| Commit message (Collapse) | Author | Age | Files | Lines |
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Drop support for antique perl.
Work done by: gabor
Sponsored by: Google Summer of Code 2007
Hat: portmgr
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svn path=/head/; revision=199069
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PR: 106954
Submitted by: Simon Olofsson
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svn path=/head/; revision=180338
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PR: 106181
Submitted by: Christopher Boumenot
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svn path=/head/; revision=178693
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Approved by: krion@
PR: ports/88711 (related)
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svn path=/head/; revision=154110
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svn path=/head/; revision=148648
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- bump PORTREVISION
- correctly capitalize IGNORE
PR: 86320
Pointy hat to: fjoe
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svn path=/head/; revision=143136
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- Bump PORTREVISION.
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svn path=/head/; revision=143060
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This module provides a framework to produce sprite animations using
ASCII art. Each ASCII 'sprite' is given one or more frames, and placed
into the animation as an 'animation object'. An animation object can
have a callback routine that controls the position and frame of the
object.
If the constructor is passed no arguments, it assumes that it is
running full screen, and behaves accordingly. Alternatively, it can
accept a curses window (created with the Curses newwin call) as an
argument, and will draw into that window.
WWW: http://search.cpan.org/dist/Term-Animation/
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svn path=/head/; revision=142886
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