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-rw-r--r--games/scorched3d/Makefile52
-rw-r--r--games/scorched3d/distinfo2
-rw-r--r--games/scorched3d/files/patch-Makefile.am10
-rw-r--r--games/scorched3d/files/patch-configure.ac55
-rw-r--r--games/scorched3d/files/patch-src-3dsparse-aseFile.tab.cpp11
-rw-r--r--games/scorched3d/files/patch-src-GLEXT-GLBitmap.cpp16
-rw-r--r--games/scorched3d/files/patch-src-GLEXT-GLLuminance.cpp11
-rw-r--r--games/scorched3d/files/patch-src-GLEXT-GLState.h11
-rw-r--r--games/scorched3d/files/patch-src-GLEXT-GLStateExtension.cpp11
-rw-r--r--games/scorched3d/files/patch-src-client-ClientMain.cpp11
-rw-r--r--games/scorched3d/files/patch-src-client-GLSetup.cpp11
-rw-r--r--games/scorched3d/files/patch-src-common-Display.h11
-rw-r--r--games/scorched3d/files/patch-src-common-Gamma.cpp11
-rw-r--r--games/scorched3d/files/patch-src-common-Gamma.h11
-rw-r--r--games/scorched3d/files/patch-src-common-KeyboardHistory.h11
-rw-r--r--games/scorched3d/files/patch-src-common-Mouse.h11
-rw-r--r--games/scorched3d/files/patch-src-common-RandomGenerator.cpp11
-rw-r--r--games/scorched3d/files/patch-src-common-Sound.h11
-rw-r--r--games/scorched3d/files/patch-src-common-SoundStore.h11
-rw-r--r--games/scorched3d/files/patch-src-common-Timer.cpp11
-rw-r--r--games/scorched3d/files/patch-src-commonLogger.cpp11
-rw-r--r--games/scorched3d/files/patch-src-coms-NetBuffer.cpp11
-rw-r--r--games/scorched3d/files/patch-src-coms-NetBuffer.h13
-rw-r--r--games/scorched3d/files/patch-src-coms-NetClient.cpp11
-rw-r--r--games/scorched3d/files/patch-src-coms-NetMessageHandler.h11
-rw-r--r--games/scorched3d/files/patch-src-coms-NetMessagePool.h11
-rw-r--r--games/scorched3d/files/patch-src-engine-ActionMeta.h11
-rw-r--r--games/scorched3d/files/patch-src-engine-MainLoop.cpp11
-rw-r--r--games/scorched3d/files/patch-src-ode-common.h11
-rw-r--r--games/scorched3d/files/patch-src-ode-config.h11
-rw-r--r--games/scorched3d/files/patch-src-scorched-main.cpp11
-rw-r--r--games/scorched3d/files/patch-src-server-ServerMain.cpp11
-rw-r--r--games/scorched3d/pkg-descr17
-rw-r--r--games/scorched3d/pkg-plist294
34 files changed, 0 insertions, 745 deletions
diff --git a/games/scorched3d/Makefile b/games/scorched3d/Makefile
deleted file mode 100644
index f36d151af474..000000000000
--- a/games/scorched3d/Makefile
+++ /dev/null
@@ -1,52 +0,0 @@
-#
-# Ports collection makefile for: scorched3d
-# Date created: Jan 5, 2003
-# Whom: mdodd
-#
-# $FreeBSD$
-
-PORTNAME= scorched3d
-PORTVERSION= 0.${SCORCH_VERSION}
-PORTREVISION= 2
-CATEGORIES= games
-MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
-MASTER_SITE_SUBDIR= scorched3d
-DISTNAME= Scorched3D-${SCORCH_VERSION}-src
-
-MAINTAINER= mdodd@FreeBSD.org
-COMMENT= Scorched is a game based loosely on the classic DOS game
-
-LIB_DEPENDS= wx_gtk2-2.4.0:${PORTSDIR}/x11-toolkits/wxgtk2
-
-USE_SDL= mixer net sdl
-SCORCH_VERSION= 35
-WRKSRC= ${WRKDIR}/scorched
-GNU_CONFIGURE= yes
-USE_GL= yes
-USE_GMAKE= yes
-USE_AUTOMAKE_VER= 15
-USE_AUTOCONF_VER= 253
-
-AUTOMAKE_ARGS= --foreign
-CONFIGURE_ARGS= --with-wx-config=${X11BASE}/bin/wxgtk2-2.4-config
-CONFIGURE_ENV= CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}"
-MAKE_ARGS= ACLOCAL="${TRUE}" AUTOCONF="${TRUE}" \
- AUTOMAKE="${TRUE}" AUTOHEADER="${TRUE}"
-
-.include <bsd.port.pre.mk>
-
-.if ${ARCH} != "i386"
-BROKEN= "Does not compile on !i386"
-.endif
-
-pre-configure:
- @cd ${WRKSRC}/scripts && ${PERL} createAMMakefile.pl
- @cd ${WRKSRC} && aclocal
-
-pre-install:
- @mkdir -p ${PREFIX}/games/scorched3d
-
-post-install:
- @ln -fs ${PREFIX}/games/scorched3d/scorched3d ${PREFIX}/bin/scorched3d
-
-.include <bsd.port.post.mk>
diff --git a/games/scorched3d/distinfo b/games/scorched3d/distinfo
deleted file mode 100644
index 7ea5d150f000..000000000000
--- a/games/scorched3d/distinfo
+++ /dev/null
@@ -1,2 +0,0 @@
-MD5 (Scorched3D-35-src.tar.gz) = c43507e805b482cc0a37b8cd37a3a26b
-SIZE (Scorched3D-35-src.tar.gz) = 10798751
diff --git a/games/scorched3d/files/patch-Makefile.am b/games/scorched3d/files/patch-Makefile.am
deleted file mode 100644
index c86896f703dd..000000000000
--- a/games/scorched3d/files/patch-Makefile.am
+++ /dev/null
@@ -1,10 +0,0 @@
---- Makefile.am.orig Sun Aug 3 20:12:01 2003
-+++ Makefile.am Sun Aug 3 20:11:43 2003
-@@ -1,6 +1,6 @@
- ## Process with automake to produce Makefile.in
-
--pkgdir = $(prefix)/@PACKAGE@
-+pkgdir = $(prefix)/games/@PACKAGE@
-
- SUBDIRS = src
-
diff --git a/games/scorched3d/files/patch-configure.ac b/games/scorched3d/files/patch-configure.ac
deleted file mode 100644
index d0204c5943f0..000000000000
--- a/games/scorched3d/files/patch-configure.ac
+++ /dev/null
@@ -1,55 +0,0 @@
---- configure.ac.orig Wed Jul 30 17:44:18 2003
-+++ configure.ac Sun Aug 3 10:15:54 2003
-@@ -13,6 +13,9 @@
- AC_PROG_INSTALL
- AC_PROG_RANLIB
-
-+CFLAGS="$CFLAGS -I/usr/X11R6/include"
-+LIBS="$LIBS -L/usr/X11R6/lib"
-+
- dnl Check for SDL
- SDL_VERSION=1.0.1
- AM_PATH_SDL($SDL_VERSION,
-@@ -28,8 +31,8 @@
- have_SDLmixer=no
- have_opengl=no
- AC_TRY_COMPILE([
-- #include <SDL/SDL.h>
-- #include <SDL/SDL_mixer.h>
-+ #include <SDL11/SDL.h>
-+ #include <SDL11/SDL_mixer.h>
- ],[
- ],[
- have_SDLmixer=yes
-@@ -44,8 +47,8 @@
- have_SDLnet=no
- have_opengl=no
- AC_TRY_COMPILE([
-- #include <SDL/SDL.h>
-- #include <SDL/SDL_net.h>
-+ #include <SDL11/SDL.h>
-+ #include <SDL11/SDL_net.h>
- ],[
- ],[
- have_SDLnet=yes
-@@ -72,7 +75,7 @@
- AC_MSG_ERROR([*** Can't find the OpenGL library Try: http://www.opengl.org])
- fi
-
--OPENGL_LIBS="-lGL -lGLU -lpthread"
-+OPENGL_LIBS="-lGL -lGLU"
- LIBS="$LIBS $OPENGL_LIBS"
-
- dnl Check for wxwindows
-@@ -97,9 +100,9 @@
-
- dnl Define install prefix
- if test x$prefix = xNONE; then
-- prefix=/usr/local/games
-+ prefix=/usr/local
- fi
--AC_DEFINE_UNQUOTED(PKGDIR, "$prefix/$PACKAGE/", [install directory])
-+AC_DEFINE_UNQUOTED(PKGDIR, "$prefix/games/$PACKAGE/", [install directory])
-
- # extra fixed flags
- CFLAGS="$CFLAGS -DdDOUBLE -D_NO_SERVER_ASE_"
diff --git a/games/scorched3d/files/patch-src-3dsparse-aseFile.tab.cpp b/games/scorched3d/files/patch-src-3dsparse-aseFile.tab.cpp
deleted file mode 100644
index a14e1375cd5f..000000000000
--- a/games/scorched3d/files/patch-src-3dsparse-aseFile.tab.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/3dsparse/aseFile.tab.cpp.orig Mon Nov 3 20:54:39 2003
-+++ src/3dsparse/aseFile.tab.cpp Mon Nov 3 20:55:14 2003
-@@ -5,7 +5,7 @@
-
- #define YYBISON 1 /* Identify Bison output. */
-
--#define alloca
-+/* #define alloca */
-
- #define yyparse aseparse
- #define yylex aselex
diff --git a/games/scorched3d/files/patch-src-GLEXT-GLBitmap.cpp b/games/scorched3d/files/patch-src-GLEXT-GLBitmap.cpp
deleted file mode 100644
index 5a5f63d292c1..000000000000
--- a/games/scorched3d/files/patch-src-GLEXT-GLBitmap.cpp
+++ /dev/null
@@ -1,16 +0,0 @@
---- src/GLEXT/GLBitmap.cpp.orig Wed Jul 30 17:41:26 2003
-+++ src/GLEXT/GLBitmap.cpp Sun Aug 3 09:07:12 2003
-@@ -24,11 +24,11 @@
- //////////////////////////////////////////////////////////////////////
-
- #include <stdio.h>
--#include <malloc.h>
-+#include <stdlib.h>
- #include <math.h>
- #include <GLEXT/GLState.h>
- #include <GLEXT/GLBitmap.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
diff --git a/games/scorched3d/files/patch-src-GLEXT-GLLuminance.cpp b/games/scorched3d/files/patch-src-GLEXT-GLLuminance.cpp
deleted file mode 100644
index c6ae73b18cae..000000000000
--- a/games/scorched3d/files/patch-src-GLEXT-GLLuminance.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/GLEXT/GLLuminance.cpp.orig Wed Jul 30 17:41:26 2003
-+++ src/GLEXT/GLLuminance.cpp Sun Aug 3 09:07:13 2003
-@@ -24,7 +24,7 @@
- //////////////////////////////////////////////////////////////////////
-
- #include <GLEXT/GLLuminance.h>
--#include <malloc.h>
-+#include <stdlib.h>
-
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
diff --git a/games/scorched3d/files/patch-src-GLEXT-GLState.h b/games/scorched3d/files/patch-src-GLEXT-GLState.h
deleted file mode 100644
index b78a8d5c817a..000000000000
--- a/games/scorched3d/files/patch-src-GLEXT-GLState.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/GLEXT/GLState.h.orig Wed Jul 30 17:41:29 2003
-+++ src/GLEXT/GLState.h Sun Aug 3 09:07:13 2003
-@@ -27,7 +27,7 @@
- #define AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_
-
- #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
--#include <SDL/SDL_opengl.h>
-+#include <SDL11/SDL_opengl.h>
- #include <common/Defines.h>
-
- class GLState
diff --git a/games/scorched3d/files/patch-src-GLEXT-GLStateExtension.cpp b/games/scorched3d/files/patch-src-GLEXT-GLStateExtension.cpp
deleted file mode 100644
index 7b7a970748a4..000000000000
--- a/games/scorched3d/files/patch-src-GLEXT-GLStateExtension.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/GLEXT/GLStateExtension.cpp.orig Wed Jul 30 17:41:26 2003
-+++ src/GLEXT/GLStateExtension.cpp Sun Aug 3 09:07:13 2003
-@@ -20,7 +20,7 @@
-
-
- #include <GLEXT/GLStateExtension.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
- #include <string.h>
-
- bool GLStateExtension::noExtensions_ = false;
diff --git a/games/scorched3d/files/patch-src-client-ClientMain.cpp b/games/scorched3d/files/patch-src-client-ClientMain.cpp
deleted file mode 100644
index 152cfc2296ec..000000000000
--- a/games/scorched3d/files/patch-src-client-ClientMain.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/client/ClientMain.cpp.orig Wed Jul 30 17:41:23 2003
-+++ src/client/ClientMain.cpp Sun Aug 3 09:07:11 2003
-@@ -35,7 +35,7 @@
- #include <coms/NetClient.h>
- #include <engine/MainLoop.h>
- #include <engine/GameState.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- void clientCleanup()
- {
diff --git a/games/scorched3d/files/patch-src-client-GLSetup.cpp b/games/scorched3d/files/patch-src-client-GLSetup.cpp
deleted file mode 100644
index bafac21645a5..000000000000
--- a/games/scorched3d/files/patch-src-client-GLSetup.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/client/GLSetup.cpp.orig Wed Jul 30 17:41:24 2003
-+++ src/client/GLSetup.cpp Sun Aug 3 09:07:11 2003
-@@ -25,7 +25,7 @@
-
- #include <client/GLSetup.h>
- #include <GLEXT/GLStateExtension.h>
--#include <malloc.h>
-+#include <stdlib.h>
-
- void GLSetup::setup()
- {
diff --git a/games/scorched3d/files/patch-src-common-Display.h b/games/scorched3d/files/patch-src-common-Display.h
deleted file mode 100644
index 46e62eef2bab..000000000000
--- a/games/scorched3d/files/patch-src-common-Display.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/Display.h.orig Wed Jul 30 17:41:28 2003
-+++ src/common/Display.h Sun Aug 3 09:07:11 2003
-@@ -27,7 +27,7 @@
- //////////////////////////////////////////////////////////////////////
-
- #include <stdlib.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- class Display
- {
diff --git a/games/scorched3d/files/patch-src-common-Gamma.cpp b/games/scorched3d/files/patch-src-common-Gamma.cpp
deleted file mode 100644
index 72258e753748..000000000000
--- a/games/scorched3d/files/patch-src-common-Gamma.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/Gamma.cpp.orig Wed Jul 30 17:41:24 2003
-+++ src/common/Gamma.cpp Sun Aug 3 09:07:11 2003
-@@ -27,7 +27,7 @@
- #include <common/Gamma.h>
- #include <common/Defines.h>
- #include <math.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
diff --git a/games/scorched3d/files/patch-src-common-Gamma.h b/games/scorched3d/files/patch-src-common-Gamma.h
deleted file mode 100644
index 2342ab615b77..000000000000
--- a/games/scorched3d/files/patch-src-common-Gamma.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/Gamma.h.orig Wed Jul 30 17:41:28 2003
-+++ src/common/Gamma.h Sun Aug 3 09:07:12 2003
-@@ -26,7 +26,7 @@
- //
- //////////////////////////////////////////////////////////////////////
-
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- struct GammaSettings
- {
diff --git a/games/scorched3d/files/patch-src-common-KeyboardHistory.h b/games/scorched3d/files/patch-src-common-KeyboardHistory.h
deleted file mode 100644
index c6724cc127c5..000000000000
--- a/games/scorched3d/files/patch-src-common-KeyboardHistory.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/KeyboardHistory.h.orig Wed Jul 30 17:41:28 2003
-+++ src/common/KeyboardHistory.h Sun Aug 3 09:07:12 2003
-@@ -26,7 +26,7 @@
- #if !defined(AFX_HISTORY_H__EFFEAE97_E779_4737_8DB4_B76AD9431BBC__INCLUDED_)
- #define AFX_HISTORY_H__EFFEAE97_E779_4737_8DB4_B76AD9431BBC__INCLUDED_
-
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- namespace KeyboardHistory
- {
diff --git a/games/scorched3d/files/patch-src-common-Mouse.h b/games/scorched3d/files/patch-src-common-Mouse.h
deleted file mode 100644
index c37d4faefa3a..000000000000
--- a/games/scorched3d/files/patch-src-common-Mouse.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/Mouse.h.orig Wed Jul 30 17:41:28 2003
-+++ src/common/Mouse.h Sun Aug 3 09:07:12 2003
-@@ -23,7 +23,7 @@
- #define _MOUSE_H_
-
-
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- // Mouse.h: interface for the Mouse class.
- //
diff --git a/games/scorched3d/files/patch-src-common-RandomGenerator.cpp b/games/scorched3d/files/patch-src-common-RandomGenerator.cpp
deleted file mode 100644
index 8ea2dc8b8022..000000000000
--- a/games/scorched3d/files/patch-src-common-RandomGenerator.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/RandomGenerator.cpp.orig Wed Jul 30 17:41:24 2003
-+++ src/common/RandomGenerator.cpp Sun Aug 3 09:07:12 2003
-@@ -20,7 +20,7 @@
-
- #include <common/RandomGenerator.h>
- #include <common/Defines.h>
--#include <SDL/SDL_net.h>
-+#include <SDL11/SDL_net.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <limits.h>
diff --git a/games/scorched3d/files/patch-src-common-Sound.h b/games/scorched3d/files/patch-src-common-Sound.h
deleted file mode 100644
index dd61fac1ab78..000000000000
--- a/games/scorched3d/files/patch-src-common-Sound.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/Sound.h.orig Wed Jul 30 17:41:28 2003
-+++ src/common/Sound.h Sun Aug 3 09:07:12 2003
-@@ -26,7 +26,7 @@
- //////////////////////////////////////////////////////////////////////
-
- #include <list>
--#include <SDL/SDL_mixer.h>
-+#include <SDL11/SDL_mixer.h>
-
- class SoundBuffer;
-
diff --git a/games/scorched3d/files/patch-src-common-SoundStore.h b/games/scorched3d/files/patch-src-common-SoundStore.h
deleted file mode 100644
index 148c097f7839..000000000000
--- a/games/scorched3d/files/patch-src-common-SoundStore.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/SoundStore.h.orig Wed Jul 30 17:41:28 2003
-+++ src/common/SoundStore.h Sun Aug 3 09:07:12 2003
-@@ -29,7 +29,7 @@
- #include <string>
-
- #define CACHE_SOUND(var, filename) \
-- static SoundBuffer* ##var = SoundStore::instance()->fetchOrCreateBuffer(##filename);
-+ static SoundBuffer* var = SoundStore::instance()->fetchOrCreateBuffer(filename);
-
- class SoundStore
- {
diff --git a/games/scorched3d/files/patch-src-common-Timer.cpp b/games/scorched3d/files/patch-src-common-Timer.cpp
deleted file mode 100644
index 4f145ba31045..000000000000
--- a/games/scorched3d/files/patch-src-common-Timer.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/Timer.cpp.orig Wed Jul 30 17:41:24 2003
-+++ src/common/Timer.cpp Sun Aug 3 09:07:12 2003
-@@ -25,7 +25,7 @@
-
- #include <common/Defines.h>
- #include <common/Timer.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
diff --git a/games/scorched3d/files/patch-src-commonLogger.cpp b/games/scorched3d/files/patch-src-commonLogger.cpp
deleted file mode 100644
index d2df36ffecc7..000000000000
--- a/games/scorched3d/files/patch-src-commonLogger.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/common/Logger.cpp.orig Wed Jul 30 17:41:24 2003
-+++ src/common/Logger.cpp Sun Aug 3 09:07:12 2003
-@@ -21,7 +21,7 @@
- #include <common/Defines.h>
- #include <common/Logger.h>
- #include <tank/TankContainer.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
- #include <time.h>
- #include <stdio.h>
- #include <stdarg.h>
diff --git a/games/scorched3d/files/patch-src-coms-NetBuffer.cpp b/games/scorched3d/files/patch-src-coms-NetBuffer.cpp
deleted file mode 100644
index a2fab8cfd972..000000000000
--- a/games/scorched3d/files/patch-src-coms-NetBuffer.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/coms/NetBuffer.cpp.orig Wed Jul 30 17:41:25 2003
-+++ src/coms/NetBuffer.cpp Sun Aug 3 09:07:12 2003
-@@ -20,7 +20,7 @@
-
-
- #include <coms/NetBuffer.h>
--#include <SDL/SDL_net.h>
-+#include <SDL11/SDL_net.h>
- #include <string.h>
-
- NetBuffer NetBufferDefault::defaultBuffer;
diff --git a/games/scorched3d/files/patch-src-coms-NetBuffer.h b/games/scorched3d/files/patch-src-coms-NetBuffer.h
deleted file mode 100644
index 5689ad84e008..000000000000
--- a/games/scorched3d/files/patch-src-coms-NetBuffer.h
+++ /dev/null
@@ -1,13 +0,0 @@
---- src/coms/NetBuffer.h.orig Wed Jul 30 17:41:28 2003
-+++ src/coms/NetBuffer.h Sun Aug 3 09:07:12 2003
-@@ -23,8 +23,8 @@
- #define _NETBUFFER_H_
-
- #include <string>
--#include <SDL/SDL.h>
--#include <SDL/SDL_net.h>
-+#include <SDL11/SDL.h>
-+#include <SDL11/SDL_net.h>
-
- typedef TCPsocket NetPlayerID;
-
diff --git a/games/scorched3d/files/patch-src-coms-NetClient.cpp b/games/scorched3d/files/patch-src-coms-NetClient.cpp
deleted file mode 100644
index 0b27e2f40e73..000000000000
--- a/games/scorched3d/files/patch-src-coms-NetClient.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/coms/NetClient.cpp.orig Wed Jul 30 17:41:25 2003
-+++ src/coms/NetClient.cpp Sun Aug 3 09:07:12 2003
-@@ -24,7 +24,7 @@
- #include <coms/NetMessageHandler.h>
- #include <coms/NetMessagePool.h>
- #include <common/Logger.h>
--#include <SDL/SDL_thread.h>
-+#include <SDL11/SDL_thread.h>
-
- NetClient *NetClient::instance_ = 0;
-
diff --git a/games/scorched3d/files/patch-src-coms-NetMessageHandler.h b/games/scorched3d/files/patch-src-coms-NetMessageHandler.h
deleted file mode 100644
index 6187b25974e0..000000000000
--- a/games/scorched3d/files/patch-src-coms-NetMessageHandler.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/coms/NetMessageHandler.h.orig Wed Jul 30 17:41:28 2003
-+++ src/coms/NetMessageHandler.h Sun Aug 3 09:07:12 2003
-@@ -23,7 +23,7 @@
- #define __INCLUDE_NetMessageHandlerh_INCLUDE__
-
- #include <coms/NetMessage.h>
--#include <SDL/SDL_thread.h>
-+#include <SDL11/SDL_thread.h>
- #include <list>
-
- class NetMessageHandlerI
diff --git a/games/scorched3d/files/patch-src-coms-NetMessagePool.h b/games/scorched3d/files/patch-src-coms-NetMessagePool.h
deleted file mode 100644
index 65ef15fc471c..000000000000
--- a/games/scorched3d/files/patch-src-coms-NetMessagePool.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/coms/NetMessagePool.h.orig Wed Jul 30 17:41:28 2003
-+++ src/coms/NetMessagePool.h Sun Aug 3 09:07:12 2003
-@@ -24,7 +24,7 @@
-
- #include <coms/NetMessage.h>
- #include <list>
--#include <SDL/SDL_thread.h>
-+#include <SDL11/SDL_thread.h>
-
- class NetMessagePool
- {
diff --git a/games/scorched3d/files/patch-src-engine-ActionMeta.h b/games/scorched3d/files/patch-src-engine-ActionMeta.h
deleted file mode 100644
index 5b3ef2fe98e6..000000000000
--- a/games/scorched3d/files/patch-src-engine-ActionMeta.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/engine/ActionMeta.h.orig Wed Jul 30 17:41:29 2003
-+++ src/engine/ActionMeta.h Sun Aug 3 09:07:12 2003
-@@ -29,7 +29,7 @@
-
- #define REGISTER_ACTION_HEADER(x) \
- virtual const char *getActionName() { return #x ; } \
-- ##x *getActionCopy() { return new x ; } \
-+ x *getActionCopy() { return new x ; } \
- virtual bool getReferenced() { return true; }
- #define REGISTER_ACTION_SOURCE(x) \
- struct META_##x { META_##x() { ActionMetaRegistration::addMap(#x , new x ); } }; \
diff --git a/games/scorched3d/files/patch-src-engine-MainLoop.cpp b/games/scorched3d/files/patch-src-engine-MainLoop.cpp
deleted file mode 100644
index 279c87435635..000000000000
--- a/games/scorched3d/files/patch-src-engine-MainLoop.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/engine/MainLoop.cpp.orig Wed Jul 30 17:41:26 2003
-+++ src/engine/MainLoop.cpp Sun Aug 3 09:07:12 2003
-@@ -28,7 +28,7 @@
- #include <common/Defines.h>
- #include <common/Timer.h>
- #include <GLEXT/GLState.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
diff --git a/games/scorched3d/files/patch-src-ode-common.h b/games/scorched3d/files/patch-src-ode-common.h
deleted file mode 100644
index 7f17caf18bf4..000000000000
--- a/games/scorched3d/files/patch-src-ode-common.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/ode/common.h.orig Wed Jul 30 17:41:29 2003
-+++ src/ode/common.h Sun Aug 3 09:07:13 2003
-@@ -25,7 +25,7 @@
-
- #include <ode/config.h>
- #include <ode/error.h>
--#ifndef WIN32
-+#if !defined(WIN32) && !defined(__FreeBSD__)
- #include <alloca.h>
- #endif
- #include <stdlib.h>
diff --git a/games/scorched3d/files/patch-src-ode-config.h b/games/scorched3d/files/patch-src-ode-config.h
deleted file mode 100644
index c30d3ec4e9e0..000000000000
--- a/games/scorched3d/files/patch-src-ode-config.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/ode/config.h.orig Wed Jul 30 17:41:29 2003
-+++ src/ode/config.h Sun Aug 3 09:07:13 2003
-@@ -31,7 +31,7 @@
-
- #include <stdio.h>
- #include <stdarg.h>
--#include <malloc.h> // for alloca under windows
-+#include <stdlib.h> // for alloca under windows
- #include <string.h>
- #include <math.h>
-
diff --git a/games/scorched3d/files/patch-src-scorched-main.cpp b/games/scorched3d/files/patch-src-scorched-main.cpp
deleted file mode 100644
index f786738cf0c8..000000000000
--- a/games/scorched3d/files/patch-src-scorched-main.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/scorched/main.cpp.orig Wed Jul 30 17:41:27 2003
-+++ src/scorched/main.cpp Sun Aug 3 09:07:13 2003
-@@ -20,7 +20,7 @@
-
-
- #include <wx/wx.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
- #include <client/ClientMain.h>
- #include <common/OptionsDisplay.h>
- #include <common/OptionsParam.h>
diff --git a/games/scorched3d/files/patch-src-server-ServerMain.cpp b/games/scorched3d/files/patch-src-server-ServerMain.cpp
deleted file mode 100644
index 1e1884d5f7d0..000000000000
--- a/games/scorched3d/files/patch-src-server-ServerMain.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
---- src/server/ServerMain.cpp.orig Wed Jul 30 17:41:27 2003
-+++ src/server/ServerMain.cpp Sun Aug 3 09:07:13 2003
-@@ -46,7 +46,7 @@
- #include <server/ServerBuyAccessoryHandler.h>
- #include <server/ServerConnectHandler.h>
- #include <server/ServerState.h>
--#include <SDL/SDL.h>
-+#include <SDL11/SDL.h>
-
- Timer serverTimer;
-
diff --git a/games/scorched3d/pkg-descr b/games/scorched3d/pkg-descr
deleted file mode 100644
index cade5199432e..000000000000
--- a/games/scorched3d/pkg-descr
+++ /dev/null
@@ -1,17 +0,0 @@
-Scorched is a game based loosely on the classic DOS game Scorched
-Earth "The Mother Of All Games".
-
- "Scorched Earth is a simple, yet exciting artillery combat
- game, based on an auspicious history of artillery games."
-
- (Review of Scorched Earth at ClassicGaming.com)
-
-In its simplest form Scorched is an artillery game. Tanks take turns
-to earn money by destroying opponents in an arena. Scorched attempts
-to recreate the simple yet addictive game play of the original game,
-adding amongst other new features a 3D island environment and LAN and
-internet play.
-
-You must run X11 in 16bpp mode in order for the game to run.
-
-WWW: http://www.scorched3d.co.uk/
diff --git a/games/scorched3d/pkg-plist b/games/scorched3d/pkg-plist
deleted file mode 100644
index b0c78a48803a..000000000000
--- a/games/scorched3d/pkg-plist
+++ /dev/null
@@ -1,294 +0,0 @@
-bin/scorched3d
-games/scorched3d/scorched3d
-games/scorched3d/data/meshes/rock1.ase
-games/scorched3d/data/meshes/rock2.ase
-games/scorched3d/data/meshes/wind.ase
-games/scorched3d/data/talk/polish/talk1.txt
-games/scorched3d/data/talk/polish/talk2.txt
-games/scorched3d/data/talk/talk1.txt
-games/scorched3d/data/talk/talk2.txt
-games/scorched3d/data/tanks/wespe.bmp
-games/scorched3d/data/tanks/apache-long.bmp
-games/scorched3d/data/tanks/apache.ase
-games/scorched3d/data/tanks/apache.bmp
-games/scorched3d/data/tanks/bm13.ase
-games/scorched3d/data/tanks/bm13.bmp
-games/scorched3d/data/tanks/bradley.ase
-games/scorched3d/data/tanks/bradley.bmp
-games/scorched3d/data/tanks/bradleyb.bmp
-games/scorched3d/data/tanks/hawk.ase
-games/scorched3d/data/tanks/hawk.bmp
-games/scorched3d/data/tanks/hind.ase
-games/scorched3d/data/tanks/hind.bmp
-games/scorched3d/data/tanks/howitzer.ase
-games/scorched3d/data/tanks/howitzer.bmp
-games/scorched3d/data/tanks/hummermlrs.ase
-games/scorched3d/data/tanks/hummermlrs.bmp
-games/scorched3d/data/tanks/hummersam.ase
-games/scorched3d/data/tanks/hummersam.bmp
-games/scorched3d/data/tanks/hummertow.ase
-games/scorched3d/data/tanks/hummertow.bmp
-games/scorched3d/data/tanks/m110.ase
-games/scorched3d/data/tanks/m110.bmp
-games/scorched3d/data/tanks/m198.ase
-games/scorched3d/data/tanks/m198.bmp
-games/scorched3d/data/tanks/m1a1.ase
-games/scorched3d/data/tanks/m1a1.bmp
-games/scorched3d/data/tanks/m7priest.ase
-games/scorched3d/data/tanks/m7priest.bmp
-games/scorched3d/data/tanks/paladin.ase
-games/scorched3d/data/tanks/paladin.bmp
-games/scorched3d/data/tanks/patriot.ase
-games/scorched3d/data/tanks/patriot.bmp
-games/scorched3d/data/tanks/question.ase
-games/scorched3d/data/tanks/question.bmp
-games/scorched3d/data/tanks/sa6.ase
-games/scorched3d/data/tanks/sa6.bmp
-games/scorched3d/data/tanks/scud.ase
-games/scorched3d/data/tanks/scud.bmp
-games/scorched3d/data/tanks/t55.ase
-games/scorched3d/data/tanks/t55.bmp
-games/scorched3d/data/tanks/t55b.bmp
-games/scorched3d/data/tanks/t74.ase
-games/scorched3d/data/tanks/t74.bmp
-games/scorched3d/data/tanks/t74b.bmp
-games/scorched3d/data/tanks/tank2.ase
-games/scorched3d/data/tanks/tank2.bmp
-games/scorched3d/data/tanks/tank3.ase
-games/scorched3d/data/tanks/tank3.bmp
-games/scorched3d/data/tanks/tank4.ase
-games/scorched3d/data/tanks/tank4.bmp
-games/scorched3d/data/tanks/tank5.ase
-games/scorched3d/data/tanks/tank5.bmp
-games/scorched3d/data/tanks/tank5a.bmp
-games/scorched3d/data/tanks/tank6.ase
-games/scorched3d/data/tanks/tank6.bmp
-games/scorched3d/data/tanks/tank6a.bmp
-games/scorched3d/data/tanks/tank6b.bmp
-games/scorched3d/data/tanks/tos1.ase
-games/scorched3d/data/tanks/tos1.bmp
-games/scorched3d/data/tanks/towedartillery.ase
-games/scorched3d/data/tanks/towedartillery.bmp
-games/scorched3d/data/tanks/towedartilleryb.bmp
-games/scorched3d/data/tanks/wespe.ase
-games/scorched3d/data/tanks/apache-long.ase
-games/scorched3d/data/fonts/data.bmp
-games/scorched3d/data/fonts/datainv.bmp
-games/scorched3d/data/textures/bordershield/grid.bmp
-games/scorched3d/data/textures/bordershield/grid2.bmp
-games/scorched3d/data/textures/bordershield/grid22.bmp
-games/scorched3d/data/textures/bordershield/hit.bmp
-games/scorched3d/data/textures/explode/exp05_7.bmp
-games/scorched3d/data/textures/explode/exp00_10.bmp
-games/scorched3d/data/textures/explode/exp00_2.bmp
-games/scorched3d/data/textures/explode/exp00_3.bmp
-games/scorched3d/data/textures/explode/exp00_4.bmp
-games/scorched3d/data/textures/explode/exp00_5.bmp
-games/scorched3d/data/textures/explode/exp00_6.bmp
-games/scorched3d/data/textures/explode/exp00_7.bmp
-games/scorched3d/data/textures/explode/exp00_8.bmp
-games/scorched3d/data/textures/explode/exp00_9.bmp
-games/scorched3d/data/textures/explode/exp01_1.bmp
-games/scorched3d/data/textures/explode/exp01_2.bmp
-games/scorched3d/data/textures/explode/exp01_3.bmp
-games/scorched3d/data/textures/explode/exp02_1.bmp
-games/scorched3d/data/textures/explode/exp02_2.bmp
-games/scorched3d/data/textures/explode/exp02_3.bmp
-games/scorched3d/data/textures/explode/exp03_1.bmp
-games/scorched3d/data/textures/explode/exp03_2.bmp
-games/scorched3d/data/textures/explode/exp03_3.bmp
-games/scorched3d/data/textures/explode/exp04_1.bmp
-games/scorched3d/data/textures/explode/exp04_2.bmp
-games/scorched3d/data/textures/explode/exp04_3.bmp
-games/scorched3d/data/textures/explode/exp05_1.bmp
-games/scorched3d/data/textures/explode/exp05_2.bmp
-games/scorched3d/data/textures/explode/exp05_3.bmp
-games/scorched3d/data/textures/explode/exp05_4.bmp
-games/scorched3d/data/textures/explode/exp05_5.bmp
-games/scorched3d/data/textures/explode/exp05_6.bmp
-games/scorched3d/data/textures/explode/exp00_1.bmp
-games/scorched3d/data/textures/flame/flame33.bmp
-games/scorched3d/data/textures/flame/flame02.bmp
-games/scorched3d/data/textures/flame/flame03.bmp
-games/scorched3d/data/textures/flame/flame04.bmp
-games/scorched3d/data/textures/flame/flame05.bmp
-games/scorched3d/data/textures/flame/flame06.bmp
-games/scorched3d/data/textures/flame/flame07.bmp
-games/scorched3d/data/textures/flame/flame08.bmp
-games/scorched3d/data/textures/flame/flame09.bmp
-games/scorched3d/data/textures/flame/flame10.bmp
-games/scorched3d/data/textures/flame/flame11.bmp
-games/scorched3d/data/textures/flame/flame12.bmp
-games/scorched3d/data/textures/flame/flame13.bmp
-games/scorched3d/data/textures/flame/flame14.bmp
-games/scorched3d/data/textures/flame/flame15.bmp
-games/scorched3d/data/textures/flame/flame16.bmp
-games/scorched3d/data/textures/flame/flame17.bmp
-games/scorched3d/data/textures/flame/flame18.bmp
-games/scorched3d/data/textures/flame/flame19.bmp
-games/scorched3d/data/textures/flame/flame20.bmp
-games/scorched3d/data/textures/flame/flame21.bmp
-games/scorched3d/data/textures/flame/flame22.bmp
-games/scorched3d/data/textures/flame/flame23.bmp
-games/scorched3d/data/textures/flame/flame24.bmp
-games/scorched3d/data/textures/flame/flame25.bmp
-games/scorched3d/data/textures/flame/flame26.bmp
-games/scorched3d/data/textures/flame/flame27.bmp
-games/scorched3d/data/textures/flame/flame28.bmp
-games/scorched3d/data/textures/flame/flame29.bmp
-games/scorched3d/data/textures/flame/flame30.bmp
-games/scorched3d/data/textures/flame/flame31.bmp
-games/scorched3d/data/textures/flame/flame32.bmp
-games/scorched3d/data/textures/flame/flame01.bmp
-games/scorched3d/data/textures/lensflare/shine9.bw
-games/scorched3d/data/textures/lensflare/flare1.bw
-games/scorched3d/data/textures/lensflare/flare2.bw
-games/scorched3d/data/textures/lensflare/flare3.bw
-games/scorched3d/data/textures/lensflare/flare4.bw
-games/scorched3d/data/textures/lensflare/flare5.bw
-games/scorched3d/data/textures/lensflare/shine0.bw
-games/scorched3d/data/textures/lensflare/shine1.bw
-games/scorched3d/data/textures/lensflare/shine2.bw
-games/scorched3d/data/textures/lensflare/shine3.bw
-games/scorched3d/data/textures/lensflare/shine4.bw
-games/scorched3d/data/textures/lensflare/shine5.bw
-games/scorched3d/data/textures/lensflare/shine6.bw
-games/scorched3d/data/textures/lensflare/shine7.bw
-games/scorched3d/data/textures/lensflare/shine8.bw
-games/scorched3d/data/textures/lensflare/flare0.bw
-games/scorched3d/data/textures/landscape/default/texture4.bmp
-games/scorched3d/data/textures/landscape/default/cubemap.bmp
-games/scorched3d/data/textures/landscape/default/magma-small.bmp
-games/scorched3d/data/textures/landscape/default/rockside.bmp
-games/scorched3d/data/textures/landscape/default/scorch.bmp
-games/scorched3d/data/textures/landscape/default/shore.bmp
-games/scorched3d/data/textures/landscape/default/texture0.bmp
-games/scorched3d/data/textures/landscape/default/texture1.bmp
-games/scorched3d/data/textures/landscape/default/texture2.bmp
-games/scorched3d/data/textures/landscape/default/texture3.bmp
-games/scorched3d/data/textures/landscape/default/cloud1.bmp
-games/scorched3d/data/textures/landscape/hell/texture4.bmp
-games/scorched3d/data/textures/landscape/hell/cubemap.bmp
-games/scorched3d/data/textures/landscape/hell/rockside.bmp
-games/scorched3d/data/textures/landscape/hell/scorch.bmp
-games/scorched3d/data/textures/landscape/hell/shore.bmp
-games/scorched3d/data/textures/landscape/hell/texture0.bmp
-games/scorched3d/data/textures/landscape/hell/texture1.bmp
-games/scorched3d/data/textures/landscape/hell/texture2.bmp
-games/scorched3d/data/textures/landscape/hell/texture3.bmp
-games/scorched3d/data/textures/landscape/hell/cloud1.bmp
-games/scorched3d/data/textures/landscape/sand/texture4.bmp
-games/scorched3d/data/textures/landscape/sand/cubemap.bmp
-games/scorched3d/data/textures/landscape/sand/rockside.bmp
-games/scorched3d/data/textures/landscape/sand/scorch.bmp
-games/scorched3d/data/textures/landscape/sand/shore.bmp
-games/scorched3d/data/textures/landscape/sand/texture0.bmp
-games/scorched3d/data/textures/landscape/sand/texture1.bmp
-games/scorched3d/data/textures/landscape/sand/texture2.bmp
-games/scorched3d/data/textures/landscape/sand/texture3.bmp
-games/scorched3d/data/textures/landscape/sand/cloud1.bmp
-games/scorched3d/data/textures/landscape/snow/texture4.bmp
-games/scorched3d/data/textures/landscape/snow/cubemap.bmp
-games/scorched3d/data/textures/landscape/snow/rockside.bmp
-games/scorched3d/data/textures/landscape/snow/scorch.bmp
-games/scorched3d/data/textures/landscape/snow/shore.bmp
-games/scorched3d/data/textures/landscape/snow/texture0.bmp
-games/scorched3d/data/textures/landscape/snow/texture1.bmp
-games/scorched3d/data/textures/landscape/snow/texture2.bmp
-games/scorched3d/data/textures/landscape/snow/texture3.bmp
-games/scorched3d/data/textures/landscape/snow/cloud1.bmp
-games/scorched3d/data/textures/landscape/textures.txt
-games/scorched3d/data/textures/glow1.bmp
-games/scorched3d/data/textures/smoke01.bmp
-games/scorched3d/data/textures/talk.bmp
-games/scorched3d/data/wav/battery/battery.wav
-games/scorched3d/data/wav/explosions/medium.wav
-games/scorched3d/data/wav/explosions/gloop.wav
-games/scorched3d/data/wav/explosions/large.wav
-games/scorched3d/data/wav/explosions/crunch.wav
-games/scorched3d/data/wav/explosions/small.wav
-games/scorched3d/data/wav/explosions/tank.wav
-games/scorched3d/data/wav/explosions/xlarge.wav
-games/scorched3d/data/wav/misc/camera.wav
-games/scorched3d/data/wav/misc/para.wav
-games/scorched3d/data/wav/misc/play.wav
-games/scorched3d/data/wav/misc/splash.wav
-games/scorched3d/data/wav/movement/elevate.wav
-games/scorched3d/data/wav/movement/movement.wav
-games/scorched3d/data/wav/movement/turn.wav
-games/scorched3d/data/wav/shield/activate.wav
-games/scorched3d/data/wav/shield/activateforce.wav
-games/scorched3d/data/wav/shield/hit.wav
-games/scorched3d/data/wav/shield/hit2.wav
-games/scorched3d/data/wav/shoot/medium.wav
-games/scorched3d/data/wav/shoot/large.wav
-games/scorched3d/data/wav/shoot/laser.wav
-games/scorched3d/data/wav/shoot/flare.wav
-games/scorched3d/data/wav/shoot/small.wav
-games/scorched3d/data/wav/shoot/tracer.wav
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-games/scorched3d/data/windows/tank-easy.bmp
-games/scorched3d/data/windows/tank-hard.bmp
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-games/scorched3d/data/windows/tank2.bmp
-games/scorched3d/data/windows/client.bmp
-games/scorched3d/data/server.xml
-games/scorched3d/data/ainames.txt
-games/scorched3d/data/singleeasy.xml
-games/scorched3d/data/singlehard.xml
-games/scorched3d/data/singlenormal.xml
-games/scorched3d/data/tanks.xml
-games/scorched3d/data/singlecustom.xml
-games/scorched3d/data/autoexec.xml
-games/scorched3d/data/display.xml
-games/scorched3d/data/motd.txt
-games/scorched3d/data/playernames.txt
-games/scorched3d/data/random.no
-games/scorched3d/data/resource.xml
-games/scorched3d/README
-games/scorched3d/documentation/Scorched3D.hlp
-games/scorched3d/documentation/mehrspieler.txt
-games/scorched3d/documentation/multiplayer.txt
-games/scorched3d/documentation/README-EXPAT.txt
-games/scorched3d/documentation/README-ODE.txt
-games/scorched3d/documentation/README-SDL.txt
-games/scorched3d/documentation/README-SDLMIXER.txt
-games/scorched3d/documentation/README-SDLNET.txt
-games/scorched3d/documentation/README-wxwindows.txt
-games/scorched3d/documentation/README-zlib.txt
-games/scorched3d/documentation/liesmich.txt
-@dirrm games/scorched3d/data/meshes
-@dirrm games/scorched3d/data/talk/polish
-@dirrm games/scorched3d/data/talk
-@dirrm games/scorched3d/data/tanks
-@dirrm games/scorched3d/data/fonts
-@dirrm games/scorched3d/data/textures/bordershield
-@dirrm games/scorched3d/data/textures/explode
-@dirrm games/scorched3d/data/textures/flame
-@dirrm games/scorched3d/data/textures/lensflare
-@dirrm games/scorched3d/data/textures/landscape/default
-@dirrm games/scorched3d/data/textures/landscape/hell
-@dirrm games/scorched3d/data/textures/landscape/sand
-@dirrm games/scorched3d/data/textures/landscape/snow
-@dirrm games/scorched3d/data/textures/landscape
-@dirrm games/scorched3d/data/textures
-@dirrm games/scorched3d/data/wav/battery
-@dirrm games/scorched3d/data/wav/explosions
-@dirrm games/scorched3d/data/wav/misc
-@dirrm games/scorched3d/data/wav/movement
-@dirrm games/scorched3d/data/wav/shield
-@dirrm games/scorched3d/data/wav/shoot
-@dirrm games/scorched3d/data/windows
-@dirrm games/scorched3d/data/wav
-@dirrm games/scorched3d/data
-@dirrm games/scorched3d/documentation
-@dirrm games/scorched3d