aboutsummaryrefslogtreecommitdiff
path: root/games/xevil/files/patch-cmn__role.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'games/xevil/files/patch-cmn__role.cpp')
-rw-r--r--games/xevil/files/patch-cmn__role.cpp487
1 files changed, 0 insertions, 487 deletions
diff --git a/games/xevil/files/patch-cmn__role.cpp b/games/xevil/files/patch-cmn__role.cpp
deleted file mode 100644
index 14aab160de04..000000000000
--- a/games/xevil/files/patch-cmn__role.cpp
+++ /dev/null
@@ -1,487 +0,0 @@
---- cmn/role.cpp.orig 2012-05-27 06:52:30.000000000 +0900
-+++ cmn/role.cpp 2012-05-27 06:53:11.000000000 +0900
-@@ -29,9 +29,9 @@
-
- #include "stdafx.h"
-
--#include <iostream.h>
-+#include <iostream>
- #if X11
--#include <strstream.h>
-+#include <sstream>
- #include <time.h>
- #endif
- #if WIN32
-@@ -266,43 +266,39 @@
-
-
- void Role::error(const char *msg1,const char *msg2,const char *msg3) {
-- ostrstream str;
-+ stringstream str;
-
- if (msg2 == NULL) {
-- str << msg1 << ends;
-+ str << msg1;
- }
- else if (msg3 == NULL) {
-- str << msg1 << msg2 << ends;
-+ str << msg1 << msg2;
- }
- else {
-- str << msg1 << msg2 << msg3 << ends;
-+ str << msg1 << msg2 << msg3;
- }
-
- // Call one argument version.
-- _error(str.str());
--
-- delete str.str();
-+ _error(str.str().c_str());
- }
-
-
-
- void Role::message(const char *msg1,const char *msg2,const char *msg3) {
-- ostrstream str;
-+ stringstream str;
-
- if (msg2 == NULL) {
-- str << msg1 << ends;
-+ str << msg1;
- }
- else if (msg3 == NULL) {
-- str << msg1 << msg2 << ends;
-+ str << msg1 << msg2;
- }
- else {
-- str << msg1 << msg2 << msg3 << ends;
-+ str << msg1 << msg2 << msg3;
- }
-
- // Call one argument version.
-- _message(str.str());
--
-- delete str.str();
-+ _message(str.str().c_str());
- }
-
-
-@@ -605,11 +601,11 @@
- // Display message that we are looking up IP address.
- // Assumes that caller will call Client::connect_server after a turn or two,
- // so the message will be displayed on the Ui.
-- ostrstream str;
-- str << "Looking up IP address for server " << serverName << ends;
-+ stringstream str;
-+ str << "Looking up IP address for server " << serverName;
- // Display for a long time.
-- errLocator->arena_message_enq(str.str(),NULL,1000000);
-- errLocator->message_enq(Utils::strdup(str.str()));
-+ errLocator->arena_message_enq(Utils::strdup(str.str().c_str()),NULL,1000000);
-+ errLocator->message_enq(Utils::strdup(str.str().c_str()));
- // Probably would be better to use Role::message(), but we want it to stay
- // up for a long time. Should add argument to Role::message().
-
-@@ -657,18 +653,16 @@ void Client::connect_server() {
- client.sin_family = AF_INET;
- client.sin_addr.s_addr = htonl(INADDR_ANY);
- client.sin_port = htons((u_short)(clientPortBase + n));
-- if (bind(udpSock,(CMN_SOCKADDR *)&client,sizeof(client)) >= 0) {
-+ if (::bind(udpSock,(CMN_SOCKADDR *)&client,sizeof(client)) >= 0) {
- // Success.
- break;
- }
- }
- if (n == CLIENT_PORT_TRIES) {
-- ostrstream str;
-+ stringstream str;
- str << "Could not bind local UDP port to any of "
-- << clientPortBase << "-" << (clientPortBase + CLIENT_PORT_TRIES - 1)
-- << ends;
-- error(str.str());
-- delete str.str();
-+ << clientPortBase << "-" << (clientPortBase + CLIENT_PORT_TRIES - 1);
-+ error(str.str().c_str());
- return;
- }
- // cout << "UDP port seems to be" << client.sin_port << endl;
-@@ -703,22 +697,19 @@
-
- // Inform user of failed connection
- if (!ok()) {
-- strstream msg;
-+ stringstream msg;
- msg << "Could not connect to " << serverName << " on port " <<
-- port << "." << ends;
-- error(msg.str());
-- delete(msg.str());
-+ port << ".";
-+ error(msg.str().c_str());
- delete tcpOut;
- return;
- }
-
- // Inform user of successful connection
-- strstream msg;
-+ stringstream msg;
- msg << hostName << " connected to " << serverName << " on port " <<
-- port << ends;
-- message(msg.str());
-- delete msg.str();
--
-+ port;
-+ message(msg.str().c_str());
-
- // Create TCP and UDP streams.
- tcpIn = new NetInStream(tcpSock,False);
-@@ -967,11 +958,11 @@
- Role::_error(msg);
-
- if (errorLocator) {
-- ostrstream str2;
-- str2 << "ERROR: " << msg << ends;
-- errorLocator->arena_message_enq(str2.str(),NULL,ROLE_FAILED_TIME);
-+ stringstream str2;
-+ str2 << "ERROR: " << msg;
-+ errorLocator->arena_message_enq(Utils::strdup(str2.str().c_str()),NULL,ROLE_FAILED_TIME);
- // Don't delete str2.str(), give memory to the Locator.
-- errorLocator->message_enq(Utils::strdup(str2.str()));
-+ errorLocator->message_enq(Utils::strdup(str2.str().c_str()));
- }
- #if WIN32
- // Only the client can afford to block on error messages.
-@@ -986,11 +977,9 @@
- Role::_error(msg);
-
- if (errorLocator) {
-- ostrstream str2;
-- str2 << msg << ends;
-- errorLocator->arena_message_enq(str2.str());
-+ errorLocator->arena_message_enq(Utils::strdup(msg));
- // Don't delete str2.str(), give memory to the Locator.
-- errorLocator->message_enq(Utils::strdup(str2.str()));
-+ errorLocator->message_enq(Utils::strdup(msg));
- }
- }
-
-@@ -1256,10 +1245,9 @@
- if (turn > turnMax) {
- turnMax = turn;
- if (echoPingPong) {
-- ostrstream str;
-- str << "PONG the server with turn " << turnMax << ends;
-- message(str.str());
-- delete str.str();
-+ stringstream str;
-+ str << "PONG the server with turn " << turnMax;
-+ message(str.str().c_str());
- }
- // Tell server so it can free turn windows to send more data.
- XETP::send_pong(udpOut,turnMax);
-@@ -1365,10 +1353,9 @@
- }
- }
- else {
-- ostrstream str;
-- str << "No context for classId " << classId << ends;
-- error(str.str());
-- delete str.str();
-+ stringstream str;
-+ str << "No context for classId " << classId;
-+ error(str.str().c_str());
- }
- }
- }
-@@ -1582,9 +1569,9 @@
- return Utils::strdup(clientName);
- }
-
-- ostrstream str;
-- str << '\"' << intel->get_name() << "\"@" << clientName << ends;
-- return str.str();
-+ stringstream str;
-+ str << '\"' << intel->get_name() << "\"@" << clientName;
-+ return Utils::strdup(str.str().c_str());
- }
-
-
-@@ -1695,11 +1682,10 @@
- }
-
- #ifdef SKIP_MESSAGES
-- ostrstream msg;
-+ stringstream msg;
- msg << "Average delay is " << avg << " out of "
-- << delaysNum << " samples." << ends;
-+ << delaysNum << " samples.";
- server->message(msg.str());
-- delete msg.str();
- #endif
-
- #if 0
-@@ -1723,10 +1709,9 @@
- // server->error("Client has reached maximum skip value.");
- // }
- #ifdef SKIP_MESSAGES
-- ostrstream msg;
-- msg << "Increasing skip to " << skip << ends;
-+ stringstream msg;
-+ msg << "Increasing skip to " << skip;
- server->message(msg.str());
-- delete msg.str();
- #endif
- }
- // We have moved back into our target range, can send more data now.
-@@ -1734,10 +1719,9 @@
- skip--;
-
- #ifdef SKIP_MESSAGES
-- ostrstream msg;
-- msg << "Decreasing skip to " << skip << ends;
-+ stringstream msg;
-+ msg << "Decreasing skip to " << skip;
- server->message(msg.str());
-- delete msg.str();
- #endif
- }
-
-@@ -1777,7 +1761,7 @@
-
-
-
--Server::Server(Boolean lHuman,char *portName,LocatorP errLocator) {
-+Server::Server(Boolean lHuman,const char *portName,LocatorP errLocator) {
- // Hack, using errLocator for more than reporting errors.
- errLocator->set_remember_deleted(True);
- errLocator->set_remember_sounds(True);
-@@ -1842,20 +1826,18 @@ void Server::run() {
- serverAddr.sin_port = htons(port);
-
- // Give address to both the TCP and UDP sockets.
-- if (bind(tcpSock, (CMN_SOCKADDR *)&serverAddr, sizeof(serverAddr)) < 0) {
-- ostrstream str;
-+ if (::bind(tcpSock, (CMN_SOCKADDR *)&serverAddr, sizeof(serverAddr)) < 0) {
-+ stringstream str;
- str << "Couldn't bind socket name to TCP socket on port "
-- << port << "." << ends;
-- error(str.str());
-- delete str.str();
-+ << port << ".";
-+ error(str.str().c_str());
- return;
- }
-- if (bind(udpSock, (CMN_SOCKADDR *)&serverAddr, sizeof(serverAddr)) < 0) {
-- ostrstream str;
-+ if (::bind(udpSock, (CMN_SOCKADDR *)&serverAddr, sizeof(serverAddr)) < 0) {
-+ stringstream str;
- str << "Couldn't bind socket name to UDP socket on port "
-- << port << "." << ends;
-- error(str.str());
-- delete str.str();
-+ << port << ".";
-+ error(str.str().c_str());
- return;
- }
-
-@@ -1868,10 +1850,9 @@
- assert(udpIn);
-
- // Message to server log.
-- strstream msg;
-- msg << "Set up server on port " << port << ends;
-- message(msg.str());
-- delete(msg.str());
-+ stringstream msg;
-+ msg << "Set up server on port " << port;
-+ message(msg.str().c_str());
-
- running = True;
- }
-@@ -1951,10 +1932,9 @@
- localHumanId = hId;
-
- // Log the human's name.
-- strstream msg;
-- msg << "Player 0 \"" << human->get_name() << '\"' << "@SERVER" << ends;
-- message(msg.str());
-- delete(msg.str());
-+ stringstream msg;
-+ msg << "Player 0 \"" << human->get_name() << '\"' << "@SERVER";
-+ message(msg.str().c_str());
-
- return;
- }
-@@ -1985,12 +1965,11 @@
-
- // Log all the players in the game, some code duplication for the
- // local human.
-- ostrstream str;
-+ stringstream str;
- char* fullName = cn->get_full_client_name();
-- str << "Player " << num << " " << fullName << ends;
-- message(str.str());
-+ str << "Player " << num << " " << fullName;
-+ message(str.str().c_str());
- delete fullName;
-- delete str.str();
-
- // Send assign_intel via TCP
- OutStreamP out = cn->get_tcp_out_stream();
-@@ -2007,13 +1986,12 @@
- // anyway.
- for (m = 0; m < connections.length() && m != n; m++) {
- char* fullName = cn->get_full_client_name();
-- ostrstream str;
-- str << fullName << " has joined the game" << ends;
-+ stringstream str;
-+ str << fullName << " has joined the game";
- delete fullName;
-
- OutStreamP out = cn->get_udp_out_stream();
-- XETP::send_arena_message(out,timeMS,str.str());
-- delete str.str();
-+ XETP::send_arena_message(out,timeMS,str.str().c_str());
- }
- cn->creation_message_sent();
- }
-@@ -2101,13 +2079,12 @@
- // Give the connection some slack when it is first starting up.
- turn - cn->get_start_turn() >= MINIMUM_CUTOFF) {
- char* fullName = cn->get_full_client_name();
-- ostrstream str;
-+ stringstream str;
- str << fullName
- << " has not responded in "
-- << diff << " turns. Disconnect." << ends;
-- message(str.str());
-+ << diff << " turns. Disconnect.";
-+ message(str.str().c_str());
- delete fullName;
-- delete str.str();
- tooOld = True;
- }
- }
-@@ -2147,11 +2124,10 @@
- diff == NO_ACTIVITY_WARN_2 ||
- diff == NO_ACTIVITY_WARN_3) {
- if (echoPingPong) {
-- ostrstream str;
-+ stringstream str;
- str << "Haven't heard from " << cn->get_client_name()
-- << " in " << diff << " turns, sending PING." << ends;
-- message(str.str());
-- delete str.str();
-+ << " in " << diff << " turns, sending PING.";
-+ message(str.str().c_str());
- }
- XETP::send_ping(cn->get_udp_out_stream());
- }
-@@ -2311,7 +2287,11 @@
- for (m = 0; m < followers.length(); m++) {
- PhysicalP q = (PhysicalP)followers.get(m);
- netData = q->get_net_data();
-- assert(!netData->get_sent_flag());
-+ // This line was aborting network games, often in the pound scenario.
-+ // Without it, the server seems to continue without error.
-+ // I tried replacing it with a warning, but there is so much of it
-+ // that it is nearly impossible to see anything else. -Brandon
-+// assert(!netData->get_sent_flag());
- netData->set_sent_flag(True);
- }
-
-@@ -2713,9 +2693,9 @@
- // Careful to set the propagate flag to False so the message doesn't get
- // sent to the clients.
- if (errorLocator) {
-- ostrstream str2;
-- str2 << "SERVER: " << msg << ends;
-- errorLocator->arena_message_enq(str2.str(),NULL,ROLE_FAILED_TIME,False);
-+ stringstream str2;
-+ str2 << "SERVER: " << msg;
-+ errorLocator->arena_message_enq(Utils::strdup(str2.str().c_str()),NULL,ROLE_FAILED_TIME,False);
- // Don't delete str2.str(), give memory to the Locator.
-
- // Could do a regular message_enq(), but would have to deal with the
-@@ -2728,10 +2708,9 @@
- void Server::display_chat_message(LocatorP l,const char* sender,
- const char* msg) {
- // Log the chat message, then let Role handle it.
-- strstream logMsg;
-- logMsg << '<' << sender << '>' << msg << ends;
-- message(logMsg.str());
-- delete logMsg.str();
-+ stringstream logMsg;
-+ logMsg << '<' << sender << '>' << msg;
-+ message(logMsg.str().c_str());
-
- Role::display_chat_message(l,sender,msg);
- }
-@@ -2851,12 +2830,11 @@
- udpAddr->sin_port = htons(udpPort);
-
- // Log the connection.
-- strstream msg;
-+ stringstream msg;
- msg << clientName <<
- " connected (TCP port " << ntohs(tcpAddr.sin_port) <<
-- ", UDP port " << udpPort << ")" << ends;
-- message(msg.str());
-- delete(msg.str());
-+ ", UDP port " << udpPort << ")";
-+ message(msg.str().c_str());
-
- Connection* cn =
- new Connection(this,errorLocator,
-@@ -2874,7 +2852,7 @@
- XETP::send_reset(out,manager->get_game_style_type());
-
- // Say hello to the new client.
-- ostrstream greeting;
-+ stringstream greeting;
- greeting << "Welcome to " << hostName << ".";
-
- if (get_humans_num() == 1) {
-@@ -2884,10 +2862,8 @@
- greeting << " There are now "
- << get_humans_num() << " players.";
- }
-- greeting << ends;
- int timeMS = quantaToMS(UI_ARENA_MESSAGE_TIME,manager);
-- XETP::send_arena_message(out,timeMS,greeting.str());
-- delete greeting.str();
-+ XETP::send_arena_message(out,timeMS,greeting.str().c_str());
-
- manager->humans_num_incremented();
- }
-@@ -2918,18 +2894,16 @@
- Connection* cm = get_connection(m);
-
- char* fullName = cn->get_full_client_name();
-- ostrstream str;
-+ stringstream str;
- str << fullName << " has disconnected";
- if (intel) {
- str << ", " << kills << " human kills";
- }
-- str << ends;
- XETP::send_arena_message(cm->get_udp_out_stream(),
-- timeMS,str.str());
-+ timeMS,str.str().c_str());
-
-
- delete fullName;
-- delete str.str();
- }
- }
-
-@@ -3262,8 +3236,8 @@
- void Server::send_udp_server_pong(IGameManager* manager,LocatorP locator,
- CMN_SOCKET udpSock,
- CMN_SOCKADDR_IN* destAddr) {
-- static char* unknownString = "<unknown>";
-- static char* serverString = "<server>";
-+ static const char* unknownString = "<unknown>";
-+ static const char* serverString = "<server>";
-
-
- // Temporary stream.