| Commit message (Collapse) | Author | Age | Files | Lines |
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Changes: https://github.com/citra-emu/citra/compare/ea53d608...8d558777a
MFH: 2017Q2
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svn path=/head/; revision=441083
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Changes: http://www.boost.org/users/history/version_1_64_0.html
PR: 218835
Approved by: office (bapt)
Exp-run by: antoine
Differential Revision: https://reviews.freebsd.org/D10472
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svn path=/head/; revision=439934
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Changes: https://github.com/citra-emu/citra/compare/f7dd8d5e...ebe01506
MFH: 2017Q1
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svn path=/head/; revision=431870
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Changes: http://www.boost.org/users/history/version_1_63_0.html
PR: 215598
Exp-run by: antoine
Approved by: office (bapt)
MFH: 2017Q1
Notes:
svn path=/head/; revision=430692
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Changes: https://github.com/citra-emu/citra/compare/fb13bfe...07f65ad
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svn path=/head/; revision=428009
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Notes:
svn path=/head/; revision=426912
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Changes: https://github.com/citra-emu/citra/commit/f672c7b
Notes:
svn path=/head/; revision=424799
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libstdc++ in ports is still built against libsupc++ rather than
libcxxrt, so it's unsafe to use together libc++. This means USE_GCC is
practically forbidden with C++ ports on >= 10.0 systems.
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svn path=/head/; revision=423781
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Citra is an experimental open-source Nintendo 3DS emulator/debugger
written in C++. It is written with portability in mind, with builds
actively maintained for Windows, Linux and OS X. Citra only emulates a
subset of 3DS hardware, and therefore is generally only useful for
running/debugging homebrew applications. At this time, Citra is even
able to boot several commercial games! Most of these do not run to a
playable state, but we are working every day to advance the project
forward.
https://citra-emu.org
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svn path=/head/; revision=423700
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