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+OpenGL only Quake II engine modification with the following features:
+
+- Requires id Software's Quake II: Patched to v3.20.
+- OpenGL Only: No software mode; No 3dfx.
+- 32-bit color skin/texture support: .jpg; .tga; .png.
+- Texture Compression: For large textures/skins.
+- Particle Engine: Fast intuitive system; dynamically lit; custom special
+ effects.
+- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
+ deformation, other custom functions.
+- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
+ reorganized menus.
+- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
+ distance; adjustable viewing angle.
+- Miscellaneous Special Effects: Improved model lighting system; improved
+ dynamic shadows system; overbright maps, entities and particles; transparent
+ surface vertex lighting.
+- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
+ impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
+ filter parameter.
+- Backwards Compatible: With old mods.
+
+WWW: http://www.quake2max.net/