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+LuxRender is a physically based and unbiased rendering engine. Based on
+state of the art algorithms, LuxRender simulates the flow of light according
+to physical equations, thus producing realistic images of photographic
+quality. Some of the main features of LuxRender are:
+
+ * biased and unbiased rendering: Users can choose between physical
+ accuracy (unbiased) and speed (biased);
+ * full spectral rendering: Instead of the RGB colour spectrum, full
+ spectra are used for internal calculations;
+ * hierarchical procedural and image based texture system: Procedural and
+ image based textures can be mixed in various ways, making it possible to
+ create complex materials;
+ * displacement mapping and subdivision: Based on procedural or image
+ textures, object surfaces can be transformed;
+ * network and co-operative rendering: Rendering time can be reduced by
+ combining the processing power of multiple computers;
+ * perspective (including shift lens), orthographic, and environment
+ cameras;
+ * HDR output: Render output can be saved in various file formats,
+ including .png, .tga, and .exr.
+
+Fully functional exporters are available for Blender and Maya, while
+exporters for a growing number of 3D applications are under development.
+
+WWW: http://www.luxrender.net/