat May 20 13:44:43 2006
++++ ./Makefile Thu Jun 8 15:41:00 2006
@@ -20,12 +20,12 @@
#OPTIONS
######################################
-BUILD_DATADIR=NO # Use DATADIR to read (data, renderers, etc.) and ~/.quake2 to write.
-+BUILD_DATADIR=YES # Use DATADIR to read (data, renderers, etc.) and ~/.quake2 to write.
- BUILD_GAME=YES # game$(ARCH).so
- BUILD_KMQUAKE2=YES # kmquake executable (uses OSS for cdrom and sound)
+-BUILD_GAME=YES # game$(ARCH).so
+-BUILD_KMQUAKE2=YES # kmquake executable (uses OSS for cdrom and sound)
-BUILD_KMQUAKE2_DEDICATED=YES # build a dedicated kmquake2 server
-BUILD_KMQUAKE2_SDL=YES # kmquake2-sdl executable (uses SDL for cdrom and sound)
-BUILD_LIBDIR=NO # Use LIBDIR to read data and renderers (independent from DATADIR).
++BUILD_DATADIR=YES # Use DATADIR to read (data, renderers, etc.) and ~/.quake2 to write.
++#BUILD_GAME=YES # game$(ARCH).so
++#BUILD_KMQUAKE2=YES # kmquake executable (uses OSS for cdrom and sound)
+#BUILD_KMQUAKE2_DEDICATED=YES # build a dedicated kmquake2 server
+#BUILD_KMQUAKE2_SDL=YES # kmquake2-sdl executable (uses SDL for cdrom and sound)
+BUILD_LIBDIR=YES # Use LIBDIR to read data and renderers (independent from DATADIR).
@@ -37,6 +39,15 @@
CLIENT_DIR=$(MOUNT_DIR)/client
SERVER_DIR=$(MOUNT_DIR)/server
+@@ -62,7 +66,7 @@
+ endif
+
+ #Ogg Vorbis support
+-LDFLAGS += \
++CLIENT_LDFLAGS = \
+ -lvorbisfile \
+ -lvorbis \
+ -logg
@@ -72,7 +76,7 @@
X11BASE?=/usr/X11R6
PREFIX?=$(LOCALBASE)
@@ -55,6 +66,24 @@
endif
ifeq ($(strip $(BUILD_KMQUAKE2_SDL)),YES)
+@@ -109,7 +113,7 @@
+
+ DO_CC=$(CC) $(CFLAGS) -I$(LOCALBASE)/include -o $@ -c $<
+ DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
+-DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
++DO_DED_DEBUG_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
+ DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
+ DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
+ DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
+@@ -128,7 +132,7 @@
+ endif
+
+ ifeq ($(strip $(BUILD_KMQUAKE2_DEDICATED)),YES)
+- TARGETS += $(BINDIR)/kmquake2_netserver
++ TARGETS += $(BINDIR)/kmquake2-ded
+ endif
+
+ ifeq ($(strip $(BUILD_KMQUAKE2_SDL)),YES)
@@ -136,7 +140,11 @@
endif
@@ -68,16 +97,52 @@
endif
all:
-@@ -293,6 +301,9 @@
+@@ -164,7 +172,7 @@
+ $(BUILD_DEBUG_DIR)/ref_gl \
+ $(BUILD_DEBUG_DIR)/game
+
+- $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS) -DKMQUAKE2_VERSION='\"$(VERSION) Debug\"'"
++ $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS) -DKMQUAKE2_VERSION='\"$(VERSION) Debug\"'"
+ release:
+
+ @-mkdir -p $(BUILD_RELEASE_DIR) \
+@@ -174,7 +182,7 @@
+ $(BUILD_RELEASE_DIR)/ref_gl \
+ $(BUILD_RELEASE_DIR)/game
+
+- $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS) -DKMQUAKE2_VERSION='\"$(VERSION)\"'"
++ $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS) -DKMQUAKE2_VERSION='\"$(VERSION)\"'"
+
+ targets: $(TARGETS)
+
+@@ -285,13 +293,16 @@
+ @echo
+ @echo "==================== Linking $@ ===================="
@echo
- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_SDL_OBJS) $(GLXLDFLAGS) $(LDFLAGS) $(SDLLDFLAGS)
+- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_LNX_OBJS) $(GLXLDFLAGS) $(LDFLAGS)
++ $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_LNX_OBJS) $(GLXLDFLAGS) $(LDFLAGS) $(CLIENT_LDFLAGS)
+ $(BINDIR)/kmquake2-sdl : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_SDL_OBJS)
+ @echo
+ @echo "==================== Linking $@ ===================="
+ @echo
+- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_SDL_OBJS) $(GLXLDFLAGS) $(LDFLAGS) $(SDLLDFLAGS)
++ $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_SDL_OBJS) $(GLXLDFLAGS) $(LDFLAGS) $(SDLLDFLAGS) $(CLIENT_LDFLAGS)
++
+addons:
+ $(MAKE) -C ../$(KMQ2_ADDONS) release
-+
+
$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
$(DO_CC)
-
+@@ -586,7 +597,7 @@
+ $(BUILDDIR)/ded/cl_null.o \
+ $(BUILDDIR)/ded/cd_null.o
+
+-$(BINDIR)/kmquake2_netserver : $(Q2DED_OBJS)
++$(BINDIR)/kmquake2-ded : $(Q2DED_OBJS)
+ $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
+
+ $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
@@ -753,8 +764,8 @@
$(BUILDDIR)/game/p_weapon.o \
$(BUILDDIR)/game/q_shared.o