diff options
Diffstat (limited to 'math')
-rw-r--r-- | math/Makefile | 1 | ||||
-rw-r--r-- | math/glm/Makefile | 23 | ||||
-rw-r--r-- | math/glm/distinfo | 2 | ||||
-rw-r--r-- | math/glm/pkg-descr | 18 | ||||
-rw-r--r-- | math/glm/pkg-plist | 228 |
5 files changed, 272 insertions, 0 deletions
diff --git a/math/Makefile b/math/Makefile index 46758dbc3b45..dd0294daea28 100644 --- a/math/Makefile +++ b/math/Makefile @@ -128,6 +128,7 @@ SUBDIR += giacxcas SUBDIR += givaro SUBDIR += glgraph + SUBDIR += glm SUBDIR += glpk SUBDIR += gmm++ SUBDIR += gmp diff --git a/math/glm/Makefile b/math/glm/Makefile new file mode 100644 index 000000000000..d484cfbb21a2 --- /dev/null +++ b/math/glm/Makefile @@ -0,0 +1,23 @@ +# New ports collection makefile for: glm +# Date created: Aug 03 2012 +# Whom: demon@FreeBSD.org +# +# $FreeBSD$ +# + +PORTNAME= glm +PORTVERSION= 0.9.3.4 +CATEGORIES= math graphics +MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} +MASTER_SITE_SUBDIR= ogl-math/${PORTNAME}-${PORTVERSION} + +MAINTAINER= demon@FreeBSD.org +COMMENT= C++ mathematics library for software based on the OpenGL GLSL + +USE_ZIP= yes +NO_BUILD= yes + +do-install: + cd ${WRKSRC} && ${FIND} glm -print -depth | ${CPIO} -pdm ${PREFIX}/include/ + +.include <bsd.port.mk> diff --git a/math/glm/distinfo b/math/glm/distinfo new file mode 100644 index 000000000000..01913796c99b --- /dev/null +++ b/math/glm/distinfo @@ -0,0 +1,2 @@ +SHA256 (glm-0.9.3.4.zip) = 0646b29718cf3ad2ee9c4c9dcb2d5b1d9b483fc0b71764e93b369934203d90ce +SIZE (glm-0.9.3.4.zip) = 6371127 diff --git a/math/glm/pkg-descr b/math/glm/pkg-descr new file mode 100644 index 000000000000..511e33ef47aa --- /dev/null +++ b/math/glm/pkg-descr @@ -0,0 +1,18 @@ +OpenGL Mathematics (GLM) is a header only C++ mathematics library for +graphics software based on the OpenGL Shading Language (GLSL) specification. + +GLM provides classes and functions designed and implemented with the same +naming conventions and functionalities than GLSL so that when a programmer +knows GLSL, he knows GLM as well which makes it really easy to use. + +This project isn't limited to GLSL features. An extension system, based on +the GLSL extension conventions, provides extended capabilities: matrix +transformations, quaternions, half-based types, random numbers, procedural +noise functions, etc... + +This library works perfectly with OpenGL but it also ensures interoperability +with third party libraries and SDKs. It is a good candidate for software +rendering (Raytracing / Rasterisation), image processing, physic simulations +and any context that requires a simple and convenient mathematics library. + +WWW: http://glm.g-truc.net/ diff --git a/math/glm/pkg-plist b/math/glm/pkg-plist new file mode 100644 index 000000000000..c314c6699d33 --- /dev/null +++ b/math/glm/pkg-plist @@ -0,0 +1,228 @@ +include/glm/CMakeLists.txt +include/glm/core/_detail.hpp +include/glm/core/_fixes.hpp +include/glm/core/_swizzle.hpp +include/glm/core/_swizzle_func.hpp +include/glm/core/_vectorize.hpp +include/glm/core/dummy.cpp +include/glm/core/func_common.hpp +include/glm/core/func_common.inl +include/glm/core/func_exponential.hpp +include/glm/core/func_exponential.inl +include/glm/core/func_geometric.hpp +include/glm/core/func_geometric.inl +include/glm/core/func_integer.hpp +include/glm/core/func_integer.inl +include/glm/core/func_matrix.hpp +include/glm/core/func_matrix.inl +include/glm/core/func_noise.hpp +include/glm/core/func_noise.inl +include/glm/core/func_packing.hpp +include/glm/core/func_packing.inl +include/glm/core/func_trigonometric.hpp +include/glm/core/func_trigonometric.inl +include/glm/core/func_vector_relational.hpp +include/glm/core/func_vector_relational.inl +include/glm/core/hint.hpp +include/glm/core/intrinsic_common.hpp +include/glm/core/intrinsic_common.inl +include/glm/core/intrinsic_exponential.hpp +include/glm/core/intrinsic_exponential.inl +include/glm/core/intrinsic_geometric.hpp +include/glm/core/intrinsic_geometric.inl +include/glm/core/intrinsic_matrix.hpp +include/glm/core/intrinsic_matrix.inl +include/glm/core/intrinsic_trigonometric.hpp +include/glm/core/intrinsic_trigonometric.inl +include/glm/core/intrinsic_vector_relational.hpp +include/glm/core/intrinsic_vector_relational.inl +include/glm/core/setup.hpp +include/glm/core/type.hpp +include/glm/core/type_float.hpp +include/glm/core/type_gentype.hpp +include/glm/core/type_gentype.inl +include/glm/core/type_half.hpp +include/glm/core/type_half.inl +include/glm/core/type_int.hpp +include/glm/core/type_mat.hpp +include/glm/core/type_mat.inl +include/glm/core/type_mat2x2.hpp +include/glm/core/type_mat2x2.inl +include/glm/core/type_mat2x3.hpp +include/glm/core/type_mat2x3.inl +include/glm/core/type_mat2x4.hpp +include/glm/core/type_mat2x4.inl +include/glm/core/type_mat3x2.hpp +include/glm/core/type_mat3x2.inl +include/glm/core/type_mat3x3.hpp +include/glm/core/type_mat3x3.inl +include/glm/core/type_mat3x4.hpp +include/glm/core/type_mat3x4.inl +include/glm/core/type_mat4x2.hpp +include/glm/core/type_mat4x2.inl +include/glm/core/type_mat4x3.hpp +include/glm/core/type_mat4x3.inl +include/glm/core/type_mat4x4.hpp +include/glm/core/type_mat4x4.inl +include/glm/core/type_size.hpp +include/glm/core/type_vec.hpp +include/glm/core/type_vec.inl +include/glm/core/type_vec1.hpp +include/glm/core/type_vec1.inl +include/glm/core/type_vec2.hpp +include/glm/core/type_vec2.inl +include/glm/core/type_vec3.hpp +include/glm/core/type_vec3.inl +include/glm/core/type_vec4.hpp +include/glm/core/type_vec4.inl +include/glm/ext.hpp +include/glm/glm.hpp +include/glm/gtc/half_float.hpp +include/glm/gtc/half_float.inl +include/glm/gtc/matrix_access.hpp +include/glm/gtc/matrix_access.inl +include/glm/gtc/matrix_integer.hpp +include/glm/gtc/matrix_inverse.hpp +include/glm/gtc/matrix_inverse.inl +include/glm/gtc/matrix_transform.hpp +include/glm/gtc/matrix_transform.inl +include/glm/gtc/noise.hpp +include/glm/gtc/noise.inl +include/glm/gtc/quaternion.hpp +include/glm/gtc/quaternion.inl +include/glm/gtc/random.hpp +include/glm/gtc/random.inl +include/glm/gtc/swizzle.hpp +include/glm/gtc/swizzle.inl +include/glm/gtc/type_precision.hpp +include/glm/gtc/type_precision.inl +include/glm/gtc/type_ptr.hpp +include/glm/gtc/type_ptr.inl +include/glm/gtx/associated_min_max.hpp +include/glm/gtx/associated_min_max.inl +include/glm/gtx/bit.hpp +include/glm/gtx/bit.inl +include/glm/gtx/closest_point.hpp +include/glm/gtx/closest_point.inl +include/glm/gtx/color_cast.hpp +include/glm/gtx/color_cast.inl +include/glm/gtx/color_space.hpp +include/glm/gtx/color_space.inl +include/glm/gtx/color_space_YCoCg.hpp +include/glm/gtx/color_space_YCoCg.inl +include/glm/gtx/compatibility.hpp +include/glm/gtx/compatibility.inl +include/glm/gtx/component_wise.hpp +include/glm/gtx/component_wise.inl +include/glm/gtx/constants.hpp +include/glm/gtx/constants.inl +include/glm/gtx/epsilon.hpp +include/glm/gtx/epsilon.inl +include/glm/gtx/euler_angles.hpp +include/glm/gtx/euler_angles.inl +include/glm/gtx/extend.hpp +include/glm/gtx/extend.inl +include/glm/gtx/extented_min_max.hpp +include/glm/gtx/extented_min_max.inl +include/glm/gtx/fast_exponential.hpp +include/glm/gtx/fast_exponential.inl +include/glm/gtx/fast_square_root.hpp +include/glm/gtx/fast_square_root.inl +include/glm/gtx/fast_trigonometry.hpp +include/glm/gtx/fast_trigonometry.inl +include/glm/gtx/gradient_paint.hpp +include/glm/gtx/gradient_paint.inl +include/glm/gtx/handed_coordinate_space.hpp +include/glm/gtx/handed_coordinate_space.inl +include/glm/gtx/inertia.hpp +include/glm/gtx/inertia.inl +include/glm/gtx/int_10_10_10_2.hpp +include/glm/gtx/int_10_10_10_2.inl +include/glm/gtx/integer.hpp +include/glm/gtx/integer.inl +include/glm/gtx/intersect.hpp +include/glm/gtx/intersect.inl +include/glm/gtx/log_base.hpp +include/glm/gtx/log_base.inl +include/glm/gtx/matrix_cross_product.hpp +include/glm/gtx/matrix_cross_product.inl +include/glm/gtx/matrix_interpolation.hpp +include/glm/gtx/matrix_interpolation.inl +include/glm/gtx/matrix_major_storage.hpp +include/glm/gtx/matrix_major_storage.inl +include/glm/gtx/matrix_operation.hpp +include/glm/gtx/matrix_operation.inl +include/glm/gtx/matrix_query.hpp +include/glm/gtx/matrix_query.inl +include/glm/gtx/mixed_product.hpp +include/glm/gtx/mixed_product.inl +include/glm/gtx/multiple.hpp +include/glm/gtx/multiple.inl +include/glm/gtx/noise.hpp +include/glm/gtx/noise.inl +include/glm/gtx/norm.hpp +include/glm/gtx/norm.inl +include/glm/gtx/normal.hpp +include/glm/gtx/normal.inl +include/glm/gtx/normalize_dot.hpp +include/glm/gtx/normalize_dot.inl +include/glm/gtx/number_precision.hpp +include/glm/gtx/number_precision.inl +include/glm/gtx/ocl_type.hpp +include/glm/gtx/ocl_type.inl +include/glm/gtx/optimum_pow.hpp +include/glm/gtx/optimum_pow.inl +include/glm/gtx/orthonormalize.hpp +include/glm/gtx/orthonormalize.inl +include/glm/gtx/perpendicular.hpp +include/glm/gtx/perpendicular.inl +include/glm/gtx/polar_coordinates.hpp +include/glm/gtx/polar_coordinates.inl +include/glm/gtx/projection.hpp +include/glm/gtx/projection.inl +include/glm/gtx/quaternion.hpp +include/glm/gtx/quaternion.inl +include/glm/gtx/random.hpp +include/glm/gtx/random.inl +include/glm/gtx/raw_data.hpp +include/glm/gtx/raw_data.inl +include/glm/gtx/reciprocal.hpp +include/glm/gtx/reciprocal.inl +include/glm/gtx/rotate_vector.hpp +include/glm/gtx/rotate_vector.inl +include/glm/gtx/simd_mat4.hpp +include/glm/gtx/simd_mat4.inl +include/glm/gtx/simd_vec4.hpp +include/glm/gtx/simd_vec4.inl +include/glm/gtx/spline.hpp +include/glm/gtx/spline.inl +include/glm/gtx/std_based_type.hpp +include/glm/gtx/std_based_type.inl +include/glm/gtx/string_cast.hpp +include/glm/gtx/string_cast.inl +include/glm/gtx/transform.hpp +include/glm/gtx/transform.inl +include/glm/gtx/transform2.hpp +include/glm/gtx/transform2.inl +include/glm/gtx/ulp.hpp +include/glm/gtx/ulp.inl +include/glm/gtx/unsigned_int.hpp +include/glm/gtx/unsigned_int.inl +include/glm/gtx/vec1.hpp +include/glm/gtx/vec1.inl +include/glm/gtx/vector_access.hpp +include/glm/gtx/vector_access.inl +include/glm/gtx/vector_angle.hpp +include/glm/gtx/vector_angle.inl +include/glm/gtx/vector_query.hpp +include/glm/gtx/vector_query.inl +include/glm/gtx/verbose_operator.hpp +include/glm/gtx/verbose_operator.inl +include/glm/gtx/wrap.hpp +include/glm/gtx/wrap.inl +include/glm/virtrev/xstream.hpp +@dirrm include/glm/virtrev +@dirrm include/glm/gtx +@dirrm include/glm/gtc +@dirrm include/glm/core +@dirrm include/glm |