| Commit message (Expand) | Author | Age | Files | Lines |
* | devel/godot: update to 2.1.2 | Jan Beich | 2017-01-28 | 9 | -113/+128 |
* | devel/godot: oops, fix whitespace | Jan Beich | 2016-11-20 | 1 | -3/+3 |
* | devel/godot: unbreak on some non-x86 targets | Jan Beich | 2016-11-20 | 1 | -3/+4 |
* | Mark as broken on various tier-2 archs. | Mark Linimon | 2016-11-16 | 1 | -0/+3 |
* | - Switch to newly supported CC licenses | Dmitry Marakasov | 2016-09-13 | 1 | -4/+2 |
* | - Pass environment to the compiler, fixing build with ccache | Dmitry Marakasov | 2016-09-06 | 3 | -2/+11 |
* | devel/godot: Update to 2.1 and add minimal devel/godot-tools slave port | Kurt Jaeger | 2016-08-24 | 10 | -779/+305 |
* | Remove NLS, DOCS, EXAMPLES and IPV6 from OPTIONS_DEFAULT, they are enabled by... | Dmitry Marakasov | 2016-05-23 | 1 | -1/+1 |
* | devel/godot: update to 2.0.3 | Steve Wills | 2016-05-19 | 5 | -101/+90 |
* | devel/godot: update 1.1 -> 2.0 | Bartek Rutkowski | 2016-05-05 | 5 | -51/+110 |
* | Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g. | Mathieu Arnold | 2016-04-01 | 1 | -2/+2 |
* | - Drop 8.x support | Dmitry Marakasov | 2015-09-18 | 1 | -5/+2 |
* | - Update to upstream version 1.1 | Thomas Zander | 2015-05-25 | 8 | -151/+346 |
* | Update ports in the [bcd]* categories to not use GH_COMMIT. | Mathieu Arnold | 2015-05-06 | 2 | -5/+3 |
* | - Don't require openssl from ports | Dmitry Marakasov | 2015-03-05 | 3 | -8/+37 |
* | Replace USE_GCC=4.8+ by USE_GCC=yes. | Gerald Pfeifer | 2015-02-28 | 1 | -1/+1 |
* | Add godot 1.0, game engine and development environment. | Vanilla I. Shu | 2015-01-27 | 9 | -0/+588 |