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-rw-r--r--games/quake2-data/Makefile.include49
1 files changed, 22 insertions, 27 deletions
diff --git a/games/quake2-data/Makefile.include b/games/quake2-data/Makefile.include
index 8d26f7957c94..4bff0cd4075c 100644
--- a/games/quake2-data/Makefile.include
+++ b/games/quake2-data/Makefile.include
@@ -5,58 +5,53 @@
# is installed (i.e. no need for pkg-message asking to copy the .pak files),
# and the main game.so (except the engine incompatible with the original one).
#
-# The following variables are defined, and can be used in the port.
-# Q2PKGNAMEPREFIX - The package name prefix for Quake II additions.
-# Q2DIR - The Quake II data directory (also added to MAKE_ENV,
-# PLIST_SUB and SUB_LIST).
+# The following variables are defined, and can be used in the port:
+#
+# Q2PKGNAMEPREFIX - The package name prefix for Quake II additions
+# Q2DIR - The Quake II data directory (also added to
+# MAKE_ENV, PLIST_SUB, and SUB_LIST)
+#
+# Some notes for making such kind of ports:
#
-# The following are some notes for making this kind of ports.
# - The game engines should be modified to add ${Q2DIR} as the first search
# path (it's a stack so new paths override previous ones), and add
-# "~/.${PORTNAME}" as the last one (this is where it writes the
-# configuration, saved games, etc.), which may need to be created if doesn't
-# exist.
+# "~/.${PORTNAME}" as the last one (this is where it writes configuration,
+# saved games, etc.), which may need to be created if doesn't exist;
# - If the engine needs to load additional data (renderers, pak files, etc.)
# don't install it in ${Q2DIR}, use ${PREFIX}/lib/${PORTNAME} instead and
-# add that directory to the search paths immediately after ${Q2DIR}.
+# add that directory to the search paths immediately after ${Q2DIR};
# - The reason to use "~/.${PORTNAME}" for writing is in the case the program
# isn't compatible with the original engine (e.g. new console variables,
# different saved game format, etc.). If just the configuration is
# different it can write in "~/.quake2" but use a different configuration
-# file name (not config.cfg).
+# file name (not config.cfg);
# - Search path summary (ordered):
-# - cddir - Directory to be prepended (optional, configurable).
-# - ${Q2DIR} - Base shared data directory.
-# - ${LIBDIR} - Program specific data directory (optional).
-# - basedir - Base data directory (configurable).
-# - "~/.${PORTNAME}" - Writing directory.
+# - cddir - Directory to be prepended (optional, configurable)
+# - ${Q2DIR} - Base shared data directory
+# - ${LIBDIR} - Program specific data directory (optional)
+# - basedir - Base data directory (configurable)
+# - "~/.${PORTNAME}" - Writing directory
# - The "game${ARCH}.so" in game engines and modifications should be changed
# to just "game.so" (the ${ARCH} can cause incompatibilities with new
-# platforms and is unnecessary).
+# platforms and is unnecessary);
# - The modifications and data which is common to all the engines should be
-# installed in ${Q2DIR}.
+# installed in ${Q2DIR};
# - The engines should not install game.so files for the normal game, CTF,
# Rogue, Xatrix, and all other which exist as a separate port. If the
-# version the engine provides is different than the original one then add it
-# as an option (off by default). If the engine is not compatible with the
-# game.so files provided by the ports then ignore this rule.
+# version the engine provides is different than the original one then add
+# it as an option (off by default). If the engine is not compatible with
+# the game.so files provided by the ports then ignore this rule.
#
-# For examples see the existing ports.
+# For the examples please see existing ports.
#
-# Set variables
-
Q2PKGNAMEPREFIX?= quake2-
Q2DIR?= ${LOCALBASE}/share/quake2
-# Add them to the ports system
-
MAKE_ENV+= Q2DIR="${Q2DIR}"
PLIST_SUB+= Q2DIR="${Q2DIR:S/${LOCALBASE}\///}"
SUB_LIST+= Q2DIR="${Q2DIR}"
-# Add the dependency
-
.if ${PORTNAME} != "data"
RUN_DEPENDS+= ${Q2DIR}:${PORTSDIR}/games/quake2-data
.endif