| Commit message (Collapse) | Author | Age | Files | Lines |
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the mtree (games category)
Approved by: portmgr (bdrewery)
Notes:
svn path=/head/; revision=331269
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- Recreate tarball, new GH_COMMIT
- Remove dependency for desktopfileutils
- Support STAGEDIR
- Update WWW
- Change pkg-plist
Approved by: pawel / wg (mentors, implicit)
Notes:
svn path=/head/; revision=331185
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games)
Notes:
svn path=/head/; revision=327730
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instead of a branch that changes.
With hat: portmgr
Notes:
svn path=/head/; revision=320228
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- Add desktopfileutils
PR: ports/177010
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
Notes:
svn path=/head/; revision=316770
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- while here clean up some ports from CMAKE_VERBOSE, which is intended
for users
Approved by: portmgr (miwi)
Notes:
svn path=/head/; revision=314960
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- Switch to github
PR: 176258
Submitted by: maintainer
Notes:
svn path=/head/; revision=312567
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using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
WWW: http://chaoslizard.sourceforge.net/asteroid/
PR: ports/171431
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=311996
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