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-rw-r--r--games/openarena/files/patch-feature-DEFAULT_LIBDIR71
1 files changed, 24 insertions, 47 deletions
diff --git a/games/openarena/files/patch-feature-DEFAULT_LIBDIR b/games/openarena/files/patch-feature-DEFAULT_LIBDIR
index e7f0416b9b7c..0e977835024f 100644
--- a/games/openarena/files/patch-feature-DEFAULT_LIBDIR
+++ b/games/openarena/files/patch-feature-DEFAULT_LIBDIR
@@ -1,6 +1,6 @@
---- code/qcommon/files.c.orig 2009-11-09 23:41:42.205886000 +0100
-+++ code/qcommon/files.c 2010-02-16 15:26:18.000000000 +0100
-@@ -242,6 +242,7 @@
+--- code/qcommon/files.c.orig 2011-03-10 02:01:27.599036000 +0100
++++ code/qcommon/files.c 2011-03-19 22:40:42.000000000 +0100
+@@ -250,6 +250,7 @@
#endif
static cvar_t *fs_basepath;
@@ -8,18 +8,29 @@
static cvar_t *fs_basegame;
static cvar_t *fs_gamedirvar;
static searchpath_t *fs_searchpaths;
-@@ -2807,6 +2808,8 @@
+@@ -2956,6 +2957,7 @@
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
- fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
+ fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT|CVAR_PROTECTED );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
+ fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
-+
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;
---- code/qcommon/qcommon.h.orig 2010-02-15 17:20:33.680787000 +0100
-+++ code/qcommon/qcommon.h 2010-02-16 15:26:18.000000000 +0100
-@@ -1085,6 +1085,9 @@
+@@ -2975,6 +2977,11 @@
+ if (fs_apppath->string[0])
+ FS_AddGameDirectory(fs_apppath->string, gameName);
+ #endif
++
++ // Search default library location if given
++ if (fs_libpath->string[0]) {
++ FS_AddGameDirectory ( fs_libpath->string, gameName );
++ }
+
+ // NOTE: same filtering below for mods and basegame
+ if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
+--- code/qcommon/qcommon.h.orig 2011-03-10 02:01:27.599036000 +0100
++++ code/qcommon/qcommon.h 2011-03-19 22:40:42.000000000 +0100
+@@ -1104,6 +1104,9 @@
char *Sys_DefaultAppPath(void);
#endif
@@ -29,8 +40,8 @@
void Sys_SetDefaultHomePath(const char *path);
char *Sys_DefaultHomePath(void);
const char *Sys_TempPath(void);
---- code/sys/sys_main.c.orig 2010-02-15 17:20:33.680787000 +0100
-+++ code/sys/sys_main.c 2010-02-16 15:26:18.000000000 +0100
+--- code/sys/sys_main.c.orig 2011-02-23 17:17:09.009063000 +0100
++++ code/sys/sys_main.c 2011-03-19 22:40:42.000000000 +0100
@@ -49,6 +49,7 @@
static char binaryPath[ MAX_OSPATH ] = { 0 };
@@ -69,41 +80,7 @@
Sys_DefaultAppPath
=================
*/
-@@ -435,6 +459,7 @@
- Used to load a development dll instead of a virtual machine
- #1 look in fs_homepath
- #2 look in fs_basepath
-+#3 look in fs_libpath
- =================
- */
- void *Sys_LoadDll( const char *name, char *fqpath ,
-@@ -445,6 +470,7 @@
- void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
- char fname[MAX_OSPATH];
- char *basepath;
-+ char *libpath;
- char *homepath;
- char *gamedir;
-
-@@ -454,6 +480,7 @@
-
- // TODO: use fs_searchpaths from files.c
- basepath = Cvar_VariableString( "fs_basepath" );
-+ libpath = Cvar_VariableString( "fs_libpath" );
- homepath = Cvar_VariableString( "fs_homepath" );
- gamedir = Cvar_VariableString( "fs_game" );
-
-@@ -462,6 +489,9 @@
- if(!libHandle && basepath)
- libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
-
-+ if(!libHandle && libpath)
-+ libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
-+
- if(!libHandle) {
- Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
- return NULL;
-@@ -515,6 +545,14 @@
+@@ -490,6 +514,14 @@
# endif
#endif
@@ -118,7 +95,7 @@
/*
=================
Sys_SigHandler
-@@ -589,6 +627,7 @@
+@@ -564,6 +596,7 @@
Sys_ParseArgs( argc, argv );
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );