| Commit message (Collapse) | Author | Age | Files | Lines |
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With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=412346
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svn path=/head/; revision=373024
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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svn path=/head/; revision=367888
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- Add stage support
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svn path=/head/; revision=334088
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games)
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svn path=/head/; revision=327730
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- Name
em@i.l
or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
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svn path=/head/; revision=284232
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svn path=/head/; revision=276993
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Submitted by: alepulver
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svn path=/head/; revision=269863
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Reported by: pav
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svn path=/head/; revision=227733
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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svn path=/head/; revision=161663
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Approved by: garga (mentor)
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svn path=/head/; revision=159200
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Requested by: maintainer
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svn path=/head/; revision=149490
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systems. It includes multi-player support, user-extensible color, shape and
sound styles, can use TCP/IP networking and features a few different AI
opponents. It was written using the SDL Library.
PR: ports/83202, ports/83207
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139086
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