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-Vertex 3D Model Assembler (sometimes reffered to as just Vertex) is a unique
-modeller designed specifically for generating efficient game models for (but
-not limited to) games and applications using OpenGL's style of graphics
-rendering.
-
-This is not a modeller intended to create massive 3D scenes for ray tracers.
-However there are plans to support exporting models to ray tracers (ie POVRAY),
-Vertex is not intended to be an eye candy modeller but rather a strict high
-performance game model maker.
-
-Vertex supports the native V3D format, it is a hybrid text file format designed
-to easilly support third party proprietery data as well as V3D model data in an
-OpenGL friendly layout so that it can be read and loaded quickly into OpenGL
-display lists (if that is what the application wants) or into editable data
-structures in terms of `models' and `primitives'. One V3D file may contain
-multiple modelmodels and embedded third party proprietery data within and
-outside model sections in the file.
-
-Vertex is a modeller written by game programmers for game programmers, its
-intent is to maximize efficiency and detail tradeoff for high performance
-animations in games. Artists using modellers for ray-tracers make need some
-breaking into the differences of making models for ray tracers vs games.
-
-WWW: http://wolfpack.twu.net/Vertex/