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Diffstat (limited to 'graphics/vertex/pkg-descr')
-rw-r--r-- | graphics/vertex/pkg-descr | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/graphics/vertex/pkg-descr b/graphics/vertex/pkg-descr deleted file mode 100644 index 32deb1ddabd2..000000000000 --- a/graphics/vertex/pkg-descr +++ /dev/null @@ -1,24 +0,0 @@ -Vertex 3D Model Assembler (sometimes reffered to as just Vertex) is a unique -modeller designed specifically for generating efficient game models for (but -not limited to) games and applications using OpenGL's style of graphics -rendering. - -This is not a modeller intended to create massive 3D scenes for ray tracers. -However there are plans to support exporting models to ray tracers (ie POVRAY), -Vertex is not intended to be an eye candy modeller but rather a strict high -performance game model maker. - -Vertex supports the native V3D format, it is a hybrid text file format designed -to easilly support third party proprietery data as well as V3D model data in an -OpenGL friendly layout so that it can be read and loaded quickly into OpenGL -display lists (if that is what the application wants) or into editable data -structures in terms of `models' and `primitives'. One V3D file may contain -multiple modelmodels and embedded third party proprietery data within and -outside model sections in the file. - -Vertex is a modeller written by game programmers for game programmers, its -intent is to maximize efficiency and detail tradeoff for high performance -animations in games. Artists using modellers for ray-tracers make need some -breaking into the differences of making models for ray tracers vs games. - -WWW: http://wolfpack.twu.net/Vertex/ |