| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=107528
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Systems.
WWW: http://www.icculus.org/duke3d/
PR: ports/63082
Submitted by: arundel@gmx.net
Notes:
svn path=/head/; revision=107476
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Super Tux is a side-scrolling run-and-jump game with a level
editor similar to the original game "Super Mario Bros." from
the Nintendo Entertainment System.
PR: ports/65650
Submitted by: michael johnson <ahze at ahze dot net>
Notes:
svn path=/head/; revision=107312
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game interpreter.
Requested by: kris
Notes:
svn path=/head/; revision=106910
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PR: ports/65193
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=106654
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PR: ports/65192
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=106652
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PR: ports/65190
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=106650
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PR: ports/65188
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=106648
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PR: ports/65187
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=106646
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PR: ports/65185
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=106642
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PR: ports/65257
Submitted by: Radim Kolar
Notes:
svn path=/head/; revision=106481
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PR: ports/65179
Requested by: Alex Trull <alexander@trull.com> (maintainer)
Notes:
svn path=/head/; revision=106302
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PR: ports/65106
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Notes:
svn path=/head/; revision=106131
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category makefile.
Submitted by: Matthew Seaman <m.seaman@infracaninophile.co.uk>
PR: 59651
Notes:
svn path=/head/; revision=105948
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administrators to manage their servers via a website interface and
to display server information including live statistics to the public.
Plugin ports will come soon.
PR: ports/64874
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=105901
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PR: ports/64800
Submitted by: S H A N <shanali@yahoo.com>
Notes:
svn path=/head/; revision=105546
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The Valley is a rewrite of an old RPG from the early 1980s.
It's simple, but quite fun to play if you are retro-minded.
It was originally published as a (heavily commented) magazine
listing in Computing Today; versions for most home computers
of that time are available.
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Notes:
svn path=/head/; revision=105469
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for Scumm-VM.
Submitted by: Alex Trull <alexander@trull.com>
Notes:
svn path=/head/; revision=105393
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game.
Approved by: mat(mentor).
Notes:
svn path=/head/; revision=105386
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game.
Approved by: mat(mentor).
Notes:
svn path=/head/; revision=105385
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Tarot card game.
Approved by: mat(mentor).
Notes:
svn path=/head/; revision=105384
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game.
Approved by: mat(mentor).
Notes:
svn path=/head/; revision=105382
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card game.
Approved by: mat(mentor).
Notes:
svn path=/head/; revision=105381
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Approved by: mat(mentor).
Notes:
svn path=/head/; revision=105380
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Tenebrae is not quake1 anymore, it uses more advanced graphics
algorithms so it requires a much faster system to run. These
are the bare minimum reqs to run Tenebrae:
PIII 600
64 Mb RAM (More if you want to use some mods.)
Geforce1
Quake1 data (registered or shareware)
Water vissed maps
Recommended is a faster processor and a geforce4 / radeon 8500
class 3d card. Tenebrae_Readme.txt contains full list of
supported video cards.
PR: ports/64320
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes:
svn path=/head/; revision=104266
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using the Atlantik and gtkAtlantic clients.
WWW: http://unixcode.org/monopd/
Notes:
svn path=/head/; revision=103551
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Notes:
svn path=/head/; revision=103389
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Notes:
svn path=/head/; revision=102970
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Notes:
svn path=/head/; revision=102890
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is not yet ready and therefore not connected to the tree, but this one
is (and has always been) broken.
Notes:
svn path=/head/; revision=102673
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Notes:
svn path=/head/; revision=102636
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Imagine you are skiing down an infinite slope, facing such
hazards as trees, ice, bare ground, and the man-eating Yeti!
Unfortunately, you have put your jet-powered skis on backwards,
so you can't see ahead where you are going; only behind where
you have been. However, you can turn to either side, jump or
hop through the air, teleport through hyperspace, launch
nuclear ICBMs, and cast spells to call the Fire Demon. And
since the hazards occur in patches, you can skillfully
outmaneuver them. A fun and very silly game that proves you
don't need fancy graphical user interfaces to have a good time.
WWW: http://catb.org/~esr/ski/
PR: ports/63453
Submitted by: janos.mohacsi@bsd.hu
Notes:
svn path=/head/; revision=102303
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broken.
Notes:
svn path=/head/; revision=101644
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This is a port of Apogee's 3D action title Rise of the Triad,
originally released in 1994. This port duplicates the
functionality of the original game on modern operating systems,
including Linux, Win32, OSX and now FreeBSD. In order to run
game you'll need original game data.
PR: ports/63049
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes:
svn path=/head/; revision=101368
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Notes:
svn path=/head/; revision=101018
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Notes:
svn path=/head/; revision=100847
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Notes:
svn path=/head/; revision=99895
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PR: ports/61787
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Notes:
svn path=/head/; revision=99884
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Notes:
svn path=/head/; revision=99711
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those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
PR: ports/61419
Submitted by: Leland Wang <llwang@infor.org>
Notes:
svn path=/head/; revision=99264
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Smart Game Format. It is a part of the Go Tools Project.
PR: ports/61419
Submitted by: Leland Wang <llwang@infor.org>
Notes:
svn path=/head/; revision=99263
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opponent. The goal of the game is to connect four of stones in a
straight line. This can be horizontaly, vertically and even
diagonnally.
http://forcedattack.sourceforge.net/
PR: ports/61929
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99260
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Notes:
svn path=/head/; revision=99196
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Powermanga is an arcade 2D shoot-em-up game with 41 levels and
more than 200 sprites. It runs in 320x200 or 640x400 pixels,
with Window mode or direct to screen (DGA) and support for 8,
15, 16, 24, and 32 bpp.
PR: ports/61931
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99182
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PR: ports/61864
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99140
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renegade military cyborg fighting your way out of the military base
where you were created.
PR: ports/61863
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99138
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basically to finish the laps as the first, Trophy is an action game
which offers much more than just a race. Lots of extras enable
"unusual" features for races such as shooting, putting mines and many
others.
WWW: http://trophy.sourceforge.net/
PS this does not work for me, but submitter swears it runs on his box.
PR: ports/61742
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99130
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Notes:
svn path=/head/; revision=99087
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Puff and Blow each have a Methane Gas Gun which fires a cloud of
immobilising gas. If this comes into contact with a bad guy he will be
absorbed into the gas and then float around the screen for a limited
time. Bad guys are harmless in this state. Puff and Blow must suck the
floating gas clouds into their guns and blast them out against a
vertical surface. Bad guys then turn into bonuses which can be
collected. Be warned! - the gas cloud dissolves with time after which
baddies become active again and extremely annoyed.
WWW: http://www.methane.fsnet.co.uk/
PR: ports/61743
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=98963
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Notes:
svn path=/head/; revision=98904
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