diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/tyrquake/Makefile | 5 | ||||
-rw-r--r-- | games/tyrquake/files/patch-Makefile | 11 | ||||
-rw-r--r-- | games/tyrquake/files/patch-common::gl_vidlinuxglx.c | 20 | ||||
-rw-r--r-- | games/tyrquake/files/patch-common::in_x11.c | 116 | ||||
-rw-r--r-- | games/tyrquake/files/patch-common::vid_x.c | 19 |
5 files changed, 169 insertions, 2 deletions
diff --git a/games/tyrquake/Makefile b/games/tyrquake/Makefile index 4819ea901aa4..dff4d8e185e0 100644 --- a/games/tyrquake/Makefile +++ b/games/tyrquake/Makefile @@ -7,15 +7,16 @@ PORTNAME= tyrquake PORTVERSION= 0.59 +PORTREVISION= 1 CATEGORIES= games MASTER_SITES= http://disenchant.net/files/engine/ -MAINTAINER= alepulver@FreeBSD.org +MAINTAINER= rsmith@xs4all.nl COMMENT= Very conservative branch of the Quake source code +USE_XORG= x11 xxf86vm xdamage xfixes xau xext xdmcp USE_GL= yes USE_GMAKE= yes -USE_XORG= xxf86dga MAKE_ENV= QBASEDIR="${Q1DIR}" OPTIONS= OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ diff --git a/games/tyrquake/files/patch-Makefile b/games/tyrquake/files/patch-Makefile new file mode 100644 index 000000000000..f8a5581e5e30 --- /dev/null +++ b/games/tyrquake/files/patch-Makefile @@ -0,0 +1,11 @@ +--- Makefile.orig 2008-04-26 13:05:35.000000000 +0200 ++++ Makefile 2009-01-24 16:53:10.000000000 +0100 +@@ -124,7 +124,7 @@ + NQ_W32_SW_LIBS = mgllt ddraw + NQ_W32_GL_LIBS = opengl32 comctl32 + +-NQ_UNIX_COMMON_LIBS = m X11 Xext Xxf86dga Xxf86vm ++NQ_UNIX_COMMON_LIBS = m X11 Xext Xxf86vm + NQ_UNIX_GL_LIBS = GL + + NQ_W32_SW_LFLAGS := $(patsubst %,-l%,$(NQ_W32_SW_LIBS) $(NQ_W32_COMMON_LIBS)) diff --git a/games/tyrquake/files/patch-common::gl_vidlinuxglx.c b/games/tyrquake/files/patch-common::gl_vidlinuxglx.c new file mode 100644 index 000000000000..10fe76a75454 --- /dev/null +++ b/games/tyrquake/files/patch-common::gl_vidlinuxglx.c @@ -0,0 +1,20 @@ +--- common/gl_vidlinuxglx.c.orig 2009-01-24 11:35:16.000000000 +0100 ++++ common/gl_vidlinuxglx.c 2009-01-24 11:35:26.000000000 +0100 +@@ -387,16 +387,12 @@ + + case MotionNotify: + if (mouse_grab_active) { +- if (dga_mouse_active) { +- mouse_x += event.xmotion.x_root; +- mouse_y += event.xmotion.y_root; +- } else { + mouse_x = event.xmotion.x - (int)(vid.width / 2); + mouse_y = event.xmotion.y - (int)(vid.height / 2); + + if (mouse_x || mouse_y) + dowarp = true; +- } ++ + } + break; + diff --git a/games/tyrquake/files/patch-common::in_x11.c b/games/tyrquake/files/patch-common::in_x11.c new file mode 100644 index 000000000000..a245bb76567f --- /dev/null +++ b/games/tyrquake/files/patch-common::in_x11.c @@ -0,0 +1,116 @@ +--- common/in_x11.c.orig 2009-01-24 11:18:46.000000000 +0100 ++++ common/in_x11.c 2009-01-24 11:27:30.000000000 +0100 +@@ -25,15 +25,11 @@ + #include "vid.h" + #include "sys.h" + +-#include <X11/extensions/xf86dga.h> +- + // FIXME - make static when possible + qboolean mouse_available = false; // Mouse available for use + + static qboolean keyboard_grab_active = false; + qboolean mouse_grab_active = false; +-static qboolean dga_available = false; +-qboolean dga_mouse_active = false; + + int mouse_x, mouse_y; + +@@ -58,41 +54,7 @@ + } + + +-static void +-IN_ActivateDGAMouse(void) +-{ +- if (dga_available && !dga_mouse_active) { +- XF86DGADirectVideo(x_disp, DefaultScreen(x_disp), XF86DGADirectMouse); +- dga_mouse_active = true; +- } +-} +- +-static void +-IN_DeactivateDGAMouse(void) +-{ +- if (dga_available && dga_mouse_active) { +- XF86DGADirectVideo(x_disp, DefaultScreen(x_disp), 0); +- dga_mouse_active = false; +- IN_CenterMouse(); // maybe set mouse_x = 0 and mouse_y = 0? +- } +-} +- +-static void +-in_dgamouse_f(struct cvar_s *var) +-{ +- if (var->value) { +- Con_DPrintf("Callback: in_dgamouse ON\n"); +- IN_ActivateDGAMouse(); +- } else { +- Con_DPrintf("Callback: in_dgamouse OFF\n"); +- IN_DeactivateDGAMouse(); +- } +-} +- + cvar_t in_mouse = { "in_mouse", "1", false }; +-cvar_t in_dgamouse = { "in_dgamouse", "1", false, false, 0, +- in_dgamouse_f +-}; + cvar_t _windowed_mouse = { "_windowed_mouse", "0", true, false, 0, + windowed_mouse_f + }; +@@ -154,13 +116,6 @@ + } + mouse_grab_active = true; + +- // FIXME - need those cvar callbacks to fix changed values... +- if (dga_available) { +- if (in_dgamouse.value) +- IN_ActivateDGAMouse(); +- } else { +- in_dgamouse.value = 0; +- } + } else { + Sys_Error("Bad grab?"); + } +@@ -174,10 +129,6 @@ + XUndefineCursor(x_disp, x_win); + mouse_grab_active = false; + } +- +- if (dga_mouse_active) { +- IN_DeactivateDGAMouse(); +- } + } + + void +@@ -208,7 +159,6 @@ + IN_InitCvars(void) + { + Cvar_RegisterVariable(&in_mouse); +- Cvar_RegisterVariable(&in_dgamouse); + Cvar_RegisterVariable(&m_filter); + Cvar_RegisterVariable(&_windowed_mouse); + } +@@ -220,7 +170,6 @@ + + keyboard_grab_active = false; + mouse_grab_active = false; +- dga_mouse_active = false; + + // FIXME - do proper detection? + // - Also, look at other vid_*.c files for clues +@@ -229,14 +178,6 @@ + if (x_disp == NULL) + Sys_Error("x_disp not initialised before input..."); + +- if (!XF86DGAQueryVersion(x_disp, &MajorVersion, &MinorVersion)) { +- Con_Printf("Failed to detect XF86DGA Mouse\n"); +- in_dgamouse.value = 0; +- dga_available = false; +- } else { +- dga_available = true; +- } +- + // Need to grab the input focus at startup, just in case... + // FIXME - must be viewable or get BadMatch + XSetInputFocus(x_disp, x_win, RevertToParent, CurrentTime); diff --git a/games/tyrquake/files/patch-common::vid_x.c b/games/tyrquake/files/patch-common::vid_x.c new file mode 100644 index 000000000000..fbe3ce995ebf --- /dev/null +++ b/games/tyrquake/files/patch-common::vid_x.c @@ -0,0 +1,19 @@ +--- common/vid_x.c.orig 2009-01-24 11:30:23.000000000 +0100 ++++ common/vid_x.c 2009-01-24 11:32:14.000000000 +0100 +@@ -1059,16 +1059,11 @@ + + case MotionNotify: + if (mouse_grab_active) { +- if (dga_mouse_active) { +- mouse_x += x_event.xmotion.x_root; +- mouse_y += x_event.xmotion.y_root; +- } else { + mouse_x = x_event.xmotion.x - (int)(vid.width / 2); + mouse_y = x_event.xmotion.y - (int)(vid.height / 2); + + if (mouse_x || mouse_y) + dowarp = true; +- } + } + break; + |