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* Fix problematic C++ code, and unbreak the build with recent GCC.Alexey Dokuchaev2004-09-202-7/+21
* BROKEN on 5.x: Does not compileKris Kennaway2004-09-171-1/+7
* SIZEify (maintainer timeout)Trevor Johnson2004-03-311-0/+1
* Chase library bump of libSDL-1.1 for all ports which were dependingEdwin Groothuis2004-03-161-1/+1
* - Use new knobs from bsd.sdl.mkKirill Ponomarev2004-01-201-6/+1
* Unbreak in -CURRENT (by adding 'using namespace std' in strategic spots)Dag-Erling Smørgrav2003-12-042-9/+37
* Define USE_PERL5_BUILD, not erroneous USE_PERL.Trevor Johnson2003-11-201-1/+1
* Define USE_PERL to make Perl available for (mostly deprecated)Trevor Johnson2003-11-201-0/+1
* Move inclusion of bsd.port.pre.mk later in the file for conditional BROKENKris Kennaway2003-06-041-6/+6
* BROKEN on 5.1: bad C++Kris Kennaway2003-05-181-1/+7
* De-pkg-comment.Akinori MUSHA2003-02-212-1/+1
* Update version number of SDL shared library.Maxim Sobolev2003-01-021-1/+1
* Chase increase of libSDL version number.Maxim Sobolev2002-04-171-1/+1
* Add a missing depend on graphics/sdl_image and add a regexp to allow thisPete Fritchman2002-03-291-1/+7
* Update to 0.12.0Patrick Li2002-02-076-18/+24
* A change in sdl12 broke the alephone port. This has been fixed.Ying-Chieh Liao2001-04-272-4/+12
* Solve build problem on bento with temporary hack. For some reason, theWill Andrews2001-04-171-0/+3
* Move:Maxim Sobolev2001-04-091-1/+1
* Split the alephone port into two ports (game and data).Clive Lin2001-03-084-20/+8
* New port: The open source version of Bungie's Marathon game.Clive Lin2001-03-016-0/+128