diff options
Diffstat (limited to 'games/znibbles/files/patch-src_World.C')
-rw-r--r-- | games/znibbles/files/patch-src_World.C | 227 |
1 files changed, 0 insertions, 227 deletions
diff --git a/games/znibbles/files/patch-src_World.C b/games/znibbles/files/patch-src_World.C deleted file mode 100644 index 51d1b8f27b5b..000000000000 --- a/games/znibbles/files/patch-src_World.C +++ /dev/null @@ -1,227 +0,0 @@ ---- src/World.C.orig 1999-05-12 01:45:46 UTC -+++ src/World.C -@@ -145,8 +145,8 @@ _Object& World::lookup_object(int obj_id - - if (!p) { // here it's really bad. Have to raise an exception ! - if (debug) -- cerr << "World::lookup_object(): invalid object id=" << obj_id \ -- << " !!!" << endl; -+ std::cerr << "World::lookup_object(): invalid object id=" << obj_id \ -+ << " !!!" << std::endl; - return * objects.front(); /// @@ NNNNOOOOOONNNNNNNNNNNNNNNNNNNNNNNN! - } - -@@ -182,7 +182,7 @@ _Object * World::read_new_object(Trame & - break; - default: - if (debug) -- cerr << "World::read_new_object(): unknown object!\n"; -+ std::cerr << "World::read_new_object(): unknown object!\n"; - break; - } - -@@ -201,7 +201,7 @@ void World::remove_object(int obj_id) - remove_object0(p); - else { - if (debug) -- cerr << "remove_object(): invalid object_id! id=" << obj_id << endl; -+ std::cerr << "remove_object(): invalid object_id! id=" << obj_id << std::endl; - } - } - -@@ -243,8 +243,8 @@ Player& World::lookup_player(int player_ - - if (!p) { // la, c'est tres grave. Faut faire une exception! - if (debug) -- cerr << "World::lookup_player(): invalid player id=" << player_id \ -- << " !!!" << endl; -+ std::cerr << "World::lookup_player(): invalid player id=" << player_id \ -+ << " !!!" << std::endl; - return * new Player(*this); // <- en attendant mieux. - } - -@@ -269,7 +269,7 @@ void World::server_add_player(int socknu - /* unlimited number of players! - if (nbplayers >= maxplayers) { - close(socknum); -- cerr << "Too many players ! \n"; -+ std::cerr << "Too many players ! \n"; - return; - } - */ -@@ -278,16 +278,16 @@ void World::server_add_player(int socknu - trame.set_timeout(5000); - if (-1 == trame.receive_from(socknum)) { - if (debug) -- cerr << "World::server_add_player(): cannot read welcome packet " \ -- "from client" << endl; -+ std::cerr << "World::server_add_player(): cannot read welcome packet " \ -+ "from client" << std::endl; - close(socknum); - return; - } - - if (trame.peek_char() != JOIN_GAME) { - if (debug) -- cerr << "World::server_add_player(): Should have got JOIN_GAME ( " -- << (int) JOIN_GAME << "), got " << (int) trame.peek_char() << endl; -+ std::cerr << "World::server_add_player(): Should have got JOIN_GAME ( " -+ << (int) JOIN_GAME << "), got " << (int) trame.peek_char() << std::endl; - return; - } - trame.get_char(); -@@ -321,7 +321,7 @@ void World::server_add_player_other(int - trameZ.set_timeout(1); - - if (debug) -- cout << "World::server_add_player_other(): adding a subplayer" << endl; -+ std::cout << "World::server_add_player_other(): adding a subplayer" << std::endl; - - Player& p = * new Player(*this, socknum); - -@@ -357,8 +357,8 @@ void World::remove_player(int player_id) - - if (!p) { // la, c'est tres grave. Faut faire une exception! - if (debug) -- cerr << "World::remove_player(): invalid player id=" << player_id \ -- << " !!!" << endl; -+ std::cerr << "World::remove_player(): invalid player id=" << player_id \ -+ << " !!!" << std::endl; - return; - } - -@@ -513,11 +513,11 @@ void World::own_cycle() - && ((Movable *) objects(p))->player_id == 0) - nbworm++; - -- // cout << "actually I have " << nbworm << " own worms..." << endl; -+ // std::cout << "actually I have " << nbworm << " own worms..." << std::endl; - - // @@ 2: a mettre en parametre - if (nbworm < 2) { -- // cout << "adding one.. heehe" << endl; -+ // std::cout << "adding one.. heehe" << std::endl; - Movable& worm = * new Movable(*this); - worm.auto_position(map); - worm.add_type(map); -@@ -569,7 +569,7 @@ void World::read_description(Trame& t) - { - if (t.get_char() != WORLD_DESC) { - if (debug) -- cerr << " petard le bordel geant! \n"; -+ std::cerr << " petard le bordel geant! \n"; - exit(1); - } - -@@ -708,11 +708,11 @@ void World::read_changes(Trame &t) - - default: - if (debug) -- cerr<< "read_changes(): unexpected trame Id == " \ -- << (int) t.peek_char() << endl; -+ std::cerr<< "read_changes(): unexpected trame Id == " \ -+ << (int) t.peek_char() << std::endl; - t.get_char(); - if (debug) -- cerr<< "read_changes(): left in trame = "; -+ std::cerr<< "read_changes(): left in trame = "; - t.dump_left(); - break; - } -@@ -743,16 +743,16 @@ void World::build_maptype() - // for debug purposes - void World::display() - { -- cout << "ID: " << id << " WORLD"; -- cout << " dims=" << x_dim << "x" << y_dim; -- cout << " cycle=" << playcycle << endl; -- cout << " " << nbplayers << " players " << endl; -+ std::cout << "ID: " << id << " WORLD"; -+ std::cout << " dims=" << x_dim << "x" << y_dim; -+ std::cout << " cycle=" << playcycle << std::endl; -+ std::cout << " " << nbplayers << " players " << std::endl; - - // here we add if(1) to avoid bogus compilers problems - if (1) for (Pix p = players.first(); p; players.next(p)) - players(p)->display(); - -- cout << " " << nbobjects << " objects " << endl; -+ std::cout << " " << nbobjects << " objects " << std::endl; - - for (Pix p = objects.first(); p; objects.next(p)) - objects(p)->display(); -@@ -826,7 +826,7 @@ void World::get_client_responses() - - if (retval < 0) { - if (debug) -- cerr << "World::get_client_responses(): bug quelque part!" << endl; -+ std::cerr << "World::get_client_responses(): bug quelque part!" << std::endl; - return; // bah violent comme d'hab. - } - -@@ -915,7 +915,7 @@ void World::read_player_response(Player& - int newdir = t.get_char(); - - if (debug) -- cout << "subplayer dir: ( " << worm_id << ") to " << newdir << endl; -+ std::cout << "subplayer dir: ( " << worm_id << ") to " << newdir << std::endl; - - Movable & mv = (Movable &) lookup_object(worm_id); - Player * other_player = NULL; -@@ -928,8 +928,8 @@ void World::read_player_response(Player& - || other_player->socket_number != p.socket_number) { - - if (debug) -- cerr << "World::PLAYER_CHANGEDIR_OTHER: bad id: " << worm_id \ -- << endl; -+ std::cerr << "World::PLAYER_CHANGEDIR_OTHER: bad id: " << worm_id \ -+ << std::endl; - } - else { - if (!paused) { -@@ -954,12 +954,12 @@ void World::read_player_response(Player& - - case TEXT_MESSAGE: - { -- // cout << "got TEXT_MESSAGE == '"; -+ // std::cout << "got TEXT_MESSAGE == '"; - t.get_char(); // skip msg id - int dest_id = t.get_int(); - char *msg = t.get_string(); // warning: use it fast! - -- // cout << msg << "'" << endl; -+ // std::cout << msg << "'" << std::endl; - - if (!dest_id) { // broadcast message - cycle_trame.put_char(TEXT_MESSAGE); -@@ -1039,16 +1039,16 @@ void World::read_player_response(Player& - - case TRAME_ERROR: - if (debug) -- cerr << "World::read_player_response(): id=" << p.id \ -- << " sent an error trame:! " << (int) t.peek_char() << endl; -+ std::cerr << "World::read_player_response(): id=" << p.id \ -+ << " sent an error trame:! " << (int) t.peek_char() << std::endl; - done = 1; - break; - - default: - if (debug) { -- cerr << "World::read_player_response(): id=" << p.id \ -- << " sent an unknown message: " << (int) t.peek_char() << endl; -- cerr << " ignoring rest of frame="; -+ std::cerr << "World::read_player_response(): id=" << p.id \ -+ << " sent an unknown message: " << (int) t.peek_char() << std::endl; -+ std::cerr << " ignoring rest of frame="; - t.dump_left(); - } - break; -@@ -1117,7 +1117,7 @@ Pix World::lookup_object0(int obj_id) - - void World::remove_object0(Pix& p) - { -- //FAST cout << "? killing id=" << objects(p)->id << endl; -+ //FAST std::cout << "? killing id=" << objects(p)->id << std::endl; - delete objects(p); - objects.del(p, -1); - nbobjects--; |