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* devel/godot: update to 2.1.2Jan Beich2017-01-289-113/+128
* devel/godot: oops, fix whitespaceJan Beich2016-11-201-3/+3
* devel/godot: unbreak on some non-x86 targetsJan Beich2016-11-201-3/+4
* Mark as broken on various tier-2 archs.Mark Linimon2016-11-161-0/+3
* - Switch to newly supported CC licensesDmitry Marakasov2016-09-131-4/+2
* - Pass environment to the compiler, fixing build with ccacheDmitry Marakasov2016-09-063-2/+11
* devel/godot: Update to 2.1 and add minimal devel/godot-tools slave portKurt Jaeger2016-08-2410-779/+305
* Remove NLS, DOCS, EXAMPLES and IPV6 from OPTIONS_DEFAULT, they are enabled by...Dmitry Marakasov2016-05-231-1/+1
* devel/godot: update to 2.0.3Steve Wills2016-05-195-101/+90
* devel/godot: update 1.1 -> 2.0Bartek Rutkowski2016-05-055-51/+110
* Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.Mathieu Arnold2016-04-011-2/+2
* - Drop 8.x supportDmitry Marakasov2015-09-181-5/+2
* - Update to upstream version 1.1Thomas Zander2015-05-258-151/+346
* Update ports in the [bcd]* categories to not use GH_COMMIT.Mathieu Arnold2015-05-062-5/+3
* - Don't require openssl from portsDmitry Marakasov2015-03-053-8/+37
* Replace USE_GCC=4.8+ by USE_GCC=yes.Gerald Pfeifer2015-02-281-1/+1
* Add godot 1.0, game engine and development environment.Vanilla I. Shu2015-01-279-0/+588