diff options
Diffstat (limited to 'games/quake2-data')
-rw-r--r-- | games/quake2-data/Makefile.include | 49 |
1 files changed, 22 insertions, 27 deletions
diff --git a/games/quake2-data/Makefile.include b/games/quake2-data/Makefile.include index 8d26f7957c94..4bff0cd4075c 100644 --- a/games/quake2-data/Makefile.include +++ b/games/quake2-data/Makefile.include @@ -5,58 +5,53 @@ # is installed (i.e. no need for pkg-message asking to copy the .pak files), # and the main game.so (except the engine incompatible with the original one). # -# The following variables are defined, and can be used in the port. -# Q2PKGNAMEPREFIX - The package name prefix for Quake II additions. -# Q2DIR - The Quake II data directory (also added to MAKE_ENV, -# PLIST_SUB and SUB_LIST). +# The following variables are defined, and can be used in the port: +# +# Q2PKGNAMEPREFIX - The package name prefix for Quake II additions +# Q2DIR - The Quake II data directory (also added to +# MAKE_ENV, PLIST_SUB, and SUB_LIST) +# +# Some notes for making such kind of ports: # -# The following are some notes for making this kind of ports. # - The game engines should be modified to add ${Q2DIR} as the first search # path (it's a stack so new paths override previous ones), and add -# "~/.${PORTNAME}" as the last one (this is where it writes the -# configuration, saved games, etc.), which may need to be created if doesn't -# exist. +# "~/.${PORTNAME}" as the last one (this is where it writes configuration, +# saved games, etc.), which may need to be created if doesn't exist; # - If the engine needs to load additional data (renderers, pak files, etc.) # don't install it in ${Q2DIR}, use ${PREFIX}/lib/${PORTNAME} instead and -# add that directory to the search paths immediately after ${Q2DIR}. +# add that directory to the search paths immediately after ${Q2DIR}; # - The reason to use "~/.${PORTNAME}" for writing is in the case the program # isn't compatible with the original engine (e.g. new console variables, # different saved game format, etc.). If just the configuration is # different it can write in "~/.quake2" but use a different configuration -# file name (not config.cfg). +# file name (not config.cfg); # - Search path summary (ordered): -# - cddir - Directory to be prepended (optional, configurable). -# - ${Q2DIR} - Base shared data directory. -# - ${LIBDIR} - Program specific data directory (optional). -# - basedir - Base data directory (configurable). -# - "~/.${PORTNAME}" - Writing directory. +# - cddir - Directory to be prepended (optional, configurable) +# - ${Q2DIR} - Base shared data directory +# - ${LIBDIR} - Program specific data directory (optional) +# - basedir - Base data directory (configurable) +# - "~/.${PORTNAME}" - Writing directory # - The "game${ARCH}.so" in game engines and modifications should be changed # to just "game.so" (the ${ARCH} can cause incompatibilities with new -# platforms and is unnecessary). +# platforms and is unnecessary); # - The modifications and data which is common to all the engines should be -# installed in ${Q2DIR}. +# installed in ${Q2DIR}; # - The engines should not install game.so files for the normal game, CTF, # Rogue, Xatrix, and all other which exist as a separate port. If the -# version the engine provides is different than the original one then add it -# as an option (off by default). If the engine is not compatible with the -# game.so files provided by the ports then ignore this rule. +# version the engine provides is different than the original one then add +# it as an option (off by default). If the engine is not compatible with +# the game.so files provided by the ports then ignore this rule. # -# For examples see the existing ports. +# For the examples please see existing ports. # -# Set variables - Q2PKGNAMEPREFIX?= quake2- Q2DIR?= ${LOCALBASE}/share/quake2 -# Add them to the ports system - MAKE_ENV+= Q2DIR="${Q2DIR}" PLIST_SUB+= Q2DIR="${Q2DIR:S/${LOCALBASE}\///}" SUB_LIST+= Q2DIR="${Q2DIR}" -# Add the dependency - .if ${PORTNAME} != "data" RUN_DEPENDS+= ${Q2DIR}:${PORTSDIR}/games/quake2-data .endif |