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* Remove games/py-balazar to add with right nameMarcus Alves Grando2005-10-091-1/+1
| | | | | | | | | | | | | | | | | -- New port Balazar is a Free Software, available under the GNU GPL licence, coded in Python language and OpenGL. A great adventure game you should never miss! PR: 87011 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=144686
* New port: games/liquidwarEdwin Groothuis2005-10-091-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support. When playing Liquid War, one has to eat one's opponent. There can be from 2 to 6 players. There are no weapons, the only thing you have to do is to move a cursor in a 2-D battlefield. This cursor is followed by your army, which is composed by a great many little fighters. Fighters are represented by small colored squares. All the fighters who have the same color belong to the same team. One very often controls several thousands fighters at the same time. And when fighters from different teams meet, they eat each other, it is as simple as that. WWW: http://www.ufoot.org/liquidwar/ ^^^ specially for adamw@ :-) Notes: svn path=/head/; revision=144654
* Balazar is a Free Software, available underMarcus Alves Grando2005-10-091-0/+1
| | | | | | | | | | | | the GNU GPL licence, coded in Python language and OpenGL. A great adventure game you should never miss! PR: 87011 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=144633
* new port: games/geki3Edwin Groothuis2005-10-091-0/+1
| | | | | | | It is 2D horizontal scroll shooting game, based on the KXL libraries. Notes: svn path=/head/; revision=144631
* Slune is a fun action 3D game where races, pursuits, car crashing,Marcus Alves Grando2005-10-091-0/+1
| | | | | | | | | | | and corrosive humour are all waiting for you! Slune is Free Software, under the GNU GPL license, and is a Nekeme Prod. game PR: 87013 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=144629
* New port: games/geki2Edwin Groothuis2005-10-091-0/+1
| | | | | | | It is 2D length scroll shooting game, based on the KXL libraries Notes: svn path=/head/; revision=144627
* Pachi el marciano is a platforms game inspired by games like Manic Miner andEmanuel Haupt2005-10-061-0/+1
| | | | | | | | | | | | | | | | Jet Set Willy from the legend Mathew Smith. The goal of the game is to collect all the objects of each level, when this is made, the exit gate to the next stage will appear and you can pass trough. Pachi is a comic character created by Nicolas Radeff in 2001. PR: 86845 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Approved by: novel (mentor) Notes: svn path=/head/; revision=144391
* Forgot to remove pmar-doc from games/Makefile and modulesRenato Botelho2005-10-051-1/+0
| | | | | | | Reported by: erwin Notes: svn path=/head/; revision=144279
* Dark Places is a Quake modification I have built over the course of 6 years onRenato Botelho2005-10-041-0/+1
| | | | | | | | | | | | | | | and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. WWW: http://icculus.org/twilight/darkplaces/ PR: ports/85325 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=144198
* Ember is a WorldForge 3d client using the OGRE 3d library. It's a fork from theOliver Lehmann2005-10-041-0/+1
| | | | | | | | | | | | | | | | | | | Dime code base. The main differences between Dime and Ember is the latters focus on using third party libraries instead of in house development, and its commitment to OGRE. Some of the features are: * Full 3d world with dynamic terrain generation * Easy to use GUI system * Context menus for in game interaction * Support for experimental graphical features such as dynamically generated trees, realistic water and ground cover WWW: http://www.worldforge.org/dev/eng/clients/ember Notes: svn path=/head/; revision=144195
* InterLOGIC is a logic/puzzle game based on an old Amiga game Balls.Andrej Zverev2005-10-041-0/+1
| | | | | | | | | | | | The object of the game is to move a differently colored balls through the maze, connecting it with the other same colored balls. PR: ports/86847 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Approved by: sem (mentor) Notes: svn path=/head/; revision=144188
* excido is a free (GPL) game. It combines (simple|old school|arcadey) gameplayRenato Botelho2005-10-041-0/+1
| | | | | | | | | | | | | | | | | with 3D OpenGL graphics graphics and OpenAL positional audio. Excido is not a highly complex experience, but you may enjoy it as a small diversion. Excido was developed under GNU/Linux, and has also been found to work on MacOS X. It should also work with minimal porting effort on the other platforms supported by SDL/OpenAL. WWW: http://icculus.org/excido/ PR: ports/85157 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=144182
* GalaxyHack allows you to design a fleet of spaceships which can then be testedRenato Botelho2005-10-041-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | in AI script based battles against fleets designed by other players. Though battles take place in real time, the strategy comes before hand, both in writing short AI scripts in a simple scripting language, and also in the set up and selection of your fleet. You don't actually have any control over your units at all mid-battle, but rather use the time to see where the set up of your fleets is working, where your fleets' weaknesses lie and changes are needed, and perhaps also to learn from the strategy of your opponent. The game revolves around very large capital ships, from which smaller ships are launched. To win a battle you must destroy of all of your opponent's capital ships before they destroy yours. There can be hundreds of units in any one battle, but there is no harvesting, resource management or base building. WWW: http://galaxyhack.sourceforge.net/ PR: ports/84925 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=144173
* Biloba is a turn-based game for 2 to 4 players.Andrej Zverev2005-10-041-0/+1
| | | | | | | | | PR: ports/86846 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Approved by: sem (mentor) Notes: svn path=/head/; revision=144155
* Add annelid 1, remake of the ubiquitous "Snake" and "Worm" games.Renato Botelho2005-10-041-0/+1
| | | | | | | | PR: ports/84923 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=144148
* The `exhaust' project is a redcode simulator that is (hopefully) easy to embedPav Lucistnik2005-10-031-0/+1
| | | | | | | | | | into your applications, as an alternative to pMARS. PR: ports/83115 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=144082
* New port gnomesudoku. GNOME Sudoku is a program for the GNOME desktopThomas Gellekum2005-09-221-0/+1
| | | | | | | platform that generates new puzzles and helps you play them. Notes: svn path=/head/; revision=143351
* Add connectfive 1.0.2, place five pieces in a row on a 3d board.Simon Barner2005-09-211-0/+1
| | | | | | | | PR: 86351 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=143267
* Boulder Dash / Digger-like game written using ncursesPav Lucistnik2005-09-201-0/+1
| | | | | | | | PR: ports/83939 Submitted by: Travis Poppe <tlp@liquidx.org> Notes: svn path=/head/; revision=143251
* Add flightgear-aircrafts.Jean-Yves Lefort2005-09-181-0/+1
| | | | | | | | | | This port installs the additional aircrafts which are available on the FlightGear web site but not included in the games/fgfs-base port. WWW: http://www.flightgear.org/ Notes: svn path=/head/; revision=143116
* A simple, easy to understand game. From an overhead perspective, pilot yourPav Lucistnik2005-09-171-0/+1
| | | | | | | | | | | | | | little ship around with the arrow keys, shooting your way (with the space bar) through about twenty levels of action and gorgeous (_cough_) 3d graphics. In theory, all you windows folks need to do is extract the archive, and double click the exe. In theory. Sorry, I never got round to adding sound - but look on the bright side, at least you can use it at work without anyone noticing. :) PR: ports/84924 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=142996
* Add flightgear-atlas.Jean-Yves Lefort2005-09-161-0/+1
| | | | | | | | | | | | | | | | | | | Atlas aims to produce and display high quality charts of the world for users of FlightGear, an open source flight simulator. This is achieved through two main parts: The map creator (simply called Map) and the Atlas viewer. The map creator takes scenery data from FlightGear and transforms it into beautiful map pictures that can be viewed with any bitmap image program that you might have installed or with the Atlas viewing application. The Atlas viewing application can be used for browsing your maps but can also connect directly to FlightGear and display your aircrafts current location on a so called moving map display. WWW: http://atlas.sourceforge.net/ Notes: svn path=/head/; revision=142961
* Duke Nukem 3D Port by Jonathan Fowler.Sergey Matveychuk2005-09-161-0/+1
| | | | | | | | | | games/duke3d is obsoleted now. PR: ports/85348 Submitted by: Alexander Best <arundel_at_h3c.de> Notes: svn path=/head/; revision=142928
* Add warzone2100 0.2.2, an innovative 3D real-time strategy game.Simon Barner2005-09-161-0/+1
| | | | | | | | PR: ports/85230 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=142914
* New port: asciiquarium 1.0Max Khon2005-09-161-0/+1
| | | | | | | | | Asciiquarium is an aquarium/sea animation in ASCII art. WWW: http://www.robobunny.com/projects/asciiquarium/ Notes: svn path=/head/; revision=142888
* Add linux-americasarmy 2.3.0, america's Army (Linux version).Michael Johnson2005-09-141-0/+1
| | | | | | | | PR: ports/86039 Submitted by: acardenas@bsd.org.pe Notes: svn path=/head/; revision=142677
* Add spicetrade.Jean-Yves Lefort2005-09-111-0/+1
| | | | | | | | | | | | | | | | Spicetrade is a unique, innovative and colourful 14th century Arab spice trading game with some roleplay elements. You start out as a poor young lad in Baghdad, and try your luck in the spice trade, with only a house and some land, but with great plans in mind: travel to Europe and create your own spice empire! WWW: http://www.spicetrade.org/ PR: ports/85912 Submitted by: Daniel Roethlisberger <daniel@roe.ch> Notes: svn path=/head/; revision=142412
* Variations on Rockdodger (VoR) is a fork of Paul Holt's little gem RockPav Lucistnik2005-09-101-0/+1
| | | | | | | | | | | | | | | | Dodger, which has now accumulated enough differences to be worth releasing on its own. The premise is simple: dodge the rocks until you die. No shields, no weapons, no bonus lives, just pure rockdodgin' fun for your spare moments. VoR has ray-traced rocks, a free-scrolling screen, and "real" physics for your ship. Warning: this game is, if anything, harder than the original. It is intended to be a quickie game to kill a few spare moments here and there, not an epic space adventure. PR: ports/85818 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=142404
* Add sdb.Jean-Yves Lefort2005-09-101-0/+1
| | | | | | | | | | | | | | | | | | | | | Shotgun Debugger is a 2D, top-down action game. It is The Future, and your habit of computer network exploration has finally done you in. You are captured and taken to a strange underground complex populated by robot soldiers. Your task is to escape the facility--but the hordes of walking death machines aren't just gonna let you. Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional, the world is rendered in three dimensions. Worlds are not tile-based, but polygon-based -- rooms and hallways can be made to any shape imaginable, allowing for some rather impressive architecture. WWW: http://sdb.gamecreation.org/ PR: ports/85857 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=142361
* Add ensemblist.Jean-Yves Lefort2005-09-091-0/+1
| | | | | | | | | | | | | | | | | | Ensemblist is a unique reflexion game created for the video game coding compo held in March 2003 in Paris. In this game, you have to put together several simple geometric primitives to build a given shape. For this, you can move, rotate and compose the primitives with the boolean operators union, intersection and minus. This is building what is called a C.S.G, for Constructive Solid Geometry. WWW: http://www.nongnu.org/ensemblist/index_en.html PR: ports/85805 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> Notes: svn path=/head/; revision=142252
* Sudsol is a small Sudoku puzzle solver (seePav Lucistnik2005-09-041-0/+1
| | | | | | | | | | | http://en.wikipedia.org/wiki/Sudoku). I've built a small port for it. Have fun! PR: ports/85293 Submitted by: Ed Schouten <ed@fxq.nl> Notes: svn path=/head/; revision=141954
* Add linux-ut2003-demo.Jean-Yves Lefort2005-09-031-0/+1
| | | | | | | | | | | | | | | | | | | Unreal Tournament 2003 is a first-person shooter computer game designed mainly for multiplayer gaming although the game had a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. The game is part of the Unreal franchise's series of games and is a the sequel to 1999's Unreal Tournament. Unreal II: The Awakening was released as a sister product to the game, however, was developed for single-player only. Later, Unreal II would receive an add-on that would enable a multiplayer mode. UT 2003 was followed by Unreal Tournament 2004 released in March of 2004. WWW: http://www.unrealtournament.com/ut2003/ PR: ports/85549 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=141860
* Add kamikaze, a KDE multiplayer action gameTilman Keskinoz2005-09-011-0/+1
| | | | | | | | PR: 84804 Submitted by: Josef Spillner <2005@kuarepoti-dju.net> Notes: svn path=/head/; revision=141725
* Add apoolGL.Jean-Yves Lefort2005-09-011-0/+1
| | | | | | | | | | | | | Another Pool GL is a 3D computer billiards simulation based on Another Pool, with a realistic physics system using OpenGL/SDL as graphical subsystem. WWW: http://www.planetjahn.de/apool/ PR: ports/85324 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> Notes: svn path=/head/; revision=141657
* Add p5-Games-AlphaBeta 0.4.5, game-tree search with object orientedRenato Botelho2005-08-311-0/+1
| | | | | | | | | | interface. PR: ports/84165 Submitted by: Aaron Dalton <aaron@daltons.ca> Notes: svn path=/head/; revision=141564
* Add p5-Games-Sequential 0.4.3, sequential games framework with OORenato Botelho2005-08-311-0/+1
| | | | | | | | | | interface. PR: ports/84164 Submitted by: Aaron Dalton <aaron@daltons.ca> Notes: svn path=/head/; revision=141562
* Add q15.Jean-Yves Lefort2005-08-311-0/+1
| | | | | | | | | | | | | q15 is a simple Qt-based game fifteen with a customisable background. Author: Denis Kozadaev WWW: http://www.silversoft.net/ PR: ports/85473 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=141514
* Add lucidlife.Jean-Yves Lefort2005-08-281-0/+1
| | | | | | | | | | | | | LucidLife is a fast and user-friendly Conway's Life program for Unix. It is derived from GtkLife 4.2. WWW: http://icculus.org/~jcspray/LucidLife/ PR: ports/85110 Submitted by: Marcin Wisnicki <mwisnicki+freebsd-ports@gmail.com> Notes: svn path=/head/; revision=141125
* Add UMark, Unreal Tournament 200x benchmarking utility.Alexey Dokuchaev2005-08-011-0/+1
| | | | | | | WWW: http://www.unrealmark.net/ Notes: svn path=/head/; revision=140676
* Add GTKPool, a 2D pool game using the GTK+ toolkit.Alexey Dokuchaev2005-08-011-0/+1
| | | | Notes: svn path=/head/; revision=140642
* Gnocatan has been renamed to Pioneers and the project moved due to legalDejan Lesjak2005-07-311-1/+1
| | | | | | | | | | | | | concerns regarding the name. Release notes of Pioneers 0.9.19: http://sourceforge.net/project/shownotes.php?release_id=250713 PR: ports/83916 Submitted by: Stefan Walter (maintainer) Repocopy by: marcus Notes: svn path=/head/; revision=140584
* Add pmars-doc:Dejan Lesjak2005-07-311-0/+1
| | | | | | | | | | The pMARS Documentation (references, warriors, man pages, etc.) PR: ports/84352 Submitted by: Alejandro Pulver (alejandro at varnet.biz) Notes: svn path=/head/; revision=140516
* Add pmars-sdl: Port of pMARS using the Simple Directmedia Library.Dejan Lesjak2005-07-311-0/+1
| | | | | | | | PR: ports/84351 Submitted by: Alejandro Pulver (alejandro at varnet.biz) Notes: svn path=/head/; revision=140515
* Add alienwave.Jean-Yves Lefort2005-07-251-0/+1
| | | | | | | | | | | | | A shoot'em up game written using ncurses where you control a spaceship and must kill as many alien spaceships as you can. WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html PR: ports/83967 Submitted by: Travis Poppe <tlp@liquidx.org> Notes: svn path=/head/; revision=140101
* Ruby interface to the exMARS Memory Array Redcode SimulatorDejan Lesjak2005-07-251-0/+1
| | | | | | | | | | | | | Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact, I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from qMars, a shot of optimizations, shook everything well, and garnished everything with a high level interface for Ruby. PR: ports/83920 Submitted by: Alejandro Pulver (alejandro at varnet.biz) Notes: svn path=/head/; revision=140044
* Bomns is by far the greatest game to ever grace the face of the earth. It hasDejan Lesjak2005-07-221-0/+1
| | | | | | | | | | | | | a HUGE cult following (largely based in Asheville, NC) because of its immense fun factor and its unique ability to increase your sex appeal and significantly lengthen your life. Originally conceived by Charles Lindsay, it has taken many forms since the first "Bomns". PR: ports/83922 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139929
* fmars is Fast Memory Array Redcode SimulatorPav Lucistnik2005-07-221-0/+1
| | | | | | | | | | | | A specialized simulator for the game of Corewars. It's designed to be of particular use in automated redcode optimizers and evolvers. fmars borrows the idea from Martin Ankerl's qmars and pushes it to the extreme. PR: ports/83577 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139920
* LinCity-NG is a City Simulation Game. It is a polished and improvedSergey Matveychuk2005-07-211-0/+1
| | | | | | | | | | version of the classic LinCity game. PR: ports/82776 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=139843
* A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game,Renato Botelho2005-07-201-0/+1
| | | | | | | | | | | | | | | vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed. WWW: http://abe.sourceforge.net/ PR: ports/83162 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: flz (mentor) Notes: svn path=/head/; revision=139731
* "Tux, of Math Command" ("TuxMath," for short) is an educational arcade gamePav Lucistnik2005-07-201-0/+1
| | | | | | | | | | | | | starring Tux, the Linux mascot! Based on the classic arcade game "Missile Command," Tux must defend his cities. In this case, though, he must do it by solving math problems. PR: ports/83747 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139717