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* - Remove games/neverputtKirill Ponomarev2004-04-191-1/+0
| | | | Notes: svn path=/head/; revision=107528
* Add duke3d 20012306, icculus Duke Nukem 3D port for various OperatingClement Laforet2004-04-181-0/+1
| | | | | | | | | | | | Systems. WWW: http://www.icculus.org/duke3d/ PR: ports/63082 Submitted by: arundel@gmx.net Notes: svn path=/head/; revision=107476
* Add supertux 0.0.6,Kirill Ponomarev2004-04-171-0/+1
| | | | | | | | | | | | Super Tux is a side-scrolling run-and-jump game with a level editor similar to the original game "Super Mario Bros." from the Nintendo Entertainment System. PR: ports/65650 Submitted by: michael johnson <ahze at ahze dot net> Notes: svn path=/head/; revision=107312
* Move scummvm back into games category for consistency with otherAlex Dupre2004-04-131-0/+1
| | | | | | | | | game interpreter. Requested by: kris Notes: svn path=/head/; revision=106910
* Add phpua-ut2003, Unreal Tournament 2003 plug-in for phpUA.Pav Lucistnik2004-04-101-0/+1
| | | | | | | | PR: ports/65193 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=106654
* Add phpua-cod, Call of Duty plug-in for phpUA.Pav Lucistnik2004-04-101-0/+1
| | | | | | | | PR: ports/65192 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=106652
* Add phpua-ut, Unreal Tournament plug-in for phpUA.Pav Lucistnik2004-04-101-0/+1
| | | | | | | | PR: ports/65190 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=106650
* Add phpua-q3, Quake 3 plug-in for phpUA.Pav Lucistnik2004-04-101-0/+1
| | | | | | | | PR: ports/65188 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=106648
* Add phpua-hl, Half Life plug-in for phpUAPav Lucistnik2004-04-101-0/+1
| | | | | | | | PR: ports/65187 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=106646
* Add phpua-bf, Battlefield 1942 plug-in for phpUA.Pav Lucistnik2004-04-101-0/+1
| | | | | | | | PR: ports/65185 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=106642
* Add d2x 0.2.5, port of Descent 2 Game.Kirill Ponomarev2004-04-081-0/+1
| | | | | | | | PR: ports/65257 Submitted by: Radim Kolar Notes: svn path=/head/; revision=106481
* Move scummvm port from games to emulators category.Alex Dupre2004-04-061-1/+0
| | | | | | | | PR: ports/65179 Requested by: Alex Trull <alexander@trull.com> (maintainer) Notes: svn path=/head/; revision=106302
* Add gbottler, a SSTP Bottle client.Pav Lucistnik2004-04-041-0/+1
| | | | | | | | PR: ports/65106 Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> Notes: svn path=/head/; revision=106131
* Remove category pkg/COMMENT files in favour of a COMMENT variable in theKris Kennaway2004-04-021-0/+2
| | | | | | | | | | category makefile. Submitted by: Matthew Seaman <m.seaman@infracaninophile.co.uk> PR: 59651 Notes: svn path=/head/; revision=105948
* Add phpua-engine, a PHP based backedn that enables gaming serverPav Lucistnik2004-04-011-0/+1
| | | | | | | | | | | | | administrators to manage their servers via a website interface and to display server information including live statistics to the public. Plugin ports will come soon. PR: ports/64874 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=105901
* Add kanatest, a simple hiragana and katakana drill tool.Pav Lucistnik2004-03-281-0/+1
| | | | | | | | PR: ports/64800 Submitted by: S H A N <shanali@yahoo.com> Notes: svn path=/head/; revision=105546
* New port: games/thevalleyEdwin Groothuis2004-03-281-0/+1
| | | | | | | | | | | | | The Valley is a rewrite of an old RPG from the early 1980s. It's simple, but quite fun to play if you are retro-minded. It was originally published as a (heavily commented) magazine listing in Computing Today; versions for most home computers of that time are available. Submitted by: Edwin Groothuis <edwin@mavetju.org> Notes: svn path=/head/; revision=105469
* Add Flight of the Amazon Queen: a classic graphical adventureAlex Dupre2004-03-261-0/+1
| | | | | | | | | for Scumm-VM. Submitted by: Alex Trull <alexander@trull.com> Notes: svn path=/head/; revision=105393
* Add mt_gtk_client 0.1.98, gTK+ client for MaitreTarot, a Tarot cardThierry Thomas2004-03-261-0/+1
| | | | | | | | | game. Approved by: mat(mentor). Notes: svn path=/head/; revision=105386
* Add mt_dolphin_ia 0.1.98, a basic AI for MaitreTarot, a Tarot cardThierry Thomas2004-03-261-0/+1
| | | | | | | | | game. Approved by: mat(mentor). Notes: svn path=/head/; revision=105385
* Add libmt_client 0.1.98, client-side library of MaitreTarot, aThierry Thomas2004-03-261-0/+1
| | | | | | | | | Tarot card game. Approved by: mat(mentor). Notes: svn path=/head/; revision=105384
* Add maitretarot 0.1.98, server side of MaitreTarot, a Tarot cardThierry Thomas2004-03-261-0/+1
| | | | | | | | | game. Approved by: mat(mentor). Notes: svn path=/head/; revision=105382
* Add libmaitretarot 0.1.98, core library of MaitreTarot, a TarotThierry Thomas2004-03-261-0/+1
| | | | | | | | | card game. Approved by: mat(mentor). Notes: svn path=/head/; revision=105381
* Add cardpics and MaitreTarot, a Tarot card game.Thierry Thomas2004-03-261-0/+1
| | | | | | | Approved by: mat(mentor). Notes: svn path=/head/; revision=105380
* Add tenebrae 1.04,Kirill Ponomarev2004-03-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | Tenebrae is not quake1 anymore, it uses more advanced graphics algorithms so it requires a much faster system to run. These are the bare minimum reqs to run Tenebrae: PIII 600 64 Mb RAM (More if you want to use some mods.) Geforce1 Quake1 data (registered or shareware) Water vissed maps Recommended is a faster processor and a geforce4 / radeon 8500 class 3d card. Tenebrae_Readme.txt contains full list of supported video cards. PR: ports/64320 Submitted by: Igor Pokrovsky <tiamat@comset.net> Notes: svn path=/head/; revision=104266
* monopd is the dedicated game server for playing Monopoly-like board gamesJohn Baldwin2004-03-101-0/+1
| | | | | | | | | using the Atlantik and gtkAtlantic clients. WWW: http://unixcode.org/monopd/ Notes: svn path=/head/; revision=103551
* Add atlantikdesigner, an editor for Atlantik (part of kdegames).Michael Nottebrock2004-03-091-0/+1
| | | | Notes: svn path=/head/; revision=103389
* Unplug removed gcompris port from build.Alexander Nedotsukov2004-03-051-1/+0
| | | | Notes: svn path=/head/; revision=102970
* Add missing linux-nwnclientErwin Lansing2004-03-041-0/+1
| | | | Notes: svn path=/head/; revision=102890
* Remove after repocopy to games/linux-nwnclient. Note that the new portDag-Erling Smørgrav2004-03-011-1/+0
| | | | | | | | is not yet ready and therefore not connected to the tree, but this one is (and has always been) broken. Notes: svn path=/head/; revision=102673
* games/linux_nwndata has been renamed to games/nwndata.Dag-Erling Smørgrav2004-03-011-1/+1
| | | | Notes: svn path=/head/; revision=102636
* Add py-ski 6.5,Kirill Ponomarev2004-02-271-0/+1
| | | | | | | | | | | | | | | | | | | | | Imagine you are skiing down an infinite slope, facing such hazards as trees, ice, bare ground, and the man-eating Yeti! Unfortunately, you have put your jet-powered skis on backwards, so you can't see ahead where you are going; only behind where you have been. However, you can turn to either side, jump or hop through the air, teleport through hyperspace, launch nuclear ICBMs, and cast spells to call the Fire Demon. And since the hazards occur in patches, you can skillfully outmaneuver them. A fun and very silly game that proves you don't need fancy graphical user interfaces to have a good time. WWW: http://catb.org/~esr/ski/ PR: ports/63453 Submitted by: janos.mohacsi@bsd.hu Notes: svn path=/head/; revision=102303
* This port was supposed to be removed on Nov 8; do so now since it is stillKris Kennaway2004-02-221-1/+0
| | | | | | | broken. Notes: svn path=/head/; revision=101644
* Add rottdc 1.0.2,Kirill Ponomarev2004-02-191-0/+1
| | | | | | | | | | | | | | This is a port of Apogee's 3D action title Rise of the Triad, originally released in 1994. This port duplicates the functionality of the original game on modern operating systems, including Linux, Win32, OSX and now FreeBSD. In order to run game you'll need original game data. PR: ports/63049 Submitted by: Igor Pokrovsky <tiamat@comset.net> Notes: svn path=/head/; revision=101368
* Remove all files of `xblockout': it is dupe of `xbl'Lev A. Serebryakov2004-02-161-1/+0
| | | | Notes: svn path=/head/; revision=101018
* Add kfreerings, a puzzle gameTilman Keskinoz2004-02-131-0/+1
| | | | Notes: svn path=/head/; revision=100847
* New game for port collection: clone of BlockOut gameLev A. Serebryakov2004-02-031-0/+1
| | | | Notes: svn path=/head/; revision=99895
* Add pykawari 8.1.0, pykawari is a real kawari8 module for ninix-aya.Norikatsu Shigemura2004-02-031-0/+1
| | | | | | | | PR: ports/61787 Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> Notes: svn path=/head/; revision=99884
* Add xwelltris, Tetris-like game for X11.Lev A. Serebryakov2004-02-011-0/+1
| | | | Notes: svn path=/head/; revision=99711
* Sgfsummary reads multiple SGF (Smart Game Format) files, specificallyPav Lucistnik2004-01-271-0/+1
| | | | | | | | | | | those recording Go/WeiQi/Baduk games, and summarizes their game information to standard output. It is a part of the Go Tools Project. PR: ports/61419 Submitted by: Leland Wang <llwang@infor.org> Notes: svn path=/head/; revision=99264
* Add py-sgflib, a python module containing a parser and classes for SGF, thePav Lucistnik2004-01-271-0/+1
| | | | | | | | | | Smart Game Format. It is a part of the Go Tools Project. PR: ports/61419 Submitted by: Leland Wang <llwang@infor.org> Notes: svn path=/head/; revision=99263
* Add 4stAttack, a game in which you have to try to out-smart yourPav Lucistnik2004-01-271-0/+1
| | | | | | | | | | | | | | opponent. The goal of the game is to connect four of stones in a straight line. This can be horizontaly, vertically and even diagonnally. http://forcedattack.sourceforge.net/ PR: ports/61929 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99260
* Add six, a KDE HEX cloneTilman Keskinoz2004-01-261-0/+1
| | | | Notes: svn path=/head/; revision=99196
* Add powermanga 0.78,Kirill Ponomarev2004-01-261-0/+1
| | | | | | | | | | | | | Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to screen (DGA) and support for 8, 15, 16, 24, and 32 bpp. PR: ports/61931 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99182
* Add urban-sounds, a pack of sound effect for games/urban.Pav Lucistnik2004-01-251-0/+1
| | | | | | | | PR: ports/61864 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99140
* Add urban, a bloody, violent sidescrolling shoot-em-up in which you're aPav Lucistnik2004-01-251-0/+1
| | | | | | | | | | | renegade military cyborg fighting your way out of the military base where you were created. PR: ports/61863 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99138
* Trophy is a single-player racing game. Even though the goal isPav Lucistnik2004-01-251-0/+1
| | | | | | | | | | | | | | | | | basically to finish the laps as the first, Trophy is an action game which offers much more than just a race. Lots of extras enable "unusual" features for races such as shooting, putting mines and many others. WWW: http://trophy.sourceforge.net/ PS this does not work for me, but submitter swears it runs on his box. PR: ports/61742 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=99130
* Add kpicframer, a KDE card gameTilman Keskinoz2004-01-251-0/+1
| | | | Notes: svn path=/head/; revision=99087
* Add super_methane_brothers.Pav Lucistnik2004-01-241-0/+1
| | | | | | | | | | | | | | | | | | | Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected. Be warned! - the gas cloud dissolves with time after which baddies become active again and extremely annoyed. WWW: http://www.methane.fsnet.co.uk/ PR: ports/61743 Submitted by: Jean-Yves Lefort <jylefort@brutele.be> Notes: svn path=/head/; revision=98963
* Add kslide, a KDE puzzle game.Tilman Keskinoz2004-01-231-0/+1
| | | | Notes: svn path=/head/; revision=98904