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Diffstat (limited to 'graphics/cal3d/pkg-descr')
-rw-r--r-- | graphics/cal3d/pkg-descr | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/graphics/cal3d/pkg-descr b/graphics/cal3d/pkg-descr new file mode 100644 index 000000000000..64470ac75479 --- /dev/null +++ b/graphics/cal3d/pkg-descr @@ -0,0 +1,19 @@ +Cal3D is a skeletal based 3D character animation library written in C++ +in a way that is both platform-independent and graphics API-independent. +It was originally designed to be used in a 3D client for Worldforge, but +evolved into a stand-alone product which can be used in many different +kinds of projects. + +Cal3D's essentials can be boiled down to 2 parts: the C++ library and +the exporter. The exporter is what you would use to take your characters +(built in a 3D modeling package) and create the Cal3D-format files that +the library knows how to load. The exporters are actually plug-ins for +3D modeling packages. This allows 3D artists to use the modeling tools +that they're already comfortable with. + +The C++ library is what you would actually use in your application, +whether it's a game or a VR application. The library provides methods to +load your exported files, build characters, run animations, and access +the data necessary to render them with 3D graphics. + +WWW: http://cal3d.sourceforge.net/ |