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+OpenGL Mathematics (GLM) is a header only C++ mathematics library for
+graphics software based on the OpenGL Shading Language (GLSL) specification.
+
+GLM provides classes and functions designed and implemented with the same
+naming conventions and functionalities than GLSL so that when a programmer
+knows GLSL, he knows GLM as well which makes it really easy to use.
+
+This project isn't limited to GLSL features. An extension system, based on
+the GLSL extension conventions, provides extended capabilities: matrix
+transformations, quaternions, half-based types, random numbers, procedural
+noise functions, etc...
+
+This library works perfectly with OpenGL but it also ensures interoperability
+with third party libraries and SDKs. It is a good candidate for software
+rendering (Raytracing / Rasterisation), image processing, physic simulations
+and any context that requires a simple and convenient mathematics library.
+
+WWW: http://glm.g-truc.net/