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* - Trim Makefile headersDmitry Marakasov2013-07-122-14/+15
* - Trim Makefile headersDmitry Marakasov2013-06-181-6/+4
* libogg.so.8: Bump PORTREVISION for ports that depend on libogg,Christian Weisgerber2012-07-191-1/+1
* - Add PORTSCOUTDmitry Marakasov2012-05-121-0/+2
* - Use version-specific suffixes in order to not conflict with devel/loveDmitry Marakasov2012-04-231-3/+7
* - Update devel/sdl12 to 1.2.15Marcus von Appen2012-02-181-0/+1
* - Update to 0.7.2Dmitry Marakasov2011-09-274-19/+22
* - Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)Dmitry Marakasov2011-09-231-3/+3
* -remove MD5Olli Hauer2011-07-031-1/+0
* - update to 1.4.1Dirk Meyer2010-03-281-1/+1
* - update to jpeg-8Dirk Meyer2010-02-051-1/+1
* - Update devel/sdl12 to version 1.2.14.Marcus von Appen2010-01-301-1/+1
* - Forced commit to note that devel/love was repocopied from games/loveDmitry Marakasov2009-12-261-2/+2
* - Switch SourceForge ports to the new File Release System: categories startin...Dmitry Marakasov2009-08-221-1/+1
* - bump all port that indirectly depends on libjpeg and have not yet been bump...Dirk Meyer2009-07-311-1/+1
* - Update boost to 1.39Pav Lucistnik2009-07-281-1/+1
* update devel/physfs to 2.0.0Oliver Lehmann2009-04-041-2/+2
* - UnbreakDmitry Marakasov2009-03-102-3/+12
* - Chase devil shlib bumpMartin Wilke2009-02-201-1/+2
* - Mark BROKEN: does not compile (error: redefinition of typedef '__GLXextFunc...Pav Lucistnik2009-02-101-0/+2
* - Update to 0.5-0Dmitry Marakasov2008-10-023-62/+13
* - Update to 0.4-0Dmitry Marakasov2008-09-033-8/+12
* LOVE is an open-source 2D game engine which uses the versatile LuaDmitry Marakasov2008-08-014-0/+105