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* - Update to version 2008.710.Alejandro Pulver2008-06-213-23/+148
| | | | Notes: svn path=/head/; revision=215491
* Both data and program:Alejandro Pulver2008-03-244-483/+436
| | | | | | | | | | | | | - Update to version 2008. Only for games/alienarena: - Remove local patches (now integrated upstream). - Check for WITH_* instead of !WITHOUT_* (avoid double negation). - Add note about using the SDL version in FreeBSD >= 7 because of sound problems. Notes: svn path=/head/; revision=209725
* - Update to version 2007.610.Alejandro Pulver2007-12-123-113/+184
| | | | | | | | | - Mark Linux version as DEPRECATED (it is to be decided if it will remain in the tree) and BROKEN (needs dependencies which aren't in the tree or are outdated). In the meantime use the native version. Notes: svn path=/head/; revision=203349
* - Update to version 2007.605.Alejandro Pulver2007-09-084-125/+262
| | | | Notes: svn path=/head/; revision=199131
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-192-1/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* - Update games/alienarena-data, games/alienarena and games/linux-alienarena toAlejandro Pulver2007-03-273-389/+132
| | | | | | | | | version 2007.604 (20070225). - Add ${MKDIR} and @dirrmtry for share/pixmaps. - The patches were integrated in upstream SVN, so next version will have them. Notes: svn path=/head/; revision=188511
* - Update to version 2007.603.Alejandro Pulver2007-02-053-49/+144
| | | | Notes: svn path=/head/; revision=184276
* - Update to version 2007.602.Alejandro Pulver2007-01-103-36/+50
| | | | | | | | | - Take maintainership of games/linux-alienarena [1]. Approved by: acm (discussed over IRC) [1] Notes: svn path=/head/; revision=181944
* - Update Alien Arena ports to version 2007 (games/alienarena-data,Alejandro Pulver2006-09-013-24/+238
| | | | | | | | | | | games/alienarena and games/linux-alienarena [1]). - Remove BROKEN for 4.x (now gzip extracts the distfile fine). - Allow building individual executables in games/alienarena. Approved by: acm (maintainer) [1] Notes: svn path=/head/; revision=171840
* - Update to version 2006.ue.Alejandro Pulver2006-06-243-19/+46
| | | | | | | - Move to LOCALBASE. Notes: svn path=/head/; revision=166228
* - Mirror patch to my FTP and change MASTER_SITES.Alejandro Pulver2006-05-291-4/+4
| | | | | | | | | - Remove site which doesn't contain the data anymore. Approved by: garga (mentor, implicitly) Notes: svn path=/head/; revision=163904
* AA2K6 is the latest in a series of standalone games based on a classic Sci-FiAlejandro Pulver2006-05-154-0/+2089
theme with a modern, updated visual experience. With 25 levels, five modes of play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire modes), the game has an endless supply of replayability. Billed as the sequel to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials and tribulations of software development, endless hours of playing, gathering feedback, COR Entertainment has been able to not only fine tune and perfect it's flagship game, but add completely new dimensions to it. Note: this port only contains the data needed to run AA2K6, shared by the Linux and native ports of the game engine. To play AA2K6 you have to install one of "games/alienarena" or "games/linux-alienarena". WWW: http://red.planetarena.org/ PR: ports/91802 Approved by: garga (mentor) Notes: svn path=/head/; revision=162487