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-A glue layer between clutter and box2d that provides a special group where the
-actors can be set to be static or dynamic in regard to a physics simulation. The
-source tree currently contains an embedded version of box2d trunk.
-
-Features:
-- Children of the ClutterBox2d group can be simulated as static or dynamic
- rigid bodies. Collision detection.
-- Specifying the gravity of the world.
-- play/pause control over the box2d physics engine
-- Setting linear and angular velocities of simulated children.
-- automatic position synchronization between clutter and box2d.
-- joints
-- prismatic.
-- revolute.
-- distance (spring)
-- mouse (for dragging objects around and manipulating them).
-
-WWW: http://clutter-project.org/