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* - Re-add games/alienarena and games/alienarena-data portsJose Alonso Cardenas Marquez2016-12-141-0/+15
| | | | Notes: svn path=/head/; revision=428545
* 2014-08-31 mail/dcc-dccd: Not staged. See ↵Antoine Brodin2014-09-071-15/+0
| | | | | | | | | | http://lists.freebsd.org/pipermail/freebsd-ports-announce/2014-May/000080.html 2014-08-31 games/alienarena: Not staged. See http://lists.freebsd.org/pipermail/freebsd-ports-announce/2014-May/000080.html 2014-09-07 games/alienarena-data: Useless without alienarena Notes: svn path=/head/; revision=367499
* Both data and program:Alejandro Pulver2008-03-241-13/+9
| | | | | | | | | | | | | - Update to version 2008. Only for games/alienarena: - Remove local patches (now integrated upstream). - Check for WITH_* instead of !WITHOUT_* (avoid double negation). - Add note about using the SDL version in FreeBSD >= 7 because of sound problems. Notes: svn path=/head/; revision=209725
* - Update to version 2007.605.Alejandro Pulver2007-09-081-11/+16
| | | | Notes: svn path=/head/; revision=199131
* AA2K6 is the latest in a series of standalone games based on a classic Sci-FiAlejandro Pulver2006-05-151-0/+14
theme with a modern, updated visual experience. With 25 levels, five modes of play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire modes), the game has an endless supply of replayability. Billed as the sequel to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials and tribulations of software development, endless hours of playing, gathering feedback, COR Entertainment has been able to not only fine tune and perfect it's flagship game, but add completely new dimensions to it. Note: this port only contains the data needed to run AA2K6, shared by the Linux and native ports of the game engine. To play AA2K6 you have to install one of "games/alienarena" or "games/linux-alienarena". WWW: http://red.planetarena.org/ PR: ports/91802 Approved by: garga (mentor) Notes: svn path=/head/; revision=162487