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* Fix ports using GH_TAGNAME=master to depend on a known hashBryan Drewery2013-06-071-1/+1
| | | | | | | | | instead of a branch that changes. With hat: portmgr Notes: svn path=/head/; revision=320228
* - Adjust dependencies for Desktop filesBeech Rintoul2013-04-282-2/+4
| | | | | | | | | | - Add desktopfileutils PR: ports/177010 Submitted by: nemysis <nemysis@gmx.ch> (maintainer) Notes: svn path=/head/; revision=316770
* - convert USE_CMAKE to USESMax Brazhnikov2013-03-221-2/+1
| | | | | | | | | | - while here clean up some ports from CMAKE_VERBOSE, which is intended for users Approved by: portmgr (miwi) Notes: svn path=/head/; revision=314960
* - Update to 1.2.1Martin Wilke2013-02-194-7/+24
| | | | | | | | | | - Switch to github PR: 176258 Submitted by: maintainer Notes: svn path=/head/; revision=312567
* Asteroid (just one!) is a modern version of the arcade classic Asteroids,Martin Wilke2013-02-104-0/+64
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects, and infinite playability. Controls -------- Use the left and right arrows to turn the ship, x to accelerate, and z to shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes and unmutes the audio. There's also a right-click menu if you forget anything. Gameplay -------- I'm not going to explain how to play Asteroids. I will mention that the wireframe octahedra that sometimes drift across the screen are powerups. To collect the powerups, run over them; or you can shoot them for bonus points (if you don't want the benefit of the powerup). You'll have to play the game to figure out the different powerup types. WWW: http://chaoslizard.sourceforge.net/asteroid/ PR: ports/171431 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=311996