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* 2007-03-01 www/ruby-webunit: has deprecated dependenciesMartin Wilke2007-03-131-1/+0
| | | | | | | | 2007-03-07 emulators/grustibus: Project was abandoned 6 years ago and expects an old version of xmame (0.37b4), please use other frontends instead (like gxmame) 2007-03-10 graphics/drm-kmod: Broken on all supported versions of FreeBSD Notes: svn path=/head/; revision=187331
* Add qemu-develJuergen Lock2007-03-101-0/+1
| | | | | | | Approved by: miwi (mentor, implicit) Notes: svn path=/head/; revision=187069
* M.A.M.E. Catalog / Launcher II - also referred to as QMC2 - is the successorAlejandro Pulver2007-02-281-0/+1
| | | | | | | | | | | | | | | | | | | | | of one of the first XMAME GUI frontends available on this planet called QMamecat (derived from MAMECAT, which was text-only). QMamecat was based upon Qt 2; its development was frozen in 2003. QMC2 has been rebuilt from scratch as a Qt 4 project. Parts of the design and code were inspired by its predecessor, but it's not just a remake. We tried to make the new design as flexible as possible to minimize dependencies from frontend- and CLI-related MAME changes, which was a major deficiency of QMamecat. QMC2 now uses a template based MAME configuration scheme, which can easily be enhanced with additional command line options (defined in an XML template file). As a result of this flexible design, we are able to support multiple MAME targets - currently XMAME and SDLMAME! WWW: http://www.mameworld.net/mamecat/ Notes: svn path=/head/; revision=186179
* XMAME GUI is an SDLMAME frontend that has been written using Java.Alejandro Pulver2007-02-281-0/+1
| | | | | | | | | | | | | | | It has the following features: - Preview Screenshot. - Game List built from available ROMs. - ROM status verification. - Capture window for XMAME output detail. - Random Game feature to start a random (working) game. WWW: http://www.parallelrealities.co.uk/xmamegui.php Notes: svn path=/head/; revision=186177
* - New port: emulators/loemuJose Alonso Cardenas Marquez2007-02-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | Loemu is a free application that provides a simple frontend for various game emulators. Features: - Currently it supports game emulation with xmame, sdlmame and snes9x. - Browse games using dynamic list. This allows to browse in a list generated with some categories (and it has other advantages). - Finds games quickly. Using a specific dialog that looks for a game in all the gamelist. - The generation of the dynamic list filtering the gamelist is very fast. - It has been developed with PyGTK + Glade. - Released under GNU General Public License. The design of loemu allows the support of more emulators adding specific emulator configuration files. WWW: http://loemu.pegueroles.com/ Notes: svn path=/head/; revision=186170
* SDLMESS is a port of the popular MESS. There are a few principles that guideAlejandro Pulver2007-02-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | it's development: 1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports, and we also maintain what I call "Firefox compatibilty" where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MESS, you already know how to use SDLMESS on any platform you may encounter it on. 2) MESS developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MESS code, and we offer native implementations of MESS's multi-window GUI debugger on both Linux/Unix and Mac OS X. WWW: http://rbelmont.mameworld.info/?page_id=163 Notes: svn path=/head/; revision=185900
* SDLMAME is a port of the popular MAME. There are a few principles that guideAlejandro Pulver2007-02-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | it's development: 1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X. WWW: http://rbelmont.mameworld.info/?page_id=163 Notes: svn path=/head/; revision=185897
* This port installs additional files for the MAME emulator.Alejandro Pulver2007-02-251-0/+1
| | | | | | | WWW: http://www.mameworld.net/easyemu/mameguide/mamefiles.htm Notes: svn path=/head/; revision=185895
* AdvanceMENU is a frontend for AdvanceMAME, MAME, MESS, RAINE and any otherAlejandro Pulver2007-02-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | emulator. It runs in Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library. The main features are: * Auto update of the rom info. * Vertical and horizontal orientation. * Support for any TV/Arcade Monitor like AdvanceMAME but it's good also for a normal PC monitor. * Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192 images at the same time! * Sound preview. (MP3/WAV). You can select a special sound for every game played when the cursor move on it. * Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in background. * Sound effects (MP3/WAV) for key press, program start, game start, program exit... * Support for zipped images and sounds archives. * Screensaver. A slide show of the game images. * Selectable background and help images with translucency. WWW: http://advancemame.sourceforge.net/ Notes: svn path=/head/; revision=185893
* AdvanceMAME and AdvanceMESS are unofficial MAME and MESS versions with anAlejandro Pulver2007-02-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | advanced video support for helping the use with TVs, Arcade Monitors, Fixed Frequencies Monitors and also for PC Monitors. They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library. The main difference compared with the official emulators is that the Advance versions are able to program directly the video board to always get a video mode with the correct size and frequency. Generally the Advance emulators are able to use a video mode which doesn't require any stretching or other unneeded effects to match the original arcade display. The direct video board programming is fully supported in Linux and DOS. It's partially supported in Windows. It isn't supported in Mac OS X and other platforms. See website for other improvements. WWW: http://advancemame.sourceforge.net/ Notes: svn path=/head/; revision=185890
* AdvanceMAME and AdvanceMESS are unofficial MAME and MESS versions with anAlejandro Pulver2007-02-251-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | advanced video support for helping the use with TVs, Arcade Monitors, Fixed Frequencies Monitors and also for PC Monitors. They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library. The main difference compared with the official emulators is that the Advance versions are able to program directly the video board to always get a video mode with the correct size and frequency. Generally the Advance emulators are able to use a video mode which doesn't require any stretching or other unneeded effects to match the original arcade display. The direct video board programming is fully supported in Linux and DOS. It's partially supported in Windows. It isn't supported in Mac OS X and other platforms. See website for other improvements. WWW: http://advancemame.sourceforge.net/ Notes: svn path=/head/; revision=185888
* DeSmuME is a Nintendo DS emulator.Martin Wilke2007-02-121-0/+1
| | | | | | | | | | | | | | It supports many homebrew nds rom demos as well as a handful of wireless multiboot demo nds roms. It also runs DSLinux, the port of Linux to the Nintendo DS WWW: http://desmume.sourceforge.net/ PR: ports/108903 Submitted by: Stefan Sperling <stsp at stsp.in-berlin.de> Notes: svn path=/head/; revision=184969
* Remove expired leaf port:Vasil Dimov2007-02-121-1/+0
| | | | | | | 2006-12-01 emulators/vmware-tools2: Unfetchable Notes: svn path=/head/; revision=184946
* Remove expired ports:Vasil Dimov2007-01-261-2/+0
| | | | | | | | 2007-01-16 emulators/vx68k: distfile disappeared from homepage 2007-01-16 emulators/libvm68k: distfile disappeared from homepage Notes: svn path=/head/; revision=183325
* The Machine Emulator provides a general-purpose frameworkMartin Wilke2006-12-211-0/+1
| | | | | | | | | | | | | for computer emulation. Right now it can emulate Sun 2/120 and 3/150. WWW: http://theory.lcs.mit.edu/~fredette/tme/ PR: ports/106839 Submitted by: trasz <trasz at pin.if.uz.zgora.pl> Notes: svn path=/head/; revision=180383
* The Linux-native asynchronous I/O facility ("async I/O", or "aio") has aBoris Samorodov2006-12-201-0/+1
| | | | | | | | | | | | | | richer API and capability set than the simple POSIX async I/O facility. This library, libaio, provides the Linux-native API for async I/O. The POSIX async I/O facility requires this library in order to provide kernel-accelerated async I/O capabilities, as do applications which require the Linux-native async I/O API. PR: ports/106994 Submitted by: Simun Mikecin <numisemis at yahoo dot com> Notes: svn path=/head/; revision=180302
* Resurrect emulators/basiliskII and emulators/vmware-tools2 since there areVasil Dimov2006-12-041-0/+2
| | | | | | | | | PRs with fixes for them: ports/105758 and ports/104594 respectively. Noticed by: pav Notes: svn path=/head/; revision=178837
* Remove expired ports:Vasil Dimov2006-12-041-3/+0
| | | | | | | | | | | | | | | | 2006-12-01 audio/xmms-rateplug: Project disappeared from the internet 2006-12-01 chinese/iiimf-le-chewing: fails to install (dependency problem) 2006-12-01 deskutils/mhc-xemacs21-mule: hangs during build 2006-12-01 devel/alleyoop: Does not compile 2006-12-01 devel/hs-crypto: is incompatible with current GHC, needs updating 2006-12-01 editors/gedit-autocomplete-plugin: Not compatible with gedit versions >= 2.14 2006-12-01 emulators/basiliskII: Does not compile 2006-12-01 emulators/vmware-tools2: Unfetchable 2006-12-01 emulators/vmware2: Unfetchable 2006-12-03 finance/ccard: Project disappeared from the internet Notes: svn path=/head/; revision=178817
* VMware Command Line ToolsDirk Meyer2006-11-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | On this page, you'll find command line programs which can replace and/or supplement the VMware's official VMwareTools. These programs use VMware's undocumented and therefore not officially supported feature to communicate with VMware (see VMware Backdoor I/O Port). Information on these functions have come entirely from my personal research and quite a few contributions by fellow VMware users. These programs are intended partly as illustrative examples of how to use the VMware backdoor function and I have cut many corners writing them. * vmw: generic backdoor access program * vmshrink: virtual disk shrink program * vmftp: host-guest file transfer program WWW: http://chitchat.at.infoseek.co.jp/vmware/vmtools.html Notes: svn path=/head/; revision=177727
* Dynagen is a front-end for use with the Dynamips Cisco routerMartin Wilke2006-11-081-0/+1
| | | | | | | | | | | | | | | | | emulator. It uses an INI-like configuration file to provision Dynamips emulator networks. It takes care of specifying the right port adapters, generating and matching up those pesky NIO descriptors, specifying bridges, frame-relay, ATM switches, etc. It also provides a management CLI for listing devices, suspending and reloading instances, etc. WWW: http://dyna-gen.sourceforge.net/ PR: ports/105282 Submitted by: trasz <trasz@pin.if.uz.zgora.pl> Notes: svn path=/head/; revision=176880
* Despite trevor commits 7 weeks ago the ports remained broken and trevorKris Kennaway2006-10-211-3/+0
| | | | | | | | | | has again been unresponsive to reports of the problem. Honour the original expiration date and remove the ports. Approved by: portmgr (self) Notes: svn path=/head/; revision=175452
* Remove expired ports:Vasil Dimov2006-10-021-4/+0
| | | | | | | | | | | | | 2006-10-01 devel/rtplib 2006-09-01 emulators/linux_base 2006-09-01 emulators/linux_base-debian 2006-09-01 emulators/linux_base-8 2006-09-01 emulators/linux_base-rh-9 2006-10-01 misc/pointless 2006-10-01 www/mediawiki14 Notes: svn path=/head/; revision=174307
* Add dtcyber 2.0b1, desktop CYBER Emulator.Alexander Botero-Lowry2006-09-171-0/+1
| | | | | | | | | PR: ports/102820 Submitted by: trasz <trasz at pin.if.uz.zgora.pl> Approved by: novel (mentor) Notes: svn path=/head/; revision=173209
* Add TilEm, a Gtk+-based TI graphing calculators emulator. It supports allAlexey Dokuchaev2006-09-051-0/+1
| | | | | | | | | | Z80 TI calculators (73, 82, 83, 83+, 83+ SE, 84+, 84+ SE, 85, and 86) except for TI-81, and all known ROM/OS versions. WWW: http://lpg.ticalc.org/prj_tilem/ Notes: svn path=/head/; revision=172324
* Wah!Cade is a GNU/Linux friendly clone of Minwah's excellent MameWAH. It's aPav Lucistnik2006-08-311-0/+1
| | | | | | | | | | | | | front end for the M.A.M.E. arcade game emulator, and has been designed with arcade cabinet controls & projects in mind. WWW: http://www.anti-particle.com/wahcade.shtml PR: ports/102525 Submitted by: Nathaniel Roark <robb_force@holybuffalo.net> Notes: svn path=/head/; revision=171757
* - New port: emulators/yabauseJose Alonso Cardenas Marquez2006-08-241-0/+1
| | | | | | | | | | | | | | Yabause is a Sega Saturn emulator. It currently runs on GNU/Linux, FreeBSD and is being ported to Microsoft Windows and Mac OS X. It is also ported to the Sega Dreamcast as a separate project. It is written in C using the SDL and OpenGL libraries with support for cdrom and iso files. WWW: http://yabause.sourceforge.net/ Approved by: garga (mentor) Notes: svn path=/head/; revision=171346
* - New port: emulators/pyxmameJose Alonso Cardenas Marquez2006-08-011-0/+1
| | | | | | | | | | | | Pyxmame is a free application that provides a simple frontend for the xmame, developed with PyGTK WWW: http://pegueroles.com/Pyxmame/ Approved by: garga (mentor) Notes: svn path=/head/; revision=169408
* Nonpareil is a high-fidelity simulator for calculators. It currentlyRenato Botelho2006-07-271-0/+1
| | | | | | | | | | | | | | | supports many HP calculators models introduced between 1972 and 1982. Simulation fidelity is achieved through the use of the actual microcode of the calculators, thus in most cases the simulation behavior exactly matches that of the real calculator. WWW: http://nonpareil.brouhaha.com/ PR: ports/100834 Submitted by: trasz <trasz at pin.if.uz.zgora.pl> Notes: svn path=/head/; revision=168901
* Xhomer is a machine emulator for the Digital Equipment CorporationThierry Thomas2006-07-161-0/+1
| | | | | | | | | | | | (DEC) Pro 350 computer, a PDP-11-based machine that was sold in the early to mid-'80's. Xhomer is based on the PDP-11 CPU core from the SIMH simulator, and is written entirely in C. PR: ports/97803 Submitted by: trasz <trasz (at) pin.if.uz.zgora.pl> Notes: svn path=/head/; revision=168003
* Remove expired leaf ports:Vasil Dimov2006-07-041-1/+0
| | | | | | | | | | | | | 2006-07-01 emulators/linux_base-fc3 2006-06-15 misc/linux-opengroupware 2006-07-01 net/opengk 2006-07-01 security/p5-Crypt-OpenPGP 2006-07-01 textproc/sed_inplace 2006-07-01 textproc/xml4j 2006-07-01 x11-wm/aewm++ Notes: svn path=/head/; revision=166916
* Hook up linux_dist-gentoo-stage[123]Erwin Lansing2006-06-251-0/+3
| | | | Notes: svn path=/head/; revision=166281
* Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-drivenPav Lucistnik2006-06-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | multi-system emulator with many advanced features. The Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16), and SuperGrafx are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format. Mednafen is distributed under the terms of the GNU GPL. Due to the threaded model of emulation used in Mednafen, and limitations of SDL a joystick is preferred over a keyboard to play games, as the joystick will have slightly less latency, although the latency differences may not be perceptible to most people. WWW: http://mednafen.com/ PR: ports/94006 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=165093
* XGngeo is a frontend (GUI) for Gngeo which is a powerful command line Neo GeoPav Lucistnik2006-06-091-0/+1
| | | | | | | | | | | | | | | | | | | | | emulator for the GNU/Linux, FreeBSD system (and may be some other Unices). Both are free softwares released under the GNU GPL license. XGngeo is written in Python and uses the PyGTK library to provide a complete, pratical, and user-friendly GTK+ interface over Gngeo! With XGngeo multiple configuration panels, designed in an intuitive way, emulator behaviour can be regulated both precisely and easily; while Rom selection is made simple thanks to a full featured list with preview image and various game information, etc. WWW: http://www.choplair.org/xgngeo.en.html PR: ports/95761 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=164959
* Add linux_base-gentoo-stage3 2006.0, files from Gentoo distribution, forErwin Lansing2006-06-051-0/+1
| | | | | | | | | | Linux compatibility. PR: ports/97152 Submitted by: Gabor Kovesdan Notes: svn path=/head/; revision=164522
* Add linux_base-gentoo-stage2 2006.0, files from Gentoo distribution, forErwin Lansing2006-06-051-0/+1
| | | | | | | | | | Linux compatibility. PR: ports/97152 Submitted by: Gabor Kovesdan Notes: svn path=/head/; revision=164519
* - finish repo copy from fc3 to fc4 by updating to fc4 and connecting toAlexander Leidinger2006-06-021-0/+1
| | | | | | | | | | | | the build - don't provide a var/log directory -> use the native one [1] Submitted by: Boris Samorodov <bsam@ipt.ru> Suggested by: netchild [1] Repocopy by: marcus Notes: svn path=/head/; revision=164237
* Add cygne-sdl 0.1, the SDL port of Cygne, a free Bandai WonderswanCheng-Lung Sung2006-05-271-0/+1
| | | | | | | | | | emulator. PR: ports/96805 Submitted by: Li-Lun Wang <llwang@infor.org> Notes: svn path=/head/; revision=163619
* Add hugo 2.12, a PC Engine (TurboGrafx 16) emulator.Cheng-Lung Sung2006-05-271-0/+1
| | | | | | | | PR: ports/97519 Submitted by: Li-Lun Wang <llwang@infor.org> Notes: svn path=/head/; revision=163616
* Add linux-padjoy.Jean-Yves Lefort2006-04-131-0/+1
| | | | | | | | | | | | | padJoy is a PSEmu Pro joystick plugin. This is the Linux version, tested with emulators/linux-ePSXe. WWW: http://download.ammoq.com/ Hint by: Timothy Beyer <beyert@cs.ucr.edu> Notes: svn path=/head/; revision=159410
* The port is intended to become the new default linux_base port (replacesAlexander Leidinger2006-03-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the current linux_base-8 port). You should only switch to this port if you know what you are doing. You may or may not have problems with installing other linux related ports after switching to it. Success or failure reports welcome. To switch: - echo "OVERRIDE_LINUX_BASE_PORT=fc3" >> /etc/make.conf - portupgrade -fo emulators/linux_base-fc3 linux_base-8 News and changes (from submitter with some small changes by me): - based on linux_base-8 port; - don't use linux rpm binary to install. The whole source tree is created at ${WRKDIR} and then installed (using cpio); - removes some files and directories (etc/passwd, etc/group, usr/local, ...) to ensure using FreeBSD original files; - introduces etc/nsswitch.conf.dist and etc/yp.conf.sample files, uses correct install/deinstall behaviour with etc/nsswitch.conf and etc/yp.conf files; - doesn't do [u]mounting while install/deinstall process. Thus it is possible to use jails while building packages. But since linprocfs is not automounted, special measures should be taken at package building for those ports which need a mounted linprocfs (i.e. for linux JDK building); - uses linux ldconfig in the pkg-install file (as opposed to using in the Makefile). It is needed when upgrading (i.e. when other linux libraries are present in the system) and when installing by packages. Submitted by: Boris Samorodov <bsam@ipt.ru> (some small changes by me) Notes: svn path=/head/; revision=157591
* Add TiEmu-2, fast emulator for the TI-89(titanium), 92(+), and V200PLTAlexey Dokuchaev2006-02-221-0/+1
| | | | | | | | | calculators. WWW: http://lpg.ticalc.org/prj_tiemu/ Notes: svn path=/head/; revision=156673
* Remove expired port emulators/linux_base-src-rh-7.3Renato Botelho2006-02-141-1/+0
| | | | Notes: svn path=/head/; revision=156043
* Remove expired port emulators/linux_base-src-rh-8Renato Botelho2006-02-141-1/+0
| | | | Notes: svn path=/head/; revision=156042
* New port: dynamipsMax Khon2006-02-021-0/+1
| | | | | | | dynamips is Cisco 7200 simulator. Notes: svn path=/head/; revision=155068
* OpenMSX, the open source MSX emulator that tries to achieveRenato Botelho2006-01-261-0/+1
| | | | | | | | | | | | near-perfect emulation by using a novel emulation model. WWW: http://openmsx.sf.net/ PR: ports/92281 Submitted by: Johan van Selst <johans@stack.nl> Notes: svn path=/head/; revision=154507
* Add ods2reader.Jean-Yves Lefort2006-01-241-0/+1
| | | | | | | | | | | | | | | | | | ODS-2-READER reads files VMS Files-11 (ODS-2) file systems. Features: - Copies files from VMS (ODS-2) file systems. - Files may be copied to disk or to stdout. - Supports "text" and "image" transfer modes. - Produces directory listings for VMS file systems. WWW: http://vms.process.com/scripts/fileserv/fileserv.com?ODS-2-READER PR: ports/92125 Submitted by: Jeffrey H. Johnson <CPE1704TKS@bellsouth.net> Notes: svn path=/head/; revision=154383
* Qemu Launcher is a GTK front-end for the Qemu x86 PC emulator.Pav Lucistnik2005-12-291-0/+1
| | | | | | | | PR: ports/91071 Submitted by: Wesley Shields <wxs@csh.rit.edu> Notes: svn path=/head/; revision=152389
* [NEW PORT] games/gngeo - NeoGeo emulatorEdwin Groothuis2005-11-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | Note: this port sets RESTRICTED because the Neo-Geo BIOS must be downloaded manually and can not be redistributed. So ports/LEGAL should be updated. These are the file names: "neo-geo.rom", "ng-lo.rom", "ng-sfix.rom", and "ng-sm1.rom". These files are also listed in the "NGBIOS" variable in the Makefile of the port. GnGeo is a NeoGeo emulator for Linux (and maybe some other UNIX). It use the following cpu core: * The 68k core from the generator project by James Ponder. * Starscream 680x0 emulation library by Neill Corlett * Raze Z80 emulator by Richard Mitton. * Z80 Mame core from the Mame project. * YM2610 Mame core by Tatsuyuki Satoh. WWW: http://m.peponas.free.fr/gngeo/ PR: ports/85327 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=149037
* Remove expired portsKris Kennaway2005-11-051-2/+0
| | | | Notes: svn path=/head/; revision=147349
* Add kqemu 0.7.2, is a kernel module to accelerateNorikatsu Shigemura2005-10-311-0/+1
| | | | | | | | | | | QEMU CPU Emulator. WWW: http://fabrice.bellard.free.fr/qemu/qemu-accel.html Discussed with: Juergen Lock <nox@jelal.kn-bremen.de> Reviewed by: Juergen Lock <nox@jelal.kn-bremen.de> Notes: svn path=/head/; revision=146829